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    Oct 28th, 2009 at 22:42:17     -    Super Columbine Massacre RPG (PC)

    Well in my last gaming time I spent with this game, I was wondering around in hell. Which in retrospect seemed counter productive to what they were doing with the emotions and everything they put in the first part of the game, however, I think it was added more so for the “game candy” / nostalgia reason or coincidence of them in hell fighting doom characters. But I still personally say that if the game had ended with their suicide and the montage of photos it would have made a much more influential statement. Nevertheless it is still an influential game; here we are talking about a game made almost four years ago with graphics that look like they are from the early 90s. Because there is lack of choices in this game, or even free range (like GTA) the only ethics I can derive from this game would be the question, other then the gun rights is “should it have been created?” I am 100% in the backing of it. I don’t see how anyone could question it, it was created to generate discussion of what happen, a perspective often conveyed to us in movies but is instead given to us so we can place ourselves in the shoes of the subjects. I am thankful that I decided to hold off my last writing session until after we viewed “A Film not year rated” because comparing this to the movie business I don’t believe any big game publisher would have gotten behind even if it had vamped up graphics because of its subject, most big movie studios wont even get behind movies that are dealing with the same subject matter and if they do it’s a documentary which can and yet cant produce the same outcome. In the end I feel that Super columbine Massacre RPG did what it meant to do, I can even see it when I look at other gamelogs here when people are saying its inappropriate or disturbing but then I question that because it was put in a video game form, did it go deep enough to make people realize why it is disturbing.

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    Oct 25th, 2009 at 23:48:05     -    Super Columbine Massacre RPG (PC)

    As I continue to play Super Columbine Massacre, I have realized that the makers of the game are trying to make a specific point about what happen then, and what happen in the aftermath of the tragedy, gun control. While some might look at this situation and say stricter gun laws, I don’t believe that’s what they are arguing about. With the setup and flashbacks, tied in with the simplistic music, and they want to you feel what the pre-curser to everything was. That it wasn’t the guns that killed those people; it was the two boys that were “lost in the woods” as they say. Another way to explain it is that they are hinting that it isn’t how they did it, but why they did it. They are looking at the individuals and are asking how society has failed them, and not how they failed society. But I’m asking myself is this the best way to point out their views, to make a satire video game about killing other students in a school?

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    Oct 25th, 2009 at 00:39:19     -    Super Columbine Massacre RPG (PC)

    During my first experience of Super Columbine Massacre, I found it to be a bit on the unusual side. It was my first time, in a long time that I was taking control of personalized bad guys in a game that is based on actual events. Throughout the beginning of the game, the player is not only reliving the moments leading up to day but also living through some of the flashbacks that lead to the decision of that day. In addition to those flashbacks, a few objects in the beginning of the game stand out more than the rest; one being the last video journal they make. In it Eric confesses that he is feeling some remorse and is surprised by it, he also talks about his family being great and it’s not their fault but his own choice. While it does bother me that he is knowingly going to commit something that he himself knows to be wrong, it sucks me into the game even more so; it’s making the player feel some sympathy for the kids and makes one wonder, because that Eric is still partly a “rational” being that, what might have been if one thing could have been changed (whatever one thing that might be), while that being said I don’t believe what they did could ever be justified.

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    Sep 24th, 2009 at 12:30:08     -    Grand Theft Auto: San Andreas (PC)

    Well after playing close to five hours total of GTA: San Andreas, which in terms of gaming on any game isn’t very much. However, it has been getting a little redundant, the missions are ultimately the same, and you either have to rescue a member of your gang or make violence against another. At the end of this game I found myself skipping the main missions and working as a “master mind thief “ then as a paramedic for a little while and finally I moved on to being a vigilante but that one was a lot harder then it seemed. Soon after that I was just driving and listening to the radio, which, for the most part was very offensive but highly entertaining. But when the material ran out I found myself making a 10 car pileup in a tunnel, and wrapping up my game time sky diving for the last ten minutes. Overall the game was just O.K., the characters were very two dimensional in the story, mainly because the characters had no drive to change, for the better or worse, which made it hard to relate or even believe in their cause.

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