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    mat's Goldeneye 007 (N64)

    [January 30, 2007 11:51:59 PM]
    Continuing my Secret Agent run-through, I played the Runway, Surface, Bunker, and Silo. As I got used to playing the game again, I started to recognize some glitches stemming from the fact that this game was one of the first extensive and pseudo-realistic first person shooter. For example, if you get right up in front of an enemy who is shooting at you, he cannot hit you because his gun goes through your body and then shoots, hitting the wall in back of you. Theoretically, this should be much more painful than just getting hit, but due to the magic of N64, it is harmless. This glitch is partially countered by the fact that if there is more than one enemy in a hallway or room, they can shoot through each other but you cannot shoot through them. It is frustrating when you shoot someone in the head which should instantly kill him, sending him to the floor, and he waves his arms around and pretends to be in a lot of pain, eventually falling down to his knees, and then the floor... and THEN you can kill all the stuff in back of him. All the while they have been shooting at you, if you didn't go hide behind a wall.
    The pausing effect also adds to the realism of the gameplay. Sometimes pausing can save your life, if you need to gather yourself in the middle of an intense battle or string of enemies, but in Goldeneye, you have to wait a few seconds while you put your gun away and look at your watch. Luckily you never really need to pause in the middle of such encounters, but if you accidentally hit the button sometime, it can be a deadly mistake.
    For a game that came out in '97, Goldeneye is still stunningly real in its gameplay.
    add a comment Add comment
    [January 30, 2007 11:39:28 PM]
    I started my session by attempting the very first level of the game (the dam) on the hardest difficulty, 00 agent. Having played this game in my past far beyond exhaustion, I still failed the level the first couple times. I wanted to blame my semi-broken joystick on my N64 controller, but soon I came to realize that it was hard because the makers of the game designed it to be hard. Not everybody can be 007, James Bond. I decided I was not ready for the challenge, mainly because I wasn't getting anywhere, so I moved down to Secret Agent difficulty in which enemies are easier to kill, give you more ammo, and hurt you less when they shoot you. Thus, the first two levels passed with ease and enjoyment, as a game should be.
    One thing that I found odd in switching between the difficulty settings, though, was the fact that your mission objectives are not the same throughout. What happens to the data that Bond is supposed to download in the first level (a 00 Agent only objective) if you're playing the whole game on Secret Agent? If you read your mission briefing, it tells you how to complete each objective and tells you the significance of that objective. Why would they tell you to do these things if you don't have to do them? They should have either not told the Agents/Secret Agents about the objectives they were supposed to do but didn't have to. Or they could have had the same objectives for each difficulty, but had different amounts of enemies in each place.
    Either way, Goldeneye is an excellent, challenging, and fun first person shooter.
    add a comment Add comment
     
    Status

    mat's Goldeneye 007 (N64)

    Current Status: Finished playing

    GameLog started on: Tuesday 30 January, 2007

    GameLog closed on: Thursday 8 February, 2007

    Opinion
    mat's opinion and rating for this game

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    Rating (out of 5):starstarstarstarstar

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