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    Mar 16th, 2009 at 10:30:25     -    Grand Theft Auto: San Andreas (PS3)

    Game Log 1
    February 10th, 2009 at 10:00 PM

    This is only my 5th or 6th time playing GTA San Andreas. I played the game today for an hour and a half. I concluded my session because I ended up getting a very bad headache from being in front of the TV for so long. The GTA series is considered by many one f the best role-playing game series of all time. I'm one of those many; I'm a lover of the RPG. For me you can't get more in the shoes of the character then in a RPG game platform.

    I love the character this game and they way its graphic world is illustrated. I usually don't indulge in games as violent as GTA because I often find myself feeling guilty from being entertained by the violent makeup of the game. I know that it is just a game but ultimately you are in control and responsible for a characters decision-making. For this reason I feel that it is natural for some players to question whether or not there play role in the game should be looked at with ethical review.

    Characters

    I thought most f the characters in this game were hilarious. This is extra funny because there not intended to be funny. This game completely generalizes and stereotypes with almost every character. I just couldn’t get into the story of the game because the characters are so stupid. Carl Johnson "CJ" how stupid of a name is that for your main character. He should be named Rambo or something. Every character that is in the game that is black is portrayed as a gang member or bad guy except for the cop guy played is Samuel Jackson, he is good. For me there is really no hero is this game. Your playing as CJ a gang member whose mission is to cross the state of San Andreas looking to clear his name and save his gang, and in the end making it out alive. The characters in this game don’t have any true virtues. Almost all of the common actions within the world of this game would be seen as unethical by the virtue and ethics theory.

    Game play

    The game play is very good. There is a lot of character freedom in this game. The missions for the game aren't structured linear so you can go around doing other missions. This helps balance out the fun factor of this game. The controls for the game are very easy to pick up. The only thing that bothers me about the game play is the screen movement.

    Narrative

    The story is OK nothing to amazing. Character development is poor and the script is over the top.

    Game Log 2
    Feb 12th, 2009 at 11:00 am.

    I didn’t sleep well last night and I actually just got done playing the game a few minutes ago. I’m getting really bored with killing people and stealing things. I feel that a person would have to be very simple minded to play this game daily. I was thinking to myself how much it would actually suck to be the main character of the game CJ. Every couple of minutes he is getting shot at, the guy just can’t keep himself out of a pickle. That would be too much stress for me. CJ is hit with so many ethical decisions throughout the storyline and it just sucks that I have to make them for him. I would say that 90 percent of the time I make the unethical decision because I know that I myself will not have to face any actual repercussions. When I’m playing the game I’m notI thinking about what my player should do at that particular moment. I’m thinking about what that character needs to be doing to complete that objective. There is really no moral foundation or guidelines that apply to this game. That alone is kind of scary to think about.. Why are games built on a characters unethical actions be so insanely popular…….?

    Game Log 3

    February 15, 2009 at 8:40

    I just played this game for almost four hours straight. It was funny because this time I played the game I was with a few of my buddy and we had just gotten back to my place from working out. I had so much more fun playing this game with other people. I was entertained watching my friends be in control of the character. I compared how they were acting in the same situations I was. For some reason all of us were playing the game with extra aggression. I think maybe because we just got home from the gym that our testosterone took a hold of the situation. GTA is a perfect example of what the world is like when there is virtually no moral code. Morals and ethics help set standards of living and these concepts and theories allow us to function together without any chaos. In GTA these boundaries are very grey. I personally think that this game shouldn’t be played by anyone younger then 13. I give this game a 7 out of 10 on the fun scale. This project was fun but I think next time you should pick a different game. Maybe something like DOOM.

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    Mar 16th, 2009 at 10:26:47     -    Super Columbine Massaacre (Web)

    Game Log 2- Entry 1
    I was really surprised when I read the background on the game because I never knew that a game like this was out for he public to play. I think that the idea of making a game using factual content from the high school shooting that still holds a soft spot in many American’s hearts. I thought that the game started off slow and contained a lot of dialogue between the two main characters Erik and Dylen. The text was really hard for me to read ad the timing in between dialogue was fast so it was hard for me to follow the story. The game starts in Dylon’s bedroom before school as Dylen motivates Erik on the hone about their plans to shot up the school. Then after the phone conversation it transition to a photo of the actual Columbine murders in their car. Some dialogue about killing shitheads AKA students and faculty they don’t like follows this. Then from there the game moves to the parking lot were the boys discuss how they are going to plant he bombs. The 2D graphics were really bad in this game and the cars in the parking lot looked so stupid. Anyways so Dylen grabs the bombs then you as the player need to sneak down the school hallway with stealth like quickness to the cafeteria and plant the bombs. This is really not hard at all the timing to get past the students and faculty in the hallways was very easy. So once you reach the cafeteria you meet with Erik and plant the bombs underneath the big tables and the bomb is set for 11:18 to go off. After you plant the bomb then there is a short intermission were Erik and Dyen exchange some more dialogue over looking the city. At this point we are introduced to all the weapons both boys were carrying when they entered he school that day. Dylen and Erik were armed with shotguns, rifles, pistols, an array of knifes and the also brought with them a number of lethal bombs. I had no idea the kind of weapons this kids had on them at the time. They want into that school with one motive and that was to kill anyone and everyone in their path. This were I stopped the game.

    Game Log 2- Entry 2
    I played a little more of the game today. I picked up right was I left off when the boys were listing their weapons? After the boys get their weapons they go back to the parking lot. On the way into the parking lot Dylen runs into a girl named Brooke who says hi to him and Dylen is touched by the greeting and tells her to g home because he likes her. Once the girl left. I bumped into a GOODY FOODY GIRL who I ended up killing with my shotgun and was literally thinking to myself “Wow this is a game” it was really stupid and was no challenge at all to kill the girl. I was expecting some sort of big build up going into the school but I expected wrong because there was no build up. There was just lazy dialogue and an easy entrance into the school. Once I entered the school with my character I spent the next 25 minutes or so just going around the school shooting teenagers and teachers in the hallway and I the classroom and also in the cafeteria. The one thing that really stood out for me was the only part in the game that I felt was emotional and real was when my character was in the cafeteria and everyone has a seat next to somebody but him. The dialogue is very depressing and sad. It made me think about how hard it is for “weird” and I don’t mean weird in a good or bad way but I just think that it is very hard for socially awkward personalities to find their place or there seat in life. I ended the game after the cafeteria scene because I got bored with it.

    Game Log 2- Entry 3
    So I played up to the cafeteria scene again and I waked around the school a little bit more then finally I reached the end of the game. The end of the game really surprised me because I didn’t expect it to end the way it did. I basically just had the choose of killing more people or taking a way out. I choose yes I was done and all of a sudden it switched to more dialogue and flash-forward to an image of Erik and Dylen on an island safe from everything and then it cut back to some dialogue which basically said that even if they wanted to escape or if they wanted to give some last words they couldn’t because no one could listen. So from that point there is a montage of images from the actual massacre. Pictures of Dylen and Erik with their brains blow out and an image of a scared mother and victim. The game then continues with the boys in hell fighting Doom characters. Bizarre game to say the least. I would give this game a 2 out of 10. The graphics were lay he dialogue was hard to read. There were no real challenges and it contains and sensitive content and has no regard for the families and loves ones of those who were deeply hurt on that day. It’s one thing to have a game about a school shooting but it’s another to have a game based off of an actual school shooting.

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    1Grand Theft Auto: San Andreas (PS3)Playing
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