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    lvargas's GameLog for Halo 3 (360)

    Wednesday 5 March, 2008

    Game play #2

    My emotional state while I was playing the second time I was attentive to the game than before. I felt like I had to be more attentive since my friends and I decided to play the mission part where we had to go off and destroy the halo. We began to strategize our moves since we did not want to get killed by the alien creature in the game. We wanted to complete the goal of getting to the chamber and destroying the ring.
    I liked the characters in the game they helped make the game interesting. In the game the human race works together with a certain alien race to achieve the goal in destroying the halo. Apparently the two main characters once were rivals but put aside their differences to work together and defeat their common enemy.
    The storyline is the sequel of the other halo games. The game story is about the human race trying to escape an alien race that is trying to kill them off and trying to use the halo which would cause the destruction of every living thing that exists. Master Chief is guided through the game by AI Cortana who is the voice the player hears and has to follow her directions in order to complete the game. The story line was very interesting to play. Although Cortana got a bit annoying toward the end of the game because she kept saying to drive faster and that we only had a certain amount of time to get to the ship safely. In the end of the game the story ends with Master Chief dying and the alien who helped him leaves with the rest of his kind.
    My interaction with my friends was interesting. The communication between us become noticeable than the first time. We began to strategize our next moves and made sure that we were together most of the time so that neither of us would get ambushed. If we did get separated we would try to find each other before the enemy would. At one point another friend wanted to play so I let him have my control and we all seemed to have a good time.

    Design

    The design element that makes this a good game was that when the characters are attacked it does not take a long time to kill them, with the exception of the mutant aliens that transform form a spider looking thing to some other alien form. It became a bit more realistic for the characters to die with a few attacks.
    The challenges that the game provides are the army of unfriendly aliens the players have to get through in order to reach their destination. Also once the aliens are taken care and the players reach the chamber where they can destroy halo they encounter a robot that will not let them destroy the ring. So in order to destroy the ring they have to destroy the robot. Another challenge would also be that the planet is going to explode since the halo has been destroyed and the player only has a few minutes to get back to their ship. The challenge would be that the ship is far away from the chamber where the halo was being destroyed.
    The game keeps the player interested because once the player has battled the aliens and is so close to the end the player would want to finish playing the game. Also there are times after you have passed a certain level the story begins to play and in order to find out what happens next or to find out the ending of the story you have to continue to play the game.
    The game fosters interaction among the players by having them converse and plan their next move. In order for the players to get through a challenge they have to cooperate with each other. Even when the players are playing against each other there is interaction between the two players. When playing against each other the players intersect by talking to each other and making fun of each other.

    Comments
    1

    Good entry. Exactly what we're looking for!
    -Chelsea C.(grader)

    Tuesday 11 March, 2008 by Dziva
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