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    ajlouie's World of Warcraft: The Burning Crusade (PC)

    [February 9, 2008 02:13:11 AM]
    SUMMARY

    Many praise World of Warcraft as the best MMORPG of all time, and inherits the popular nickname World of War “Crack” because of it’s incredible addictive elements that makes players spend hours on end to complete just one more quest. For those of you who do not know, MMORPG stands for “Massively Multiplayer Online Role Playing Game”, which separates itself from simple “Role Playing Games” because of the huge and expansive game world shared with real life players, rather than a solo trip through a world battling just computer controlled monsters. Much like an RPG, however, the player chooses an avatar (a total of ten races and eight classes) and slowly progresses through a game world. The objective is to vanquish monsters, complete quests and even destroy players of the opposite faction (alliance and horde) to make one’s character stronger, through experience and better magical items.

    GAMEPLAY

    The game play is very smooth and crisp, and at 15 dollars a month, it very well should be. There are two factions, the Alliance and the Horde, each with 5 unique races. Although they each have their own benefits, they are well rounded enough where their special racial abilities are not enough to make them a “bad” or “overpowered” race. I play a melee damage dealing class called the “rogue”. The “rogue’s” unique abilities are the “stealth” feature that turns me invisible and allows me to sneak around and perform deadly surprise attacks followed by a flurry of lethal blows. The downside is the fact that I have no way of healing myself and I have fewer hit points, making me a fragile target. Each class has similar benefits and deficits, and it seems that it’s almost like a more complicated “row sham bow”. The difference is that everyone has a chance of winning, rather than a set outcome of rock beating scissors, or paper beating rock.

    The single player campaign can become tedious. Most of the quests are: kill 15 imps or, collect 30 rocks. But the development of skills and new items makes the quests quite enjoyable, and there are many other things to do besides questing such as interacting with other players or leveling professions such as herbalism and leatherworking. You can gather herbs to level herbalism while you craft items from leather to improve leatherworking. These aspects of the game are well thought out and can really make the monotonous dull times worth the effort.

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    [February 9, 2008 02:11:44 AM]
    GAMEPLAY

    There are virtually no loading screens, which make this game, unique from other RPG’s and MMORPG’s alike. The only instances where there are loading screens are in fact, “instances”. “Instances” are also known as dungeons, or simply a small group’s effort of five players who team up to complete objectives. While the normal game can be played through as a team effort, Instances require the effort of all five team members, and it’s an aspect of the game that really makes it shine. These usually take 1-4 hours, depending on the instance. So be sure to have enough time to finish one before you start; your group members will surely become annoyed if you suddenly have to leave, and having a bad rep on you’re server is not a good thing.

    The teamwork element is truly astounding. The way it usually works in a five man group is; you have three damage dealing classes such as the mage or rogue, while the “tank” of the group (someone who takes damage, such as a warrior) holds off the enemies from killing the rest of the group, while the healer (ie: preist) keeps the tank, and everyone else alive. It gets slightly more complicated than that at higher levels, and the players start to really pay attention to what is going on to complete their objectives. The “big brother” of instances are raids, the 10 to 25 man versions of instances. This is where the “tank and spank” method becomes a bit more complicated. Even if the main elements are similar to instances, strategic leadership of the positioning becomes more of a huge part of the overall success of the group.

    DESIGN

    WoW is simply an ingenious concept. It seems to be a game that everyone can enjoy; it’s addictive, and incredibly fun to play. Even with outdated graphics, and some tedious game play, it looks great and plays smoothly, which in my opinion is way more important than impeccable eye candy with horrendous game play.

    The reason why this game appears to be addictive is the sense of challenge players get from playing the game. In truth the game is incredibly easy and requires very little hand eye coordination to really shine through as a tremendous player. I found that one exception of concept of skill is healing other players. The ability to think fast and target teammates is a difficult skill to master, and can be one of the most enjoyable classes to play. With that being said, however, there is still enough challenge elsewhere to keep even the most skilled player engaged with the instant gratification of receiving praise and epic equipment to keep them hooked. PvE (Player versus Environment) is perfect for a relaxed gamer. You slay animals and enemies for quests and items, and you slowly get stronger, you start to look better, and the world around you becomes more and more complex. If you take things slow, quests can still be difficult, but nothing will ever seem to be impossible. For players looking for a greater challenge, one can participate in PvP (Player versus Player) to compete against other players in the world. There are certain PvP games such as capture the flag and king of the hill that puts players of the opposite factions against each other. Although skill is more of an issue here, it still becomes slightly frustrating going against someone who has some of the best equipment in the game, where your skill soon becomes completely obsolete. With that being said, it is still a great game if you have the time for it, and I strongly recommend it to anyone with an interest in role playing games.

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    Status

    ajlouie's World of Warcraft: The Burning Crusade (PC)

    Current Status: Playing

    GameLog started on: Friday 8 February, 2008

    Opinion
    ajlouie's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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