Please sign in or sign up!
Login:
Pass:  
  • Forget your password?
  • Want to sign up?
  •       ...blogs for gamers

    Find a GameLog
    ... by game ... by platform
     
    advanced search  advanced search ]
    HOME GAMES LOGS MEMBERS     ABOUT HELP
     
    nanaman's GameLog for Super Columbine Massacre RPG (PC)

    Tuesday 27 October, 2009

    There are a lot of story bits in the basement if you guys haven't checked yet. It communicates a lot about what kind of kids these are in the game (I have no idea if it is accurate to real life). At points, they sound like they believe themselves to be in a process of ascension. there are other points where they seem like they care for their parents and friends, and other parts where they just want to kill people and blow stuff up.

    The most ethically interesting part, I think, is the clip from Apocalypse now by Marlon Brando. It challenges our views of people who commit atrocities such as this, and how we tend to characterize them.

    "And then I realized... like I was shot... like I was shot with a diamond... a diamond bullet right through my forehead. And I thought: My God... the genius of that. The genius. The will to do that. Perfect, genuine, complete, crystalline, pure. And then I realized they were stronger than we. Because they could stand that these were not monsters. These were men... trained cadres. These men who fought with their hearts, who had families, who had children, who were filled with love... but they had the strength... the strength... to do that. If I had ten divisions of those men our troubles here would be over very quickly. You have to have men who are moral... and at the same time who are able to utilize their primordial instincts to kill without feeling... without passion... without judgment... without judgment. Because it's judgment that defeats us."

    So the implication is that, rather than monsters who revel in such horrible acts, or emotionless robots, there are people who do terrible things even if they are moral men. Eric and Dylan appear to fall into this category in the sense that they have families and at least Eric appears to care for them (go do the recording in the bottom left), but they are full of judgments of everyone who has hurt them (according to the some of the other backstory). So this quote really doesn't apply to them.

    Comments
    1

    Good point. We could argue that the game humanizes the shooters while not glorifying them or their actions.

    Wednesday 4 November, 2009 by jp
    write a comment      back to log
     
    NEED SOMETHING HERE
    blablabla
    blablabla

     home

    games - logs - members - about - help - recent updates

    Copyright 2004-2014