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    jp's Call of Duty: Ghosts (PS4)

    [January 18, 2017 02:37:03 PM]
    This time around the overall narrative is that the US was attacked by an orbital weapon it lost control of to a coalition called "the Federation" that is basically a South American superpower of sorts. It was interesting to listen to all the enemy chatter in the game because it's in Spanish AND it actually made sense with what was happening. Their accents seemed unusual to my ears though - sort of Mexican but not quite. I'm guessing this was the intention since the Federation (if I understood it correctly) isn't Mexican but rather latin american more broadly? Anyways, it was interesting to play a game where the baddies were both latin AND super well equipped.

    The final mission (or group of missions) was also pretty exciting mostly because it was a major battle in which you switched between different parts as the whole battle plays out.

    I'm also glad I stuck around to the end credits because the game doesn't end on a high note and well, there's a mini-epilogue cut-scene that, while it doesn't offer closure, makes the ending even darker. I'm also surprised that they left the ending like that because, AFAIK, it's like the newer CoD games are in a parallel universe. I guess I should look into that I bit more now because I'm curious as to which games have shared characters/setting and which ones don't. I thought that MW 1,2 and 3 where kind of in the same world/setting but maybe I'm completely wrong.
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    [January 12, 2017 04:37:42 PM]
    As part of my "taking a break" from Destiny I've picked up a bunch of first person shooters. I already finished CoD":AW and last weekend I played through CoD Ghosts' campaign.

    Playing both of these almost back to back has been interesting because it's helped me identify many of those distinctive CoD game design elements. (if you're wondering, I enjoyed AW much more than Ghosts, but Ghosts was fine).

    Here's my list of those elements just off the top of my head:

    a. Waiting outside a door to "breach" the room and kill its occupants.
    b. Slow motion when breaching a room
    c. Follow another character
    d. Follow another character, but don't get seen
    e. There's a group of enemies, your AI partner says "drop one, I'll get the other"
    f. You're knocked down/out/on the floor - your AI partner picks you up
    g. You almost die, but are saved at the last minute
    h. Fighting a boss/baddie you have one shot to take him out and the scene is in slow motion

    I'm sure there's more...
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    Status

    jp's Call of Duty: Ghosts (PS4)

    Current Status: Finished playing

    GameLog started on: Friday 6 January, 2017

    GameLog closed on: Wednesday 18 January, 2017

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    jp's opinion and rating for this game

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    Rating (out of 5):starstarstarstarstar

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