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    AdityaVG's GameLog for Firewatch (PC)

    Thursday 15 February, 2018

    From what I've gathered playing this game, it's actually pretty monotonous. I hate to say it, but it's basically the same story line over and over. In the last game session I had, it was more of exploring and doing a task and then talking about random other stuff. Again, i have to emphasize that the point of the game is to make decisions based on your own sound reasoning and then go along with what will happen. Most of my last game session revolved around trying to get in this big fenced area, while still trying to figure out what happened before/after you got attacked. The characters in the game seem worried, and as much as I tried to be worried for the rest of the playing time, i didn't really feel connected to any of the character and was just worried about finding out what was going to happen next if i decided to divulge all the information that was given to me. A lot of this game is exploring and this particular mission involved walking around a lot trying to discover new things on the map and keep going to find out clues as to what to do to complete the new mission. A lot of what goes on is cut and paste and you do what you are asked to do and when exploring things that need to be broken down or taken are in plain sight and even look like they are out of place so that you can easily tell what is part of the game that you can interact with (i.e tree is already partially chopped down so you can push it over and cross a small ravine). Also it gets kind of creepy when you finally realize that you are being tailed and listened to and that the rest of the game is figuring out what will happen and if you are going to live when out in the Shoshone National Forest. The last part before i ended playing was that you got a new radio and went to go break in to the site, I thought it would be a good place to end as it seemed fitting as the interesting part of the story was about to start.


    Good job on the gamelogs Aditya. An interesting moral dilemma you brought up was about how much the player wants to divulge about their characterís life, especially given the complicated past of Henry. This might be a good place to start when thinking about an ethical question for the OPA. Consider what it means to divulge information as a character as opposed to divulging information in real life. This isnít necessarily where you have to go with it, just something to consider.

    Friday 23 February, 2018 by cwesting
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