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    Aug 17th, 2009 at 03:59:25     -    Super Columbine Massacre RPG (PC)

    So after shooting up the school, committing suicide, and ending up in hell, I used my third play session to see what hell in Super Columbine RPG had to offer. I will say that this part of the game was more fun and a lot more challenging than the beginning. My characters were actually being hurt and I had to go out looking for guns and health to survive. Now I felt like I was playing a game. Although it was unnecessary to the story of Columbine, it did give the game something more to offer the player than a display of the Columbine events so I can understand why the designer added this part. I enjoyed it for a good while, using the chain gun on all the demons for example. I'm sure it was a lot easier for some players to go around killing demons rather than teenagers based on real victims.
    I found it funny to find different characters of popular culture in hell. Mega man was there because he wasn't fully human. So was Darth Vader, Santa Claus, Bart Simpson, and Pikachu, all for different reasons. I think this was another unnecessary part of the game. The creators just threw it in there for fun and to poke fun at the religious views of some. "God hates suicide, so anyone who was Japanese and killed themselves in the name of honor is now in hell.""Elton John sings about peace and love, but he's gay so he's still going to hell." Not only as a catholic but as a person, I think a God that loves all people would not be as cruel and inconsiderate as he's made to be.
    I'm sure an ethical question has been whether or not to allow this game to exist and have it available for all to download and play? Some would say that it's wrong to play a game in the shoes of characters who were based on real killers and attack other characters who were based on real victims. Than again if we look it that way, we'd have to consider every war game ever made. The only thing I found disturbing about this game was having to listen to what these two people had to say in the game. "We kill unarmed people because it's natural selection, or survival of the fittest. We're tired of dealing with the cruelty of life and we want off this god forsaken world. We spit on all the people that tell us to try harder and push forward. I still love my dad, but I want to make him deal with the pain of losing a son because dealing with this world and life is too much to bear." I may not be quoting the game exactly, or the real people for that matter, but this is just sad morality and reasoning for a sad pair of individuals. All I want to say about this reasoning, what I felt the game portrayed as the reasoning of the two guys, is learn NOT to let your kids or yourself end up thinking and believing these thoughts.

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    Aug 15th, 2009 at 20:13:15     -    Super Columbine Massacre RPG (PC)

    So with my second play of Super Columbine Massacre, the real mayhem began. I began to shoot at everyone I saw, raided every room for any possible victims, destroyed the libraries, threw bombs at helpless targets, and hit unsuspecting nerdy girls. After a good five minutes of playing, I was bored with it. No one was fighting back, shooting the students was an instant kill after gaining some experience, and the few cutscenes were just as boring. One thing I noticed was that none of the girls really fought back. Most of the girls, no matter if they were a school girl, cheerleader, etc, would brace for an assault rather than attack me. I realize that in a realistic setting, trying to attack someone with a shotgun and automatic weaponry is not a good idea. But this is a game, an RPG game. The only people that really fought back were the jocks and the janitors in the game. Not only is that a bit sexist, since some girls can hold their own in reality and in games, but someone who's not a jock can fight back against someone that's trying to hurt them. I realize that the game title has the word massacre in it, but one or two teachers that know some self defense or a janitor with a secret stash of guns wouldn't hurt the RPG aspect of this game.
    Other than the fights, it's good to see a game that stresses a point. These boys were mad at the world because of the way they were treated, how the world is governed by rules, and they stopped caring. The scene where they beat up all the girls talking in the bathroom was pretty funny. "All you girls ever do is talk!" I'm sure that speaks to any time someone has been the topic of gossip. Girls have been known to hurt people worse than guys, especially with words. It was nice to see the boys save a few people in the game instead of killing everyone. They saved a smaller kid in the bathroom from being picked on by all the jocks. Maybe they did that so the boy wouldn't end up hating the world like them.
    The Final Moment the boys were talking about in the game was everything I thought it would be in the game. A short and simple suicide. The scene was over in less than a minute, when Eric and Dylan shot themselves. Sadly in real life there was nothing simple about their rampage and suicide. After that was over, I thought to myself, is that it? After the real-life pictures started showing up, I thought it was the ending credits.
    But it wasn't, and I end this play session with Dylan looking for Eric in hell. The next play session should be interesting...

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    Aug 14th, 2009 at 09:14:35     -    Super Columbine Massacre RPG (PC)

    Simply starting this game felt wrong. Knowing that these were once actual people and that they hurt many lives that day did not make it easy to play as them. The game itself looked and felt simple, yet the thought behind it just didn’t fit the look. As I began the game, just hearing all the things they were saying were not putting me at ease. Hearing things like “this is our finest hour. All these people need to shut up and die. They’ll get what’s coming to them,” made me think that these kids were idiots. The things that were being said as the game started made it seem like these kids had no morals or sympathy for the things they were about to do. Still, they did have good feelings about things. Dylan says “My parents were the best, especially my dad. I wanted to impress him.” The two guys also let someone go as soon they began their killing spree, I thought that was interesting.
    Another thing that caught me off guard was all the weapons the kids had in their duffle bags. A shotgun and machine gun for each, 3 different kinds of bombs, propane bombs, and a whole set of knives. These kids were really going to war.
    There was something that I found a little enjoyment in for the sake of the game. The goody goody girls, the nerdy girls with big glasses, and the other guys running around made me laugh. Seeing all the little cartoony guys on the floor made me feel a little better about playing the game because I remembered I was playing a game. It’s not a discovery channel special, it’s a game. So I messed around with the fights a bit, using each gun and all the bombs. The start was a bit much to take in but the fighting itself wasn’t too bad. I think if the characters didn’t look so cartoony, it wouldn’t have been as fun to me.

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    Jul 27th, 2009 at 12:20:38     -    Grand Theft Auto - San Andreas (PS2)

    This will probably be my last game log. After playing for a good while, I noticed just how much gang activity really is in the game. Wearing your streets colors, killing your enemy gang with out any remorse about who they really are, tagging up the streets, doing drive-by's, etc. Is it ok to put all this into a household game so everyone can see what gangs might be doing in real life? I can see it as being a good thing if you understand that it's just game, it's not trying to teach you anything about how to act in real life. I understand in some ways thing game can keep kids from joining gangs. They can see the dangers behind being in a gang. In the game, you are constantly being shot at, running from the cops, and you constantly take the lives of others. One must understand that in the game, these things can be redone or reset. These things in real life can change your life completely. Steal a car and run from the cops and you will pay serious consequences. If your friend dies in a mission in the game, he'll be alive again when you play the mission again. We all know that when someone is dead in real life, there is no way to bring them back. This game lets you play around with a lot of forbidden pleasures. The player can engage in such things and never has to really delve their actual selves in the game, and that's what makes it fun.
    Another thing I found interesting about this game was the crack den mission. In my life, I could never condone drugs. What they do to people, what they make people do, and everything about drugs just seems wrong and useless to me. If I ever saw someone I really cared about in someone's house all drugged up like bear was, I wouldn't know what to do. That's why beating up those crack dealers and cracked up people gave me some forbidden pleasure. Those people couldn't even defend themselves. To me they represent what drugs do to people, life-drained slaves to drugs.
    These missions at the beginning of the game I never really enjoyed because it deals a lot about bringing a gang back to power. When CJ goes off on his own into the rest of the world, he see's a lot more he can do with his life. He comes back as a more respectable guy with some cash to do something with. He has a better chance to use his strength for a better purpose than being the driver of a drive-by.

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