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    Kinole's Mario Kart: Double Dash!! (GC)

    [March 6, 2008 02:47:49 AM]
    GAMEPLAY:
    I asked someone to play with me for a while. Such a request definitely added to the level of difficulty of the game. Playing with another person helped me develop strategy and also taught me how to use the power boost that I hadn't known about. I also realized that I could hold onto items by switching my characters in order to use them at a more opportune moment in the race.

    I enjoyed the fact that each character has its own special ability. They served as obvious advantages over other teams. Some were more advantageous than others, but each one was an advantage nonetheless.

    DESIGN:
    The music added to the excitement of the game as it sped up immediately as the final lap began, during a race. Also, during the battle levels, the same musical change occurred once one of the players was clearly ahead of the rest. This change also let the players realize how successful or unsuccessful they were performing and served to motivate the players to try harder.

    The bright colors and simple design of each level, character and item added to the whimsical quality of the game. The statistics and meters around the playing screen were subtle in detail and therefore did not distract the players from gameplay. Rather, they assisted in providing the player with the necessary information about the status of the player's activities when needed.
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    [March 6, 2008 02:20:44 AM]
    SUMMARY:
    There isn't much of a story line in this game, but the primary goal is to beat each cup with a golden trophy in each level of difficulty.

    GAMEPLAY:
    While playing the game, I discovered that the controls and mechanics of the game are incredibly simple. Because they were so easy to work, I quickly became familiar with them and soon was able to win golden trophies in the different levels of difficulty. Such simple game mechanics seemed to act as motivation for me to continue playing.

    However, I found that I got frustrated with the fact that I continually had to repeat certain levels, depending on the difficulty. I suppose my competitive attitude and determination to win are what kept me going. Also, I enjoyed the fact that the player can switch between two characters throughout each level. It's a fun difference from Mario Kart 64.
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    Status

    Kinole's Mario Kart: Double Dash!! (GC)

    Current Status: Playing

    GameLog started on: Thursday 6 March, 2008

    Opinion
    Kinole's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

    See Kinole's page

    See info on Mario Kart: Double Dash!!

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