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    dkirschner's Defense Grid 2 (PC)

    [August 10, 2016 03:40:54 PM]
    What's up with all these short games? I beat Defense Grid 2 in two days. I was looking forward to this so much, but it is not the sequel that the excellent Defense Grid deserves. I checked my Steam account, and I spent 43 hours on Defense Grid. Defense Grid 2? 9 hours, and that was with replaying part of the story for some extra achievements. Part of the shortness of course is that DG had some awesome DLC, but DG2 has no DLC. Man, what the hell happened?

    DG2 isn't a bad game. It's pretty much more of the same of DG1, with some new enemy units thrown in the mix and a couple new things for the player's arsenal. None of it is game changing. Surprisingly, there are no new towers! I expected a couple innovations. There are "boost towers" (they aren't really towers though!) that are basically blocks you can build and then build towers on top of them. Then you can upgrade the boost tower to make the tower on top of it do more damage, or see stealth enemies, or reward more points for nearby kills. That was neat, but unnecessary. Then there are new "tower items," which aren't really explained. Sometimes I would get one at the end of a mission, and they are basically passive enhancements that you can equip on tower types before a level, like making the laser fire in a 10-degree cone, or adding a slow effect to the cannon. Again, neat, but I never noticed that they did very much.

    On the enemy side, they took away flying aliens for some reason, so you don't even have to think about ground vs air. They added a "dropship" that spawns right near the core housing and starts spitting out smaller aliens. I thought that was neat because it forces you to have the core housing covered. You can damage the dropship, but not kill it; however, the % of damage you do to it is automatically applied to any aliens it spawns, so if you drop its health to 0, aliens will spawn and basically drop dead. Then there was some new enemy that blows up when you kill it and temporarily disables your towers, but honestly I never even saw it happen.

    The story is actually really cool, and that was one of my favorite parts. Instead of just Fletcher (the AI from the first game) you accumulate like 5 or 6 different AIs who travel with you. Their code all becomes corrupted at various points, and there's this crazy story of someone who is either working with the aliens or using them to get what they want, but you're not quite sure until you get a suspicion as to who it is, and then there's a big reveal and a confrontation, and it was all suspenseful and mysterious. Most of the other characters are not interesting though. Fletcher is still awesome.

    Mmm, what else? Oh yeah, the game is very easy on normal difficulty. I never died except when I was trying to get a few achievements (like beat a level in chapter 4 or 5 with only inferno towers, yikes). There aren't any crazy maps like there were at the end of DG1 or its DLC, which was disappointing. Again, I don't know why the game is easier and the maps less complex, but it's worse for it. There is a ton of replayability in terms of level modifiers, but I think I'm good. This just didn't feel that it had the same amount of love poured into it that DG1 did!
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    dkirschner's Defense Grid 2 (PC)

    Current Status: Finished playing

    GameLog started on: Tuesday 9 August, 2016

    GameLog closed on: Wednesday 10 August, 2016

    dkirschner's opinion and rating for this game

    LOVE IT. Great tower defense. --------------- Eh, not as good as DG1, but still fun for a romp.

    Rating (out of 5):starstarstarstar

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