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    Jade's GameLog for Bangai-O (DC)

    Wednesday 24 January, 2007

    Oh, damn. So Llama gave me a TV so Scarab brought down his dreamcast and this little game with "YAAAAAAY" faced anime pip-squeaks on the cover with a giant robot and the name BANDAI-O!!!!

    So I'm thinkin wtf?

    but the game really tackled the risk-reward thing really nicely. You've got these bombs, and the more enemy firepower is flyin at ya when you hit bomb the more business gets tottally wasted. So its incredibly addictive but incredibly simple in that smash-tv sort of way. good times.

    Well, I've been wanting to remage SGD for quite a while. I made one in '98 in qbasic to kill time, made another one '00 and '01 in vb and c++, then made another in '05. So this time I want multiplayer support and I'm TOTTALY stealing the threat based nuke action. Oh oh, and the radiant silvergun sword. That was five kinds of sexy. Tasty, shiny, curvy, flashy, and fiiine.

    I think I know how to do it, too.

    I just hope little Alessa is up for the task. Gimme a month.

    Comments
    1

    Gobsmacking is the word I like best for the RSG sword thingie.

    As in, utterly gobsmacking.

    Or, maybe, gobsmacking wonderful.

    OK, back to writing the lecture.

    Wednesday 24 January, 2007 by ejw
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