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    coyoteman_1's GameLog for 007: Agent Under Fire (GC)

    Saturday 9 February, 2008

    GAMEPLAY
    Once you get further into the game, it becomes more appealing. The levels get more interesting and more is at stake. While the story is still just as ridiculous, you almost start to care about the outcome. This doesn't really start to happen until about half way through the game though, and I'm not sure if I actually started to like it more or if I just got used to it.

    Although the second round of gameplay is a little better than the first, is not too different. Doing the same three types of levels over and over again can get a little tedious. However, each level has something different that makes it worth playing.

    DESIGN
    The level segmentation is a little strange in this game. After you complete each level, you get a little screen telling you how you did. Then, your boss gives you a little briefing as to what you're doing next. This can get in the way of the flow of the story sometimes. Even when you go directly from one spot to the other and shouldn't have any time to stop you get a briefing.

    The artistic style of the game is good, especially in the underwater lab. Oftentimes I wanted to complete a level just to see what the next one looks like rather than wanting to advance the story.

    Overall, the game delivers what it promises. You go around and shoot things. There isn't an expansive gameworld, and the story is pretty terrible, but it doesn't really matter. You can avoid most of the games problems by playing multiplayer.

    Comments
    1

    I don't feel much difference between your gameplay and design sections, and they're all a bit short. In design, we're looking for discussion of the motivation behind design decisions that shaped the game. Overall this is a decent gamelog though.

    - Ian Rickard (your TA/Grader this week)

    Tuesday 12 February, 2008 by inio
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