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    Alyssa's GameLog for Prison Architect (PC)

    Thursday 29 March, 2018

    Today I continued working on the prison that was on fire. I was having trouble and took a long time to fix the problem. I noticed that even though it was several days in game and some exclamation marks and what seemed like angry starving people, it did not really matter. The prison still had a ton of money and it made no difference whether the prisoners killed themselves or harmed people. I could still go along with attempting to complete my tasks, even if they were wasteful or expensive.

    Once I complete my tasks, the story would continue along as normal. The CEO gives me hints, not as much as before. Also, the prisoner's story moved forward as before. Although, I feel that perhaps if I killed someone relevant to the plot maybe the story might change. I am uncertain whether it is truly possible to fail in this game.

    Comments
    1

    Good work Alyssa! Your have an interesting analysis of how inmates can be used as a means to end because the player has complete control over the inmates’ lives. In regards to this, what are the moral implications of allowing players to have this kind of control over NPCs? How could games use this large amount of player agency to teach the player about ethics?

    Saturday 7 April, 2018 by cwesting
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