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    SClark's GameLog for Super Columbine Massacre RPG (PC)

    Thursday 29 October, 2009

    After the slideshow that showed the tragic aftereffects of the shooting, I thought the game had ended. I was happy until I realized that the game still went on. If I had enjoyed the game it would have been nice to know that there was more for me to play. It would have been like an encore at a live performance, but with this game, I wanted to just get up and quit.
    So the game zooms out of blackness to reveal a lava infested and disaster stricken land. On top of this, my weapons are missing except my handheld and a pistol. So I set out on a quest to find my missing friend while trying to battle off demons in a hazy green mist.
    I found this section of the game to be slightly more challenging than the high school. In battles I actually had to be cautious to the point that I was required to heal and defend. I thought that maybe the creators had tricked me into thinking I could have the computer play the game for me and be fine. To be honest, the pulsation of the difficulty level of the game actually made me believe that there was more to the cold, dead body of “Super Columbine Massacre RPG!”
    Overall I would give the game 4 out of 10. The graphics are pixilated but I don’t really mind it. If the objectives of the game were actually interesting and not the repetitive “shoot anything that moves” type of deal I might have had more interest in the game to begin with. There are many things that could be improved to make the game more interesting, but I highly doubt that this game would get much attention even if the creators reworked some of the game. I’m not disgusted with this game. No its actually pretty good compared to some games I’ve played. I just don’t think I’ll ever pick it up again. Playing “Super Columbine Massacre RPG!” once is more than enough for me.

    Comments
    1

    "If the objectives of the game were actually interesting and not the repetitive “shoot anything that moves” type of deal I might have had more interest in the game to begin with"

    Isn't that what most games are about anyways?

    Wednesday 4 November, 2009 by jp
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