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    coyoteman_1's GameLog for Mario Kart DS (DS)

    Thursday 6 March, 2008

    GAMEPLAY
    The second round of gameplay wasn't all that much different from the first. One thing that I did notice was that I got bored a lot more easily. Once all of the challenges have been met, there is not a whole lot one can do. I guess the challenge is to beat your best times, but once you play a level a couple of times, it doesn't seem as exciting. I can only play for a certain amount of time before feeling that it's very repetitive. The Mirror levels help to combat this, but after a while you lose interest with all the backwards stuff.I think I'm making it sound like it's not fun at all, which is not my objective. It is very fun . . . for a while. It just loses some replay value. It really needs more levels. Or some other new aspect that gives me a reason to play after I've beaten the game.

    When you beat the game, you are able to choose from any kart that is available for any character. This is pretty fun. You can have a huge character driving a tiny kart, or a tiny character driving a huge kart. This mildly amusing situation adds very little to the overall gaming experience, but there is very little to say. It's a fun game, but it kinda wears thin.

    DESIGN
    One of the many interesting design aspects of this game, is the variation of attributes for the karts. The minor differences in the abilities can make all the difference. For instance, in some races I would like to have a kart that had a high top speed, but in others, the top speed wouldn't matter so much, so I would choose a kart that would have a sharper turning radius. If I could go faster around the corners, then I wouldn't need to make up speed on the straightaways.

    Having several tracks from past versions of the game is another great design concept. This gives people who have not played those games several new levels, and people who have played them a nostalgic feeling. Not only are these "retro levels" great nostalgia, but they are also fantastically designed. This great design makes them seem better than the new levels at times.

    Comments
    1

    good game log

    -Nicolas Kent (grader)

    Monday 10 March, 2008 by Jade
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