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    jp's Klonoa 2: Dream Champ Tournament (GBA)

    [May 28, 2006 08:35:29 PM]
    And so, it is time to move on.

    I can't say I actually finished this game, though I did get REALLY close to beating the final end-game boss. I decided beforehand that I would stop playing when I ran out of lives. I had more than 30... a reasonable number to be sure.

    I wouldn't say I'm frustrated. Not really. In this sense the game is similar to the Metroid series. Boss battles are usually very tough and you die almost immediately when you first play them...but then you start to learn and improve. You hone your button presses, you pick-up on the attack patterns, discover when to jump and when to dodge, etc.

    What is strange about Klonoa is that a very tough action-oriented boss battle is the capstone to a game which is eminently about solving puzzles. It's a bit of a shame, because the final battle is so different from what the rest of the experience of this game is like. To be fair, each "world" does have a similar (action-oriented) boss battle, but still.

    Anyways, it is still a great game.
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    [May 25, 2006 06:12:22 PM]
    Cleared the last level! Woohoo!

    Now I'm on to the REAL last level....sigh.
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    [May 22, 2006 03:42:02 PM]
    The difficulty level has definitely gone up a little bit, but in a very enjoyable way.

    What I like about the Klonoa games is how they introduce little elements of gameplay which are then mixed together and "developed" in more and more interesting ways. I've constantly been surprised by how I've "discovered" new ways to solve puzzles using the same elements I've always had. It's quite liberating when you have that "A-Ha!" moment in response to a "I wonder if I can...".

    There is so much to learn about gameplay here that it is quite intoxicating.
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    [May 19, 2006 11:46:05 PM]
    All of a sudden the difficulty spiked. I was playing the last (boss) level of the 4th dream (world) and I just couldn't pass it. What is interesting about the boss levels in Klonoa is that, unlike the rest of the game, they are not puzzley. They are very action-driven. You have to learn patterns (dodge, jump,etc.) and race against time.

    It is interesting to me because they are harder because the basic gameplay is changed, not because there is an increase in inherent difficulty. Perhaps this is why I was so surprised by a particularly tough boss? (it took me over two hours to win...over the course of 4 different game sessions).

    Anyways, I'm done with that and I'm not in the last(?) world...the final!
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    [May 17, 2006 02:45:34 PM]
    There are games that are polished in terms of visuals. Others do it with audio. A few also do it with extras and re-playability. There are pretty few games that are polished in terms of gameplay and control.

    This game is one of those.

    I don\'t feel that this version is any more polished than its previous GBA incarnation, but if you want to play a game with very tight and responsive controls as well as clever action-puzzle design: look no further.

    I think that what I enjoy the most of this game is figuring out some of the puzzles. It always makes me feel good to come up with a clever, thinking outside of the box way of solving something. (of course, I think it always turns out to be the only way to solve it, but still).

    Hmmm.. lovely.

    By the way, I'm pretty close to finishing it having made my way through 4 worlds with 9 levels each. I'm not sure how much more there is left to explore...but we'll see.
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    [May 15, 2006 09:39:19 PM]
    I've just noticed that when you turn of the GBA while in the middle of a level, it will still resume the game from (almost) where you last left off! Brilliant!
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    [May 11, 2006 11:27:26 AM]
    I've been playing this game for a few days now without posting anything because it felt so similar to the other GBA Klonoa game (Klonoa: Empire of Dreams). Playing this game has been about re-discovering what playing the original was like, and how much I enjoyed the mix of puzzle-solving and action.

    I was pretty sure I had thought about this in a GameLog somewhere, so I decided (for the first time?) to go back and read the entirety of my GameLog for the previous game. It turns out, there isn't one! Shock!

    Has it really been that long since I played the first Klonoa on GBA?!? Wow. I'm sort of stunned by it all. Writing about my gameplaying experiences has become a very normal part of what I do. Not having the Gamelog feels...incomplete.

    Anyways, if you're interested I would definitely suggest you check both games out. I'm really enjoying the sequel...which really isn't anything new, but all the "old" is still there and works perfectly.
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    jp's Klonoa 2: Dream Champ Tournament (GBA)

    Current Status: Stopped playing - Got Bored

    GameLog started on: Monday 8 May, 2006

    GameLog closed on: Sunday 28 May, 2006

    jp's opinion and rating for this game

    I loved the first one for GBA, and the sequel doesn't disappoint. It is more of the same, but that isn't a bad thing at times.

    Rating (out of 5):starstarstarstarstar

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