| One thing that was heavily on my mind when I was playing, was romantic subplots. It seems like they've come up a lot recently in books, and games I've just started. More often than not, they seem to be used for either a pivotal plot point that causes the rest of the storyline, or just random events that happen continually throughout the game. In the case of OoT, it seems both exist to an extent. |
The plot arc of Link's love for Zelda seems to send him cavorting off throughout the world to save her from Ganondorf. That is if you interrupt his actions as a child to mean so. He could just be a courageous young man ultimately swayed by the power of the Triforce of Courage into saving the world for the greater good. I however like to think that there's some sort of feelings between Link and Zelda.
But that leaves the other love interest sub plots. There's Malon the young girl at the Lon Lon Ranch, and the story alludes to possible feelings for Link. Then there's Sara on of the Kokiri, who has a special bond with Link that allows him to speak to her through the Ocarina. Then there's Ruto, the lovely Zora princess, who informs Link that they will be wed since she gave him the Zora Sapphire.
However this is just one game, there's countless other games that use love subplots to accomplish things in games. It seems to work very well, at least for me. It seems like a nice change of pace to games where the world is ending, or some terrible event is going to blow up the planet. A little romance never hurt anyone.
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| Hey, Listen!|
I've been an avid fan of this series since I was young, and while not my favorite of the series, I love Ocarina of Time. At the time that the n64 came out, my family was having financial difficulties, so I was sadly not going to be able to get any of the new consoles that were coming out, so I was resigned to the fact that I would just have to keep playing my SNES and live vicariously through my friends. But I was one of the lucky ones, and managed to win a n64 at taco bell, and it came with Goldeneye, which is another great game. It was probably because of these that I kept the n64 close to my heart when I the next generation of consoles came out, which I could thankfully afford by then. And of the games that I played on my n64, OoT was my favorite.
Gameplay wise it's a simple game. Each button on the controller performs an action, and they are usually displayed on the HUD. Also the game is very linear, there are a few side quests, and I do so love my side quests, but for the main part, you pretty much have to progress in a specific pattern, the storyline was heavily dictated by the developers.
Really there's so much to say about I guess I'll just start out with the basics. The tutorial process can always be annoying, but OoT is one of the few games that I don't get annoyed by the tutorial process. The controls are relatively simple, and it's easy to pick them up quickly. I don't remember having trouble originally, and this time round they just came back from rote memory. Also the Kokiri are just fun to learn how to play the game from. And of course you always have help from your trusty, annoying, c-up whining fairy, Navi, the most annoying fairy in all the land.
The tutorial process also goes pretty fast, but that could be because I remembered it all. And the graphics are pretty amazing, if you put them in context of what was happening during that time and what was released.
This entry has been edited 1 time. It was last edited on Jan 29th, 2007 at 22:44:56.
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