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    jp's Madagascar 2 (DS)

    [September 26, 2017 05:01:15 PM]
    I guess there's something to be said for games that do things (mostly) "by the book" yet somehow fall flat when everything comes together in the end. I'm amazed by how much there is in the game - collectables, secret areas, lots of different kinds of gameplay - from puzzles, to action platforming...and the whole thing sort of fits together, but not quite. At least so far...well, I won't be playing it anymore so things might change - but I doubt it. A few things that have really surprised me:

    a. The game is (AFAIK) 100% voice-acted. The voice acting isn't just for cut-scenes, but is also strongly present in-game. I can't tell if they used the original cast of the movie of if they hired "voice-alikes". I wonder what the real industry term for that is...someone who does voice-acting that's meant to sound like a different actor... I'm amazed they fit all this in the DS cart.

    b. I'm guessing that prioritizing voice-acting meant that everything else (models, textures, etc.) suffered a bit. It's a DS game from 10 years ago...but it feels older? Or maybe I've lost sense of how fast things have changed and evolved. The models are definitely low-poly...
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    jp's Madagascar 2 (DS)

    Current Status: Stopped playing - Got Bored

    GameLog started on: Thursday 21 September, 2017

    GameLog closed on: Tuesday 26 September, 2017

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