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    jp's Stormbound (iPd)

    [January 3, 2018 12:55:42 PM]
    Yup, still playing. I've even spent a bit of money on it - mostly to get a few of the super legendary cards which have been...sort of fun to play? I somehow always feel like I didn't get the best ones...

    I enjoy the game - there's enough strategy here that I feel like I'm often learning new things about the game, how to play it better, spotting when my opponents play poorly (e.g. play cards in a sub-optimal order), and things like that. The game is still fundamentally broken in that it is unfair by design: I often play against people who have the same cards, but they're leveled-up and are thus incredibly more powerful. I've also been on the "giving" end of that picture. However, I'm still playing maybe because...

    a. There's a "season's" system where all your progress on the leaderboard is reset and you start from the bottom again. This is nice because, when you're roughly at your "correct" place on the leaderboard - it can be very frustrating to play because you lose a lot...then win a few, but still lose a lot. Getting sent back to the beginning means you get to win a lot - at least until you climb back to roughly where you were before. ALSO, there's rewards for hitting each of the leaderboard tiers, so it's a nice opportunity to get some currency to buy more cards and upgrade the ones you have.

    b. Last season I made it up to "20" and was pleased to learn that at that level I could not automatically "descend" when losing matches. This was nice because I felt better about experimenting with new decks and trying out stuff that was riskier.Otherwise I tend to play rather conservatively...

    A few other things I've learned:

    a. There's a minion that does a damage to its owners' base when it dies. If that minion attacks your base (and kills you), you still lose! The damage to it's owners base doesn't kick in at the same time! (I thought it would end in a tie, and I lost)

    b. The game's final stages (endgame) can get REALLY tedious...I once played a match that went for 30 rounds. I only won it because my opponent quit DESPITE having the board permanently full of minions. I only survived because I was able to frequently freeze them all and had a card that healed my base.
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    [October 19, 2017 12:28:14 PM]
    My son introduced me to this game - it's a card battler with factions, deck building, and not a lot of in-your-face monetization. It's also quite tactical - you don't just press "go" and wait for everything to unfold.

    It's an interesting design that has enough crunchiness that I've enjoyed exploring different options, what's viable, and so on. On the other hand, it's really frustrating. I haven't been able to escape the lowest rungs of the ranked play (which is really the only thing you can do) and the game feels really stingy in providing access to more cards and such. It also feels remarkably unfair at times.

    It turns out you can grin down multiples of the same card to level them up (you also have to pay some in-game currency to do so). The card then becomes more powerful, but costs the same to cast.

    I haven't played clash of clans, which I understand has the same leveling mechanic for its cards...but it feels REALLY wrong in this case. In a nutshell the game - although on the surface strategic and tactical, has a designed powercreep system. If you get enough duplicates of the same card and pay to upgrade them, your deck will be undeniably better than another person's deck with the same cards. I'm not against more powerful cards, but I thought that the overall game balance would be maintained. In essence, that it worked like unlocking new cards (the powerful version of X) rather than a power creep.

    So, I've played matches against people that start with more life points for no (as far as I can tell) reason, or who have the same cards as me...but just better. I get trashed pretty often and it feels...unfair. Especially since I'm assuming we're equally ranked...

    The grind for getting new cards is so slow I'm not sure I'll continue to play much longer. I also think there's another significant flaw with the game: the endgame (in a match) doesn't work, but more on that later....
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    jp's Stormbound (iPd)

    Current Status: Playing

    GameLog started on: Saturday 7 October, 2017

    jp's opinion and rating for this game

    No comment, yet.

    Rating (out of 5):starstarstarstarstar

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