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    Mmalnox's Goldeneye 007 (N64)

    [February 8, 2008 11:22:14 PM]
    GameLog2

    GamePlay2:As I kept playing GoldenEye 007 I noticed some frustrating things about the objective layout. The objectives were very interesting and fun, but there were many time when I thought I had completed all objectives and then I missed one. There were times I got stuck and played the level about 5 times to get the last objective which should not have taken me that long. I followed the clues they gave but it seemed at times there was too much abstraction to some of the objectives, but overall it was still pleasurable to play this game. I could see how this might discourage many players though. I still enjoyed it and got through these challenges. I also noticed that there are rooms placed in some levels that are completely irrelevant and are there just to kill you. On one level there is a room in which the you think you need to go into the room and do something important to fulfill and objective, but once you go into the room and shoot some of the barrels, there is no way to get out alive. The doors shut and lock you in and poisonous gas is released, killing you within a few seconds. I learned the hard way that you can beat this level without ever going into this room. I liked this tactic so much. This was tricky and it worked. Also, towards the end of certain levels a huge amount of enemies attack you. I think this is also a good challenge technique especially when you are about to beat the level. I noticed on one level when I got to the end and had to fight about 30 to 40 guys in a span of about 5-10 minutes, I could only use my pistol. The game was actually programmed to not allow me to use my other guns during this 10 minute period, when I was using all my guns right before. This was also an interesting restriction. The pistol (as many of us who love FPS games know) is usually semi difficult to use when you have many enemies. The pistol is always a good gun, but definitely takes more practice using then a machine gun.

    Design: I noticed at the end of every level the game gives you statistics on your accuracy, your weapon most used, and how many body shot you got. I liked this a lot and I think this also feeds replay value. One small downfall I noticed was that the design of the difficulty levels was a little off. For example I can say that there were parts in Mission One which got really challenging and difficult, but then there were parts in Mission Two which were too easy at times to beat. There was not a clear linear progression of difficulty. I think as one progresses in levels the challenges should always be a little bit harder then the previous ones. That was not the case, only sometimes did this happen. Overall I loved the design of the level and how I had to interact with these levels to get to my goals. The designers truly made it a challenge and a puzzle to get to the end result and to find and complete objectives throughout each level. I think this game is great and especially for what it was at the time, was very impressive. The fact is I played for hours, kept wanting to play, and enjoyed playing. Although this game is a bit older, the design of the game created a good FPS tone.
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    [February 8, 2008 11:05:42 PM]
    Summary: First person shooter game. You are a secret agent and are given missions which come between three to four parts. These missions entail that you gather certain information, destroy enemy computer systems, eliminate enemies along the way, and you must complete every element on the list of objectives to move on. You are van expert and the best, you are expected to not fail.

    Game Log I:

    GamePlay: To be honest I never played N64 too much when it came out. This was my first time playing Golden Eye 007. I started playing first person shooters on the first Playstation and on newer consoles like XBOX. I have to say that it took me a good 20 minutes to get used to the N64 console, but another interesting challenge was to adapt to an older game console. I am so used to the XBOX controllers, so this was a great opportunity to change my hand-eye coordination and get different practice. I enjoy FPS so I was excited to start the game. The first mission was an outside setting and I started with a pistol. The first few things I did was played with the aiming and movement. I noticed that the aiming on this game was created a little off, making the shooting action challenging but fun once I got used to it. On newer consoles when you aim a gun the cross hairs usually will go directly on the target and turn red. GoldenEye 007, you must aim your cross hairs a little to the bottom right or left corner in order to be on your target. This was a very interesting aspect of this older console and its design framework. I liked it, but it definitely took me time to get good at it. The sensitivity on the gun movement is very high and this is something I usually change on newer consoles, but I could not find that option (I could have been looking wrong). So I was forced to learn how to move with about a level sensitivity of about 6, if the scale was from 1-6. I personally critique the array of weapons that a game offers, the difficulty of objectives, and the storyline. The first hour of gameplay was mostly getting used to the controls and checking out the guns. I liked how every gun had particular characteristics to be somewhat realistic. All the scopes on the guns had different ranges depending on the weapon. The second part of mission one was in a chemical warfare facility. There were four objectives and the first two time I played I missed certain rooms and would complete only 2 of the 4 objectives causing me to start over. This was a form of replay value to me. There were certain objectives I would miss and then get the next time, so it made me want to keep playing to achieve all the goals. About this time I stopped (I had been playing for a good two hours or so.)

    Design: I really liked this game. It allowed me to experience an older, yet classic console. The N64 graphics are of course out of date at this point, but I think for what it was at the time, this game is wonderfully designed. The graphics are derived from very distinct shapes. The buildings, towers, cars, etc. are created as large squares, rectangles, and circles with some details and colors to make them be actual objects. It is very interesting. The level design was exceptional. Each level was in a different setting and this game had great complexity in the level design but it also allowed the player to get used to the level layout and know the map of the levels after playing a couple of times. The first time I played any level, it was confusing and very much like a puzzle. There were many rooms and many ways to keep circling your same path. I got used to this quickly though and would soon move about a level fast. A great design feature was also the use of colors. The enemies were very difficult to see in certain levels. They blended in well with the background thus making it challenging in certain areas of the game. Of course you are given weapons that correspond to your setting at the beginning of every level. For example when I was in doors I would be given pistols and machine guns, but in Mission 2 Severnaya part one, I was outdoors and given a sniper rifle. I think this is an important design move to really get the best out of the weapon selection. The fact that each mission has about three parts is also a good tactic. This creates replay value. Again, the level design was the best. The use of many identical rooms, stairways, and buildings created obstacles on top of typical obstacles like enemies and sub-goals.
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    Status

    Mmalnox's Goldeneye 007 (N64)

    Current Status: Playing

    GameLog started on: Friday 8 February, 2008

    Opinion
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