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    DForman's GameLog for Splinter Cell: Double Agent (PC)

    Saturday 9 February, 2008

    SUMMARY

    Splinter Cell: Double Agent (SCDA) is an action game where the player controls Sam Fisher, a covert agent for the NSA. On the way home from a mission, Sam's controller informs him that his daughter has been hit by a car and was killed. He feels that now he has nothing to lose, and takes his most dangerous job yet: infiltrating the ranks of a dangerous terrorist organization as a double agent. During each mission, players must choose which objectives to complete (some are from the terrorists, others are from the NSA) in order to gain either organizations trust.

    GAMEPLAY

    SCDA is a 3D stealth action game, which means players must hide in the shadows and use silenced weapons to remain undetected. If detected, enemies will fire at will, and Sam will lose his organizations' trust. In addition to hiding in shadows, players can also use weapons and EMP charges to disable lights and cameras. They can also sneak up behind enemies, put them in a choke hold and interrogate them for information (such as passcodes or item locations).

    SCDA has a linear story-line, but each mission is somewhat open-ended and allows players to complete missions how they choose (interrogate a guard for the passcode, or hack the nearby computer?)

    The controls themselves take a while to get used to, and can get frustrating sometimes. Simply the left/right/up/down movements are slow to respond and have gotten me caught by guards (multiple times).

    The ability to pick and choose which objectives to complete gives players more freedom in each mission, and allows for more playability, and also makes in actually feel like you are a NSA agent undercover in a dangerous environment.

    Comments
    1

    Not a bad entry and all, but you turned this in a bit late and you did not turn in a second game play entry nor did you say anything about the design portion of this assignment.

    -Theodore R (Grader)

    Sunday 10 February, 2008 by DragoTJ
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