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    jp's Freedom Wars (VITA)

    [April 11, 2016 11:45:02 AM]
    I've made it all the way to CODE-5 and, while I enjoy the world and some of the story stuff. And some of the game stuff, to be fair, the longer I play the more irksome some stuff starts to get.

    It's a strange game because so much of it is really clunky. The camera controls are perhaps the most egregious. They work, but they're really annoying to use in combat, especially when there's a giant beast standing over your head. To add insult, the targeting doesn't always work well either. While I really enjoyed leaping on to the giant enemies and sawing off their weapons and limbs, when you get knocked off it's hard to get back on to the same weapon/limb when the targeting insists on locking on to the head or some other body part. And then shifting that lock around is hard.

    At least I got to try the online component. I thought it was neat that you could do story missions that are ahead of where you're at in the campaign and receive a "token" you can cash in to not do the missions when you get to them in the campaign. I thought that was pretty cool.

    I also still enjoyed the surveillance-state of the game's world and how they implemented it in the game. Starting with no privileges, having the player screw up (by no fault of their own), get punished, and so on was really neat. It made it feel unfair in a good way - you're mad at the "people" that have locked you up for no reason rather than at the game designers. It did make me wonder why all the characters in the game seem so... well-adjusted to their situation. The whole idea of being a slave buying off their time for lacking in contribution to society is an interesting idea.. I guess it's a strongly enforced social contract? But, you can't really "leave" and not be a part of that society...and people are routinely kidnapped from one panopticon to the next? Oh, it's such a cool setting!
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    [April 5, 2016 10:38:28 AM]
    The more I play, the more I like the world and how it works. And the more I dislike the camera controls in the game. The theme of the world is SO cyberpunk and at the same time so curious in that no one really seems to be questioning it. Well sort of.

    I've now learned that there is some sort of space/loworbit? colony where people that "really run the show" live. Sort of like the 1%... Every now and then they send giant robots/creatures to the surface to punish the land dwellers and collect resources. They call it a reckoning.

    I know all this because I rescued a girl who was from above and was imprisoned. She's looking for her father and apparently she's also a huge disappointment to her sister. Here's where there might be some social commentary, but it's too early for me to tell. I also don't understand why there's a "ghost" that visits at night (who foreshadows what happens in a "I know what's going on, but you'll have to wait and see" way.)

    So, really starting to dig the story/world, but the gameplay, while interesting gets a bit old too fast. Or, there's too much walking around between missions as well.
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    [March 22, 2016 08:37:22 PM]
    I'll admit this game has me really intrigued, though it's starting to lose my interest a little.

    The premise is a bit silly, but hey. You're a "sinner" and you end up losing your memory and are set back (punished) with a 1,000,000 jail sentence. You can work it off by performing services (missions) for the Panopticon (society? country?) you're a member of. Since you've been forced to restart, you start at the bottom with no privileges and must re-train (justifying the tutorial). As you carry out missions you earn points you can spend to buy privileges and level up within the society. If you ever hit 0 years of sentence, you've paid off your debt to society and are now a free citizen. Oh, you also have a robot helped (think "replicant") that watches over you... Kind of interesting?

    The designers did something I thought was pretty cool that reinforces the general oppressiveness of the society you live in: if you step out of line you're punished! (get years added back on to your sentence) I got hit the first time when I lay down in my cell. Oops! I hadn't acquired the permit allowing me to do that. Later on I was punished for sprinting for too long and later on for getting to far ahead of my replicant. Wow. Those all hurt - in the right way. When you're punished the screen changes to an official looking document and you have to touch the corner of the screen to accept the sentence - and a thumbprint appears! Pretty neat I thought.

    At this point I'm a little bored because I've spent more time wandering around rather than going on actual missions. Sigh.
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    Status

    jp's Freedom Wars (VITA)

    Current Status: Stopped playing - Something better came along

    GameLog started on: Monday 14 March, 2016

    GameLog closed on: Monday 11 April, 2016

    Opinion
    jp's opinion and rating for this game

    Such an interesting world/story - pity the game got repetitive really fast.

    Rating (out of 5):starstarstar

    Related Links

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    This is the only GameLog for Freedom Wars.

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