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    DForman's GameLog for Goldeneye 007 (N64)

    Sunday 24 February, 2008

    SUMMARY

    Goldeneye 007 is a first-person-shooter featuring James Bond, a British MI6 agent who infiltrates enemy structures to recover various sources of intelligence. Based on the 1995 film "Goldeneye", players follow the storyline of the movie. Goldeneye 007 also has a multi-player feature that allows up to 4 players to battle deathmatch style in the various maps in the game.

    GAMEPLAY

    As I played each map, it was a little confusing in terms of where I needed to go, who to kill, etc, and sometimes I had to wander around for 10-15 minutes to find the place I needed to be. However, when the (linear) path was easily discernible, it was very fun! The AI are designed rather well considering how long ago the game was made. For instance, if they are not facing you, you can sneak up on them without them even knowing. In some maps, there is an infinite number of potential enemies, and one can hide in one spot while the alarm is on and engage in a long session of target practice.

    The guns vary from realistic to ridiculous. Some guns (like the Klobb) require a good 10 billion bullets to be fired before the enemy thinks about dying. Other guns are more realistic and will kill an enemy in 2-3 shots. Also, bullets fired in certain parts of the body do more damage than others (in the head vs. in the foot). My favorite weapons in the game are the proximity and remote mines. The proximity mines, when activated, will explode when any character (including yourself) gets too close. The remote mines can be activated at any time by the person who laid it. In deathmatches that only have these weapons, it can lead to some interesting tactics.

    Comments
    1

    Where is your second entry and why is it so late?
    -Chris Ward (grader)

    Wednesday 5 March, 2008 by fuzzyLombax
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