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    Booze 4 Babies's Kirby's Adventure (NES)

    [January 20, 2007 12:38:44 AM]
    I always have a tendency to forget I have to add more to this. I'm still trying to find any new secrets in Kirby's Adventure. One thing I noticed while I was playing it again was the buttons are touch sensitive, similar to how when you jump in Mario is dependant on how hard you press the button. Going through the game another time, I noticed how well designed the soundtrack is for an 8-bit system. It's actually pretty well orchestrated, incorporating different beats that are familiar to those that have played other Kirby games. I find that playing the game with even such primitive sound to be very entertaining. The levels just go by faster with all the different tracks they use. The animation in the game is amazing for an 8-bit system. When Kirby does his little dance, you can tell that the creators put a lot of effort to make him do so. It's good times remembering all the nostalgic childhood memories I had with this game. It almost spurns me on to play other Kirby games right this moment.
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    [January 18, 2007 07:00:02 PM]
    So to proceed with another game, I decided to go pick up my NES after shelving it into some of the unknown recesses of my garage back home and found one of my favorite NES games and subsequently considered a classic by this class: Kirby's Adventure. I've had the joy of playing most, but definitely not all of the Kirby games that Nintendo has released over the years. Ironically, even with better graphic engines and better looking models, the gameplay over the years traditionally remains unchanged. There are aspects of games that came out for the Super Nintendo and N64 that can be attributed to Kirby's Adventure. The level designs are almost always the same or similar, a great example would be the boss fight against Whispy Woods which always starts you off on top of some branches overhead and you make your way down to fight the actual boss. While Kirby's Adventure was not the first Kirby game released by Nintendo, it was probably the most influential at developing the little fluff ball that is Kirby. In the first game Kirby's Dreamland, Kirby could only suck in enemies and send them flying back at enemies. I'm assuming what HAL labrotories decided to do at this point is give Kirby some more flexibility and variety in his maneuvers for the next game. Kirby's Adventure is one of those rare classics that ended up that way by being one of the best designed and one of the last video games to be released for the Nintendo back in 1993. The level design and functionality is superb as well as the end user control interface. Even with the directional pad and just two buttons, Kirby can still float, suck in opponents, throw them back out, slide kick, dash, etc. The greatest claim to fame for this game is that Kirby can now absorb other enemy's abilities a la Megaman style, and use their powers against other enemies. Some abilities are nessecary to advance in certain levels, others are more preferred versus boss fights, but the overall idea is that the USER himself can choose which ability can suit his purposes thus seamlessly changing back and forth from abilities he has been using to something new. I can't remember for sure, but I believe it is somewhere along the lines of 28 abilities to choose from. They're all fun to play around with too, like tornado, fireball, beam, spark, and my personal favorite, UFO. This is also the first Kirby game to introduce mini-games which can benefit the player by giving him more life or more points if he does well in them. Some mini-games are things we're familiar with like the claw game, others are kind of intuitive like the Quick Draw game, where the objective is to push a button the second an indicator flashes thus trying to beat your opponent on how fast you can react. If I had any real gripes with this game, it would probably be the brevity of the game. The levels fly by exceptionally quick and you can beat it within two hours of play. I only played it for an hour, and I'm already half-way done. The length of the game is in part due to the memory storage limitations on the original Nintendo Entertainment System. Another small flaw in this game is you have to go through a process of trial and error to see which enemies have abilities and which ones don't. This can be quite annoying if let's say you had a certain ability with you that you really liked, and you curiously wanted to see if your enemy has an ability, only to find that it has nothing after discarding your previous ability. They of course managed to fix this in future games by giving enemies a yellow glowing overtone to indicate that they had abilities versus other enemies, but if they included that in this game, it would 've made the game less annoying to play. As for me, I still need to see how this game holds to further scrutiny once I'm done beating it.
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    Status

    Booze 4 Babies's Kirby's Adventure (NES)

    Current Status: Playing

    GameLog started on: Thursday 18 January, 2007

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