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    r3dhalo's Metal Gear Solid: Portable Ops (PSP)

    [January 11, 2007 04:40:33 PM]
    Today I played about an hour of the multiplayer function of Metal Gear Solid: Portable Ops. I played a series of standard "death-match" type games on the Ad-hoc setting (not over the internet). In this game each player chooses a squad of four characters and outfits them with weapons. The characters and weapons you have avaliable to you is directly influenced by how you have played the single player game, for example, if you have gone through the game "stamina killing" (knocking out a boss by depleating their stamina instead of killing them will unlock them as a playable character) all the bosses and recruiting tech experts for your tech unit you may have a team full of nothing but boss characters equiped with rocket launchers, which can sometimes throw off the balance of the game. You play your characters one at a time and as each one dies he/she is replaced by the next member of the team in line. The game controlls in multiplayer just as it does in the single player missions and many of the levels are directly based on levels of the single player campaign so they are familiar and, for the most part, very well designed. The design of the levels and the way the game controlls puts a strong emphasis on strategy and "getting the drop on" your enemy instead of simply running in, guns blazing. This counter balances one of the frustrations that I initially had with the game which is the fact that you cannot aim in the first person mode and move at the same time since movement while in first person is done with your left thumb on the d-pad while aiming in first person is done with your left thumb on the analog nub, once I developed some strategies I no longer found myself being frustrated by this. One of my favorite strategies is to equip one of the members of my team who is skilled in sniping with a tranquilizer sniper rifle, I will lie in wait and knock out the other player from a long distance and then run up and kill him with a knife (which nets you extra points). One of the interesting innovations of the multiplayer mode is the use of the sound based radar system, the player who is the point leader of the match will have a small frog above their head which will periodically make a "ribbit" noise that will show up on his enemy's radar.
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    [January 11, 2007 03:13:42 AM]
    Even with the high expectations I had for this game I was still thoroughly blown away by the quality of the final product. The game graphics are nearly on par with some graphics I've seen on the PS2 and look particularly good on the PSP's great screen. The game is a direct sequal to Metal Gear Solid 3: Snake Eater which takes place before the original Metal Gear Solid and Metal Gear Solid 2 so you get to see a lot of the characters that you are familiar with from earlier games in the series. The core gameplay is mostly identicle to what you would be used to if you have played a Metal Gear Solid game and the controlls map well onto the PSP even though it has fewer buttons than the PS2. Besides the core gameplay though there are a few large differences. First of all Snake is no longer alone, he is accompanied by any enemy soldiers or doctors he can "recruit" in the field (ie. knock out and put in the back of his truck) which can either be formed into a squad to accompany snake on missions (they hide in boxes around the map and you can swap places with them) where they all have different health levels, statistics, and abilities to blend in with enemies of their type they can also be assigned to research or spy groups to develop new weapons and items or collect information about certain areas. One of my favorite aspects of the game is the multiplayer which can be played either ad-hoc or over the internet. You can create a squad matched to your play style and that really adds to the experience of creating different strategies. One of my favorite neet little touches is that you can recruit new soldiers from Wifi access points so I've found myself simply wandering around looking for new access points to recruit new soldiers from. This game has all the great wackyness and the incredible amount of pollish that I have come to expect from a Metal Gear game and it's all shrunk down onto my PSP.
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    Status

    r3dhalo's Metal Gear Solid: Portable Ops (PSP)

    Current Status: Playing

    GameLog started on: Thursday 11 January, 2007

    Opinion
    r3dhalo's opinion and rating for this game

    Finally a cannon Metal Gear game on the PSP. It looks great, plays great, and sounds great. It has a few annoying flaws but that doesn't stop it from being, perhaps, the best game availiable on the PSP.

    Rating (out of 5):starstarstarstarstar

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