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    Externalmind's The Legend of Zelda: A Link to the Past (SNES)

    [January 20, 2007 12:17:19 AM]
    Second gamelog assignment:

    Alright so I am getting better at this, sort of. I have done the rescue part and now just need to escape. I enjoy the game level and design once again, but this time of the inside of the castle. Two levels to walk around on is neat and makes it seem less limiting and gives the illusion of a grander space than it is. Pushing the guards into the abyss is rewarding, even addictive. The triumphant sound that is made when I pick up a key, kill a super bad guy, or pick up a blue crystal/coin thing keeps me interested and happy to continue, I feel like it feeds me a digital ego biscuit. I am recessing back into my childhood frame of mind, where simple rewards are the best. Good design to have both close range weapon and long range with the boomerang, this allows for further possibilities and interest as I build up my arsenal.
    It felt a little repetitive in escaping, especially how not only are the guards under a mind control deal, but they are always instantly resurrected when I leave and come back… sometimes I want something to stay dead after I murder it. Other than that- I am definitely liking this better than my first session.
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    [January 19, 2007 11:37:45 PM]
    Second gamelog assignment:
    I have grown up watching my friends play Zelda sometimes, but I never could get hooked on this game as a kid. I was hoping that my first opinion would change with age (like it has with avocados, mmm), but this sadly was not the case, I still cannot get into it, at least so far. In concept I could see that this game would be more appealing as a kid since it stars a kid, and I idea of being given a sword and shield sounds pretty freak’n cool, or it used to in any case. As much as I used to love whacking at bushes and grass with a stick sword, being stung by a bee was never pleasurable. Just as I never learned to leave them alone as a kid, I seemed to have a relapse as an adult, which resulted in my unfortunate death. I guess you could say I suck at this game, so far.
    Playing this game just a second ago, some aspects didn’t really make sense, as yet. An example would be the guards who apparently can’t see me until they walk into me with sword point- compared to the guards that have a supernatural fully integrated radar system. How does the bush hurt them when you throw it… I could see a rock hurting a bit, but I was unable to pick those up. Maybe the game is too slow for me, not enough rewards yet- like what do I do with green crystal thingies? I know that I will be able to use them soon, but I can’t and it makes me want to pout.
    The story at first seems to be the classic tail and boy fantasy, save the damsel- which would make sense as to why this is a classic- even so- I wasn’t digg’n it (not that newer games and shooters are any better in or different). I enjoyed the level design though and two tier map system, X marking the spot makes me happy- allows for minimizing frustration when getting started. I like that its not turn based at all.
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    Status

    Externalmind's The Legend of Zelda: A Link to the Past (SNES)

    Current Status: Playing

    GameLog started on: Friday 19 January, 2007

    Opinion
    Externalmind's opinion and rating for this game

    decent

    Rating (out of 5):starstarstarstar

    Related Links

    See Externalmind's page

    See info on The Legend of Zelda: A Link to the Past

    More GameLogs
    other GameLogs for this Game
    1 : The Legend of Zelda: A Link to the Past (SNES) by JFlannes (rating: 5)
    2 : The Legend of Zelda: A Link to the Past (SNES) by JFlannes (rating: 5)
    3 : The Legend of Zelda: A Link to the Past (SNES) by JFlannes (rating: 4)
    4 : The Legend of Zelda: A Link to the Past (SNES) by ShafteD (rating: 5)

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