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    jp's Killzone: Mercenary (VITA)

    [May 16, 2017 07:35:32 PM]
    I've only played 30 minutes or so and wow...

    a. This game looks amazing. I'm really surprised by how good it looks. Still surprised.

    b. It seems a bit slow at times? Maybe I'm just too accustomed to the fast and snappy action in Destiny?

    c. Mixing on-screen actions (swipe this way, swipe that way) with an intense action shooter has always felt a bit unfair/hard for me. This game is no exception.

    d. So far, the game feels like a Call of Duty game, but with Helghast and their cool/iconic helmets. I'm not feeling the Killzone vibe yet, but we'll see how it evolves. Otherwise, here's another example of CoD design ideas influencing other games (e.g. Follow an NPC teammate around, he tells you where to go and what to do)

    e. You play a mercenary, so it's all about the money. Literally. You get credits for kills, picking up ammo, etc. You have to buy ammo if you run out, and you have to buy new/better(?) weapons. It's not clear to me why you can't pick up enemy weapons...and it seems weird that you buy/upgrade your stuff from crates that are lying around INSIDE the building you're infiltrating? Where they there before? Do the Helghast use them? Confused...
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    jp's Killzone: Mercenary (VITA)

    Current Status: Playing

    GameLog started on: Monday 15 May, 2017

    jp's opinion and rating for this game

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    Rating (out of 5):starstarstarstarstar

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