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    reesie07's GameLog for Legend Of Zelda: Ocarina of Time (N64)

    Thursday 21 February, 2008

    Gamelog entry#2
    GAMEPLAY
    During the second game play, I was more aware of what to do and I knew what to expect from enemies. I was also aware of where to go in the Deku tree. I knew how to use my weapons well after the first trial and knew how to defeat enemies.
    On the second trial, I was even more intent on fulfilling the quest and finding things in the Deku tree. Most of the characters I ran into were spiders and ground creatures in the Deku tree. The ground creature, which was hard to defeat at first, became very easy and useful to receive information from. The clues kept leading me on to the next step and I was able to follow them with a little thinking. The spiders were usually very vicious in their attacks, but they were defeatable after some help and some clues on how to defeat it.
    Although I was having fun, once I got used to all the weapons, it became a job for me to complete my tasks. I felt suitable and responsible for defeating enemies and finding clues. The game kept me very interested at all times. At one point, when at a hard spot where I was trapped, I continually searched for a way out, and finally found it. In the Deku Tree, I always wanted to find the next door and room on the map. I was also suspenseful about being attacked by an enemy when entering a new area.
    DESIGN
    This game is very innovative with the 3D world and great story. You can navigate through a complete 3D world by jumping, climbing vines, and crawling. You get different tokens from different parts of the world and you are free to go where you want. With this freedom, there are also clues, which lead you on to your destination. The ability to move anywhere is a design element that makes this a good game. You are also led on to where you need to go. You are also given clues so you can learn during the game and so you are more prepared against characters and puzzles. The camera scan is also very innovative in the game world.
    You go through different tasks to collect objects necessary for your quest. There are many different challenges when playing the game. When I played the game, I played in the Deku Tree where many enemies confronted me. The enemies and puzzles in different rooms got progressively harder to beat and you needed to pay attention to clues and tricks that could help you. The game kept these interesting by making them differ from the one another in defeating them. You also needed certain tools or buttons to get through a room.
    The game creates conflict through these puzzles that you must figure out and enemies and spiders that get in your way. The game keeps the player interested by constantly giving you new challenges and clues and puzzles to defeat and go on to. The game makes use of space within the game world by using different camera angles and giving you many places and levels to go to contribute to the 3D world. The game world is very adventurous and each part of the world has a different tone that goes with its surroundings. The tree was very mysterious and suspenseful especially when attackers or spiders approached and made you unwelcome. The music plays a big part in creating tone along with the lighting and dark spaces.
    If I were to change the game, I would make the goal very clear in the beginning. However, I like how the story unfolds, and interacting with it is almost like enjoying reading a good book. We were going to have a tree level in our game and this definitely gives us ideas and on how to go about that. The cut scenes were usually very useful and interesting. I was usually excited when these came along to see what was next.

    Comments
    1

    Good job.
    -Chris Ward (grader)

    Wednesday 5 March, 2008 by fuzzyLombax
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