Thursday 21 February, 2008
This time i got a better chance to play and found out more of the rules. I realized that you can collect coins or beat a character to win the level as well as get the star. This was cool because looking at the rest of the game there were new elements that were added like underwater or on ice. I think that this is good because each level has its own unique style to it. Being underwater takes away the element of gravity. On the ice you slip and slide so it makes it harder to stop on que. This time was a little more fun because i actually got the idea of the game and how to play. I still have to say this isn't my favorite game, i get frustrated with it too easily.
i think what really keeps people playing the game is the successful feeling of getting the star after spending a lot of time on ay level. It took me a while to get a hang of the game but once you finish a level and get a star you just want to keep playing. you want to play the next level and get the next star, which shows good design. You Can keep your audience waiting to play.
This game is cool because it uses the old concepts of platform games but adds 3-D. This is one of the first of its kind. This makes people want to play it and try and to figure out the new style fore video games. This was really a good step for video games.
There is a new feel to this game because you can play and there are many ways to win. You can take what path you want to get to the star or get enough gold coins. This is good because you feel like you have a choice or if you cant finish one task you can still try and beat the level in a different way.