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    bchang953's Goldeneye 007 (N64)

    [January 26, 2008 08:17:40 PM]
    GAMEPLAY:

    After writing my first review on Goldeneye, we started it back up again, and it proved to be just as fun as before. For this bout we broke out a bag of Tostitos chips and some soda pop while playing. The map we played on appeared to be inside of a pyramid and was a little larger and darker with many rooms. However, everyone was able to orient themselves quickly. The pace of the game was fast, and definitely kept our attention.

    The gameplay itself is not complicated. 1) Spawn, 2) find better weapons in the map, 3) kill whoever you see, and 4) reload--repeat steps 3-4 until killed, then go back to step 1). Though the maps were nothing special, and the graphics sub-par to today's standards, the game was just as fun as any multiplayer FPS game I've played recently, especially on one hit kill mode, where things got very intense.

    DESIGN:

    The multiplayer is where the game truly shined for me. The split screen deathmatch style gameply was intensive, but not all consuming. The levels are designed cleverly in that they are interesting with multiple floors and angles to get on opponents, and are small enough so that there is constant action, without frezied chaos. With some console FPS games there isn't this space and time and the games end up being too intense to allow players to be social and have actual FUN. This way the game did not becoming mentally tiring too quickly, allowing for games to go on and on. Goldeneye strikes that perfect balance between the stress of trying to virtually obliterate your friend and the fun of being social while playing.

    In Goldeneye there are not many uncontrollable variables in Goldeneye with simple maps and predictable weapons. One nice feature is the slight auto-aim of the weapons, along with an option to aim manually. This is a good feature which makes killing more fun because aiming manually each time would definitely prove to be irritating with the Goldeneye aiming system. As it turns out, though the auto-aim helps, the outcome more often than not is the ability of the player. Thus, players feel a large amount of pride and desire to prove their "mettle" against the others, and so beating or losing against other players either causes a great amount of satisfaction, or a desire to face them again in hopes of attaining it. The beauty of the game really lies in the social interactions of the players while playing Goldeneye, and this game does a truly wonderful job of facilitating that.


    (I apologize for the lateness, my entries kept getting deleted by the website whenever I tried to add them in using internet explorer and wouldn't let me add anything at all :[... until I figured out to use Firefox instead)

    This entry has been edited 6 times. It was last edited on Jan 26th, 2008 at 20:38:36.


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    [January 26, 2008 08:02:37 PM]
    SUMMARY:

    Goldeneye, 007, released in 1997 and developed by Rare for the N64 (also the creators of the hit game Perfect Dark), is considered one of the most important games in forwarding the development of first person shooters. It has both a single player and a insanely addicting multiplayer mode, and to this day still remains a great, entertaining game.

    GAMEPLAY:

    Although, at the time, the single player mode was very entertaining and seemed state of the art, games nowadays have much more in-depth and immersive environments for the player to play in. Having been accustomed to first person shooters with far better graphics and more immersive storylines (COD 4 for example), I found myself quickly bored. Though the storyline is compelling, what I had heard about most was the multiplayer.

    So, my friends and I booted up the multiplayer mode. This is where things got ridiculously fun. It was a four person split screen deathmatch between my buddies and me. We first all got to pick out what our character would look like in the game. I picked out “Elvis,” a short alien looking character. Each of us started out with a pistol on a relatively small, sparse map with two floors and around 10 rooms. Those of us who had seen the game before scrambled to find the better weapons lying around the map, and we began looking for each other. Each time someone made a kill he would cry out with some sort of victorious yell–which would be met with a disgruntled mutter. The maps were spaced out enough that the game was not all out chaos, yet the games remained very intense. As it turned out, my choice to pick the short alien was a good one, as it was quite difficult to kill me as I was such a small target! This brought out quite a few angry R-rated comments which in turn simply produced a gloating smile on my face.

    This entry has been edited 3 times. It was last edited on Jan 26th, 2008 at 20:21:03.


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    Status

    bchang953's Goldeneye 007 (N64)

    Current Status: Playing

    GameLog started on: Friday 25 January, 2008

    Opinion
    bchang953's opinion and rating for this game

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