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    mrfredman's Aqua Teen Hunger Force Zombie Ninja Pro-Am (PS2)

    [March 6, 2008 12:38:33 AM]
    GAMEPLAY

    For this gamelog I attempted the multiplayer mode of this game with a friend. I hoped it would provide us with a humorous golfing adventure, but what I hoped would be the redeeming feature of the game completely disappoints. At the beggining of multiplayer you get to choose between three characters to golf as: Frylock, Carl, and Master Shake, each comes with three costumes. This is all very exciting at first, especially because Frylock and Master Shake aren't available in single player. After your players are selected you get to make a map playlist from the 12 available golf courses. Things are still looking hopeful, but then the game actually starts.

    Multiplayer is simply a game of golf. No longer do you run from shot beating up enemies, now you simply play golf, magically teleporting to your ball after each shot. The other thing that is sorely missing is the only thing that makes the game fun: the music and the amusing dialogue. All that remains is a dead silent game of golf between two usually amusing cartoon characters. They very least I would expect from an Aqua Teen Hunger Force video game is constant humorous insults and annoying dialogue, which the single player provides, but multiplayer completely lacks. The game quickly gets tedious, and any element of competition will very rapidly dissipates.

    By now I've unlocked pretty much everything and I've found another cool feature, the disk for the game is packed full of extras. Not only is there a full single player game, and a pretty crappy multiplayer mode, there are 4 full episodes of the Aqua Teen tv show, and a ton of extra clips from both the game and the show. So even if gameplay is frustrating you, you can find something else to do for a while before you trade in the game for something new.

    DESIGN
    Here's what I have to say to the developers: Good Try, but you guys fell short. Maybe, you couldn't meet a tough deadline, didn't have enough time for playtesting, or ran into other issues. This game could have been made far better than it is if the developers spent more time with it, but a game in this state shouldn't be released to the public.

    If gameplay was flawlessly executed, and they used the resources they had to the fullest extent this would be a much better game. Sadly the single player game is full of glitches and bugs. Sometimes bad guys won't die, they often respawn inside of objects. I've had issues where boss battles don't work; there is some puzzle you need to solve to win but it just won't activate. The races are stilted and boring, and I feel like if they spent more time tweaking gameplay they could have been fun.

    Then there is multiplayer.... If they had simply scripted in the same dialogue that they used in single player multiplayer would have been so much better. Then if they really felt ambitious they could have brought the whole action mechanic into multiplayer, but I would have forgiven them if only they gave us something to listen to!

    Now onto the good things: honestly, I can't really think of anything good about gameplay. The way the three modes of play are strung together in a somewhat original way, and thanks to the familiar characters and voices, I was willing to endure boring unoriginal gameplay, but no-one other than a highly devoted Aqua Teen Hunger Force Fan should ever play this game.
    read comments (1) read comments - add a comment Add comment
    [March 3, 2008 09:04:40 PM]
    SUMMARY
    Aqua Teen Zombie Ninja Pro-am is a golf themed 3D action game with three play modesL Golf, Action, and Racing. Gameplay involves playing a whole of golf, but between shots you have to battle your way from one shot to the next, with various golf cart races in between.

    GAMEPLAY

    When this game came out I was super excited to play it because I'm a huge Aqua Teen Hunger Force fan. After it got bad reviews I decided to wait a little while until the price came down. It's been a while, and I just picked up a used copy today for $20.

    I came home and excitedly popped the game in my PS2. Soon I'd started a new game and I was singing along to the theme song, and then I was playing. The game is overflowing with characters from the tv show, and right off the bat I got to abuse Carl as Master Shake and then I set off golfing. The best part of this game is definitely the voice acting, the characters are constantly talking and its fun to listen to aqua teen chatter as you go about your golf. The art isn't bad either, the transition from a 2D cartoon to a 3D game is always a bit rough, but this game has done a decent job of it, and I'm not going to complain to much. The place where the game goes bad is with gameplay, which is somewhat boring and often frustrating and tedious, not to mention tons of little glitches I've run into.

    The best way to describe the game is to say that it is golf themed. All the levels take place on some sort of golf course, and the game is played like a game of golf. Each level involves teeing off and taking a swing at your golf ball with a traditional distant-accuracy mini-game. Then you have to walk along the course to where the ball is landed, and as you walk you are under constant assault from chatty Aqua Teen characters. You get to play as Master Shake and Frylock, you can switch whenever you want, but each only has two attacks. Their regular light attack, and their charge-up heavy attack which leaves them stunned. This leaves you with two battle strategies, charge the enemy and try and quickly attack before they can get a lot of attacks in, or get a bunch of enemies to follow you and then use a heavy attack. There isn't very much complexity either way, and it gets tedious quickly. There are powerups lying around the level, but often they don't work properly and usually its just easier to stick with the regular attacks.

    The next part of gameplay is the golf cart races. They don't happen with any regularity, they just seem to pop up. It is a simple racing mechanic and you move relatively slow, there are only two pickups: homing missiles and boosts. The big flaw here is that once a missile is locked onto you, there is no way to shake it, so the race often comes down to who can recover from spinouts faster (which is all that happens when you get hit). The few races I've done have been difficult and I've had to repeat them each quite a few times before suceeding. What makes them so challenging is that your opponents move at the same speed as you so you have to tactically employ your boosts and rockets to suceed, driving skill doesn't really play much of a part.

    Overall the game is funny to watch, and often amusing to play. Gameplay just seems very unbalance and rough, perhaps they just needed to spend more time beta-testing before the release, because I feel like with minimal tweaks this game could be made good. But the way things are now, the only thing that keeps me going is my love for Aqua Teen Hunger Force and all things [adult swim].

    This entry has been edited 2 times. It was last edited on Mar 6th, 2008 at 00:06:44.


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    Status

    mrfredman's Aqua Teen Hunger Force Zombie Ninja Pro-Am (PS2)

    Current Status: Playing

    GameLog started on: Monday 3 March, 2008

    Opinion
    mrfredman's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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