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    dmullig2's Super Hexagon (iPd)

    [December 11, 2012 04:43:52 PM]
    This week, I decided to buy the game Super Hexagon on the iPad, and to be honest, it is one of the most frustrating game I have ever played. However, I mean that in the best way possible, as the frustrating nature of the game is the most addictive aspect to it. It is one of those games where, once a person starts to play it, it is really hard to put it down. Similar to the feeling I had with Super Meat Boy, the immense difficulty attributed to the greatness of the game. It is so simplistic and yet it beats out a lot of games I’ve played this year.

    The core of this game is basically moving a triangle to avoid incoming lines on a hexagonal plane. It sounds complex, but in practice it is devilishly simple. The goal in the game is to see how long you can last until you hit an obstacle. Super Hexagon is a game where you will die over and over again. The first time I played, I think I might have lasted about 2 seconds before dying. At first, the game played like a weird acid trip, as I had no idea what was going on. However, after trying and trying over and over again, I finally got the hang of what I was suppose to do. Granted that didn’t make me any better at the game, but it did make it a lot more fun.

    This die and starting over again is certainly an extreme hook to have. There are some games that do this, but I can’t think of one better. Super Hexagon does something different, however, in that it sports some great music. That was basically the reason why I kept playing. It’s kind of ingenious in that the game presents music that you want to hear, but can’t because of constant death. Playing it over and over again to get a higher time basically equates to listening to more of the music. Only hearing the track for a few seconds at a time makes me want to improve my score so I can hear more of the track. It’s a smart way to implement music to this type of game.
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    dmullig2's Super Hexagon (iPd)

    Current Status: Playing

    GameLog started on: Tuesday 11 December, 2012

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