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    64>360's Goldeneye 007 (N64)

    [January 12, 2007 03:52:05 PM]
    The second time I tried to pay more attention to the details of the game. I played more of the levels and didn’t skip over any of the story scenes. The obvious main character, James Bond, follows through the game just like the feature film. I like the bond that is displayed in the game. The other characters do a good job of giving justice to their personality in the game. For example the computer programmer Boris, is scared and nervous when Bond is around him. In the game, Boris jumps and raises his hands in submission when Bond comes to him and requests a copy of a Goldeneye key. This makes the game seem more real and makes it more fun to play.
    I was able to breeze through a few more levels on the agent level, and got bored. I played with a friend on the multi player mode and this time we played with remote mines. This is a very fun mode to play in because players are able to lay minds all around the level and set traps. I was dying a lot at first because my opponent would corner me into a room making it so the only way for me to get out was by going through the mines. Eventually I “learned” that when such situations arose I could throw out a remote mine of my own and it would set off all the ones he had laid. I took this a step farther when remote mines were the only weapon he had against me. I would wait until he had used them all up by laying them in an area and then I went close enough to get him to set them off then backed away. This caused him to set off the mines and I was able to go in and kill him easily because he was defenseless. Developing new strategies are one of the features that this game allows that make it so much fun.

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    [January 12, 2007 02:07:00 PM]
    I took advantage of the opportunity we have to rent systems and checked out n64. This was my first time playing this system in a while and it had been awhile since I played Goldeneye. I love everything about this game. The story is believable and I like the flow of levels. I played the first two levels with the intention to unlock more levels for the multi player mode. I consider the dam to be a very easy level. Most of the guards are quickly able to be shot and the mission is pretty simple in agent mode. The graphics for Goldeneye amazed me when I first saw the game but now that I have seen future graphics in systems I notice that the characters faces seem a little too round. The choice of guns is very simple; I prefer using the automatic because it allows me to take out the guards faster.
    The multi player mode has always been my favorite part of the game. As soon as I started playing it, my memory of the multi player levels came back and I realized that I had memorized most of the levels throughout the game. I was playing against a friend who was on the same skill level as me. We played with automatic weapons in the facility.
    This level works well for two people but is a bit limited. Characters can only move from the beginning of the game to a quarter of the way through the level. It was easy to remember where the rcp90 was located and since my friend and I both had experience playing it was only a matter of time before we both had these powerful weapons and game play turned into a battle of who could hold the trigger button down longer. The two problems I have with multi player are the auto focus of a weapon and the aiming. It would be nice if the player had to actually manually aim the gun at another player in order to shoot him. I would also like it if the aim was a little more accurate. Apart from that it is a really great game and my favorite for the n64 platform.
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    Status

    64>360's Goldeneye 007 (N64)

    Current Status: Playing

    GameLog started on: Wednesday 10 January, 2007

    Opinion
    64>360's opinion and rating for this game

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    Rating (out of 5):starstarstarstarstar

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