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    JordanC's Guild Wars 2 (PC)

    [September 20, 2012 03:04:13 PM]
    The MMO genre has become very appealing over the past few years. People want more bang for their buck. They see that for the price of one game they can essentially get 5+ games to play. Take, once again, Guild Wars 2. Guild Wars 2 offers a variety of different experiences for the player. Just about every element of play is represented in this game. Of course you have health. This health can improve over time and you’re free from a life system. I don’t know of many MMORPGs that have a life system, but I wouldn’t expect it to be all that intuitive. It has a currency system for those players that would rather be e-Rockefellers than have a real bank full of gold. Money is obtained from pretty much everything, rewards from quests and looting, or selling items in the trading post or with NPC’s. And with a currency system, the game also has an inventory system. While not as in-depth or as fun as other currency systems, such as Resident Evil 4, it is present and important. Like with any RPG, there is an upgrade system. Guild Wars 2’s upgrade system is, like most MMO’s, talent tree based, armor based, and uniquely cosmetic based, which is focused on just as much, if not more, than armor stats at end game. There’s even special terrain in Guild Wars 2. They come in two main forms. In World v World you have camps, towers, and fortresses to control that give the controllers server special boosts, and terrain that only certain foods grow on to collect for the coking profession. Last but not least Guild Wars 2 features an action system. The action system I this MMO is different from most where the main strategy is standing and clicking a button. While button clicking is present, it’s a much more engaging system of combat. You can move while attacking with all spells, save for a few odd balls, and dodge attacks. While many games only feature a handful of these elements, Guild Wars 2, along with may MMOs, feature most, and occasionally all, of the core elements of play.
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    [September 14, 2012 09:49:01 AM]
    The MMO Guild Wars 2 recently hit two million sales. This is incredible seeing that the game has only been out for a little under a month. The appeal of MMOs is rising. More and more are being released each year, and I think that it is due to the amount of content you get for your money. Games are very expensive now days, and it seems that DLCs are replacing content that would have come on disk ten years ago. People want good value for their money, and MMOs deliver on that. Take for example Guild Wars 2. This game at is core is a role playing game. You level up your character, upgrade your armor, and enhance your stats. Many people love RPGs so that is enough content to keep them satisfied. But maybe you like RPGs, but that alone is not enough to make you buy a game. This is where MMOs shine. Guild Wars 2 has many things to keep the play satisfied. There are eight crafting disciplines in the game, each with unique recipes and items. You could even spend all your time collecting materials for these crafting disciplines. You can explore the vast world of Tyria for hours on end. You can jump straight into PvP, doing different maps with an objective, or world vs. world which is a huge map that contains different objectives that benefit your characters server wide. You could collect the thousands of materials, dyes, armor, and mini pets if you so choose. The part that shows that Guild Wars 2 is a game flexibility is the fact that all of these activities give you enough experience that you could reach max level by doing any of them. With Guild Wars 2 being fee to play, and many other MMOs changing to that model as well, you can get thousands of hours of content for price of a single game.
    add a comment Add comment
    [September 14, 2012 09:48:32 AM]
    The MMO Guild Wars 2 recently hit two million sales. This is incredible seeing that the game has only been out for a little under a month. The appeal of MMOs is rising. More and more are being released each year, and I think that it is due to the amount of content you get for your money. Games are very expensive now days, and it seems that DLCs are replacing content that would have come on disk ten years ago. People want good value for their money, and MMOs deliver on that. Take for example Guild Wars 2. This game at is core is a role playing game. You level up your character, upgrade your armor, and enhance your stats. Many people love RPGs so that is enough content to keep them satisfied. But maybe you like RPGs, but that alone is not enough to make you buy a game. This is where MMOs shine. Guild Wars 2 has many things to keep the play satisfied. There are eight crafting disciplines in the game, each with unique recipes and items. You could even spend all your time collecting materials for these crafting disciplines. You can explore the vast world of Tyria for hours on end. You can jump straight into PvP, doing different maps with an objective, or world vs. world which is a huge map that contains different objectives that benefit your characters server wide. You could collect the thousands of materials, dyes, armor, and mini pets if you so choose. The part that shows that Guild Wars 2 is a game flexibility is the fact that all of these activities give you enough experience that you could reach max level by doing any of them. With Guild Wars 2 being fee to play, and many other MMOs changing to that model as well, you can get thousands of hours of content for price of a single game.
    add a comment Add comment
     
    Status

    JordanC's Guild Wars 2 (PC)

    Current Status: Playing

    GameLog started on: Friday 31 August, 2012

    Opinion
    JordanC's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

    Related Links

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    See info on Guild Wars 2

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