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    dkirschner's Incredipede (PC)

    [October 14, 2013 09:55:42 AM]
    I've decided to rename this game Incrediboring. I was at my dad's this weekend for family wedding stuff and played this for a couple hours on and off with my little brother. Even he didn't like it. Perhaps my biggest mistake was getting my hopes up that Incredipede would be more than it is. I didn't do any research on it before buying it, just grabbed it on sale for like $1.50 because I remembered my girlfriend telling me about it and that her friends were excited about it. My mistake, my mistake.

    I thought the game was about creature building to solve puzzles, and it is, but to a very small degree. You control a creature called Quozzle or something similar. It's a single eyeball and has various appendages and muscles. Quozzle is awkward as hell to control, as difficult as Octodad but not as humorous. It's a simple app-style puzzle game where you traverse a path of levels in each world. In each level, you are supposed to try and get some object (a cherry, a rock, whatever mundane item it happens to be) and then get Quozzle to the edge of the screen. Quozzle's eyeball has to touch the object for it to be picked up. So that's it. Collect the item and reach the exit. Each level (through about 1.5 worlds at least on easy and normal) has only 1 or 2 objects and exists on a single screen such that the actual distance from beginning to goal is probably like 15 feet. The levels are small.

    On easy difficulty, you do not get to manipulate Quozzle's limbs and muscles. Her shape is given and you just collect the item and reach the end. This is ridiculously boring. We played easy for a while until we couldn't take it anymore. On normal, you sometimes, but not always, get to build Quozzle. You start with the eyeball, then just drag from the eyeball to create limbs. Then you can create muscles that move either clockwise or counterclockwise. You basically have to figure out how to build her such that she is able to traverse rocks and lava and deal with wind and other obstacles. While initially cool to be able to build Quozzle, and I was beginning to have some hope for the game, you can do everything you're going to do the very first time you can build Quozzle. You don't get anything new ever. You just have to deal with some new obstacles. The thing is, none of the obstacles or objects to get are really challenging. They're mostly just irritating because of Quozzle's wonky movement and the fact that attaching muscles to turn clockwise or counterclockwise on various joints is just an exercise in how long your patience can last endless trial-and-error.

    There is a level editor that I didn't play with and you can go online and see how other people completed the levels, how they built Quozzle. You can upload your completions for others to see. That's a pretty cool feature. You can make some neat-looking Quozzles, but with just appendages and clockwise/counterclockwise muscles, there's not a lot of options relatively speaking. Other games have done creature creation/manipulation way better. I'm thinking specifically of World of Goo and Spore. Even though I really didn't like Spore, the creature creator with its myriad options was super cool. Incredipede was just plain boring.
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    dkirschner's Incredipede (PC)

    Current Status: Stopped playing - Got Bored

    GameLog started on: Saturday 12 October, 2013

    GameLog closed on: Monday 14 October, 2013

    dkirschner's opinion and rating for this game


    Rating (out of 5):starstar

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