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    ctcoggin's Super Mario Bros. 3 (NES)

    [September 4, 2009 04:43:17 PM]
    Other design contects I enjoyed were:
    - hidden secrets and warp points in many of the maps where I could find whistles.

    - Mini games such as the matching game or memory card game where I could win extra lives.

    - The Map: In this Mario it got rid of the linear level progression and players are able to (somewhat) chose which levels to go to and in what order. Even able to omit some completely.

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    [September 4, 2009 04:40:47 PM]
    GAMELOG 1

    SUMMARY

    I have not played Super Mario Brothers since my grandparents got rid of their NES system some 10 years ago so picking it back up was quite a treat. I used the familiar character Mario and lead him though the platform genre game while exploring different worlds on the quest to rescue princess toadstool. Although the plot has been done before I found while replaying the first few levels of Super Mario Brothers 3, why I enjoyed it so much.

    GAMEPLAY

    While playing Mario 3 i was taken back to the mushroom kingdom and leading Mario back through a whole new adventure. I chose to play this game because Mario may be one of the most simply designed and enjoyable games of all time. Being able to jump on the heads of bad guys, collect cool power up, and explore vastly different and enjoyable worlds really makes the Mario franchise one of the best.

    Playing though the first few levels I was confronted by old foes (Gumbas, Turtles, and the Flower Monsters that live in the pipes). I was able to quickly remember the controls and jump on their heads or shoot them with the fireballs. But the game play was not all old school. On the third level I was confronted by a sky level to where I was very high in the air on platforms trying to make my way to the end of the side scrolling falling platforms. Overall it was a very enjoyable, nostalgic experience.

    GAMEPLAY #2

    When I continued to play the game I noticed a few things that I had forgot about in this Mario such as the mini games that randomly appear and the mini bosses on the map. After completing the 4th stage or so a icon the looked like a spade playing card appeared on the map. When I went to it I was taken to a "mini-game" where I had to try and match up a picture with parts of the picture scrolling across the screen (similar to slot but I had to stop each piece myself). Then depending on which picture you created, you got a few more extra lives. There are also little "hammer brother" mini boss which randomly goes around the map and if Mario lands on him takes him to a little mini boss challenge to where if you win you receive a power up reward.

    There are also castles on each map that Mario encounters. Here the familiar castle music plays and Mario must dodge flying fire balls and skeleton enemies. Once I reached the end it was not the Bowser boss from the first Mario series but an angry looking bear monster that hoped around the screen. After jumping on him a few times he was killed and I completed the castle. As for the final boss, there is a ship that Mario gets on at the end of each map. Here Mario dodges fire, side scrolling bullets and many other enemies on his way to the end of the ship. When he gets there, Mario goes down a pipe to fight a Koopa boos. Each of these bosses is turtle, monster like in look and each has a special power and magic wand. After defeating the boss Mario returns the wand to the king of that world and undoes the harmful transformation that the boss Mario just defeated had done.

    DESIGN

    Mario 3 brings many new elements into the game.

    Item stores: - denoted as a mushroom house on the map, here Mario is presented with 3 boxes each containing a random power up to help him on his journey. Mario may chose one, then the item store can no longer be accessed.

    Inventory - when the player hits the select button, Mario's inventory comes up. Here Mario can store power ups that he is not currently using, unlike in the old system where you could have one at the time and they would overwrite each other and take effect instantly.

    New abilities and power ups - In Mario three mario encouters some new object and items which give him new abilieies:

    - Leaf: The leaf gives mario the ability to run and take off in flight for a short time. One use then gone.

    - "Tanooki Suit": give Mario raccoon and tanuki appearances and gives him the ability to fly for a short period of time. One use then gone.

    - "Frog Suit": which increases the Mario's speed and agility under water.One use then gone.

    - "Hammer Suit": would allow Mario to throw hammers at his enemies like a hammer brother. One use then gone.

    - Magic Whistle: Mario could play this flute and wrap to different worlds. One use then gone.

    - "P-wing": A magic item that would allow Mario to fly for an extended period of time without having to have the running start.

    -"Cloud": gives Mario the ability to skip over one level.

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    Status

    ctcoggin's Super Mario Bros. 3 (NES)

    Current Status: Playing

    GameLog started on: Friday 4 September, 2009

    Opinion
    ctcoggin's opinion and rating for this game

    Rating (out of 5):starstarstarstarstar

    Related Links

    See ctcoggin's page

    See info on Super Mario Bros. 3

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