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    FrogMcJones's Kirby's Adventure (NES)

    [February 1, 2007 10:56:29 PM]
    For one reason or another my first entry for this game did not submit. I guess I will try to recreate it quickly. I played Kirby many moons ago when it first came out and it was instantly a game that I reveled in. I remember playing it over and over and still enjoying it. For a 2D platformer it is a game that gives itself alot of space in terms of Kirby's ability to fly around the screen - yet at the same time he still has the limitation of staying within the box of the screen. Regardless it still adds awhole different dimension to the game that can either give you an easy out to one situation or another, but also leaves itself to be useless in others - forcing the player to be adept in all kinds of movement.
    But where Kirby makes it self most appealing is in the wide range of affordances that you can gain from enemies. It seemed fun to be Mario with fireballs, or a racoon tail, but Kirby really ups the antie - allowing you to wield swords or become a tornado or a wheel. These affordances are crucial for easy manuvering and intern are a blast to play around with.
    Kirby really brings to life the adventures of a pink blob in a dreamland. It really lends itself to the experienced and causual beginner. Allowing exploration to be interesting with trying out powerups and wandering around, or allowing some challenge given with points and speed that one can get around the sometimes open and sometimes closed spaces that Kirby's dreamland has to offer.
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    [January 31, 2007 03:56:24 AM]
    After my second session with the game I have found some more interesting parts of Kirby. One nice tidbit is the mini-games that branch off of the game - they are a nice break from the normal game and they can give you some useful powerups that can propel you into the next levels. Speaking of the levels, as far as the level design in kirby, it seems to lack some imagination. Given it is nice to be able to fly around them, but each level is very short, and generally similar throughout. It just gave me the sense that the levels were not very important, and that I could run through them very easily - though maybe there is a difficulty level you can raise.
    On the other hand the enemies do not lack any imagination. There were quite a few more than I really remembered, though the images of using their powers slowly permeated into my brain as I played more and more. Each level almost seems to have different enemies with different power ups, and they are all fun or incredibly useful, both in completing levels and sometimes making boss fights almost too easy.
    Touching on boss fights, so far they have been very simple. Challenge can sometimes come with not having power ups, but otherwise I found myself just mashing an ability over and over and quickly taking the boss down with no real effort involved. Granted I have no completed the game - and I do remember the last boss being very drawn out and difficult - but still I would like to see more effort involved in the early stages of the game as well - if just to give a better sense of accomplishment.
    All in all Kirby is still an enjoyable classic, and as far as making a game of emergence, it does spark ideas. Power ups and innovative gameplay are indoubtely things that can add some complexity and remove the mundane quality of just jumping from platform to platform. Plus the playful quirky world that is Kirby Land or whatever is irresistably fun to explore.
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    Status

    FrogMcJones's Kirby's Adventure (NES)

    Current Status: Playing

    GameLog started on: Tuesday 30 January, 2007

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    FrogMcJones's opinion and rating for this game

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