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    jp's Destiny 2 (PS4)

    [September 20, 2017 03:24:19 PM]
    Played my second Nightfall strike last night. I find it really interesting that they've added a tough time limit (run out of time, you fail and get booted back to orbit) together with some non-shooting mechanics. In the case of the inverted spire nightfall you had to jump through hoops (literally!) to get increments of 30 seconds added. In the current one, you have to destroy hidden/secret lattices for 30 second increments of extra time.

    I guess it makes the nightfall more "creative" because it's less about DPS and holding out for longer, and more about coordination and tactics. I'm not sure yet if it's more "fun" - because sometimes I just enjoy going in to shoot monsters, and the time pressure sort of gets in the way of that. On the other hand, after you've done them a few times you get into a hyper-efficient mode where you literally run to the end as quickly as possible and hammer away at the boss. I kind of liked the challenges they had at the end of D1, but I guess I also stopped paying attention to those after a while.
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    [September 16, 2017 08:07:39 PM]
    I've finished the story, cleared level 20 and I've slowly been working my way up to a light level that'll allow me to try the raid.

    Overall I'm enjoying the experience just as much as I did Destiny 1, but still trying to figure out the new things. Here's a few of my "subtle" highlights so far...

    a. When you're about to barely miss a jump (didn't get high enough), the character now automatically grabs the ledge and climbs up. It's pretty subtle, but really appreciated! (and more realistic?)

    b. It's really neat to look at the map and immediately see where some stuff is going on (live events, Cade stashes, story missions, etc.) I now find it a lot easier to navigate and get lost less often even though the maps are much more complicated and convoluted.

    c. Fast travel between areas in the same map is also super appreciated - especially when all you want is to head back to cash in tokens or something like that.

    d. When you're in a fireteam and the leader fast travels - it doesn't pull everyone else along. I'm not sure how I feel about this. Sometimes I've wished I did get pulled, other times I wish I wouldn't.

    e. I miss being able to buy synthetic ammo to use - I've sometimes run out of "heavy" (purple ammo) and it's been a pain.

    f. I still don't really understand the point of the different weapons types. I understand them conceptually (well, except for the "heavy")...but I often just switch between kinetic and power just...for fun, rather than need.
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    [September 8, 2017 10:21:48 AM]
    I've played two nights in a row for a few hours and...it's feels interesting and strange to start fresh. I care again when an enemy drops an engram - cause it's a potential light boost. I don't care what items/weapons I'm using because...well, light level above all. I've hit level 9, and I've done a few story missions as well as some of the patrol-type missions.

    It all feels so familiar that it's like an expansion rather than a new game because, so far it's more of the same, but tweaked a little. I'm curious to see if there's anything super new waiting for me as I finish the story? (e.g. an entirely new race? more new enemy types? etc.)
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    Status

    jp's Destiny 2 (PS4)

    Current Status: Playing

    GameLog started on: Wednesday 6 September, 2017

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    Rating (out of 5):starstarstarstarstar

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