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    Aug 24th, 2009 at 08:07:26     -    Super Mario World (SNES)

    A fun and lighthearted game, Super Mario Brothers is simple, easy to learn, and diverse enough in level design to hold a player's interest for quite some time. The ability to return to this game after months, years, or even decades of not playing is one of the great aspects of this game that make it a classic to people everywhere.
    The block based environment makes navigation simple. The linear level design leaves no doubt as to where the player has to go. There are multiple aspects of the game that enhance game-play such as coins, power-ups, speed, or just surviving.

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    Aug 24th, 2009 at 08:01:29     -    Halo 3 (360)

    Halo 3 was much different than the previous Halo 1 and Halo 2 games with regard to graphics, animations, GUI, key commands. At first, the use of normal and specular maps was well implemented (unlike Halo 2). The story line remains constant but is not really a big part of the joy in playing the campaign. The multi-player aspect of the game is not available to me yet.
    For me, what pulled me into the game was two things, a sense of progression in skill and the ability to almost completely take on the role of the hero. This is a total detachment from reality.

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