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    Chief7607's GameLog for Super Mario World (SNES)

    Thursday 21 February, 2008

    GamePlay

    Alright after returning to play Super Mario World for the second time my progress through the game has come to a sudden halt. I am currently stuck at a level called Ludwig's Caslt I feel that if you are not able to complete the level infront of you the game becomes rahter boring pretty quickly. Becuase there is no point in going back and playing previously levels unless it is to go and earn additional lives and the only way to keep this game fun is to keep progressing through it.

    I find this game to more fun if played with a buddy. We get to make fun of each other when our characters die and we both get chance to clear the levels, so there is a sense of team work involved but like I said it turns out that both of us are not that good at this game as we both are incapable of beating this level, Ludwig's Castle, which is really frustrating because I have exhausted my patience with trying to clear this level, but I still want to keep playing and rescue princess peach.

    Design

    I like how the levels are designed in Super Mario World. Alot of the levels are similar but never alike. I realized so far they have been using a select number of backgrounds and just have been cycling through them. In each level you maybe face similar enemy units (goombas, koopas, red koopas etc.) but never in the same order or location. This allows the player to stay interested in the game. Because although the levels may appear the same, but when it comes to how to beat the level it is absolutley different.

    One thing that I found really frustrating about this game and I have mentioned it before in the gameplay section, is how there is no freedom in this game. For each level you have to keep moving towards the giant goal posts inorder to complete the level and move on in the game (no exceptions). And if you dont, the game just stops, there are no more levels, no more new challenges, no more fun! I know that is just how platform games work, but if I could I would make it so that there is always multiple paths of levels you can choose to lead that will lead you to Bowsers Castle. I dont know maybe there is later on in the game but for rite now there is only path I can undertake and im stuck.

    Comments
    1

    Expansive worlds would be nice, nice job. -Trevor Prater(grader)

    Wednesday 5 March, 2008 by Tdprater
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