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    May 17th, 2010 at 10:49:05     -    Super Columbine Massacre RPG (PC)

    As I suspected, the game will not allow me to advance unless I kill everyone. That to me is insane and incredibly disrespectful to an event that happened not that long ago. This game is as inappropriate as they come; its truly awful. It sets the bar for others to come out with Holocaust concentration camp simulations or 1700’s slave capture and sale for profit "games." How morose can one get and what incentives did the creator of this game have? I hope that the families of the people that lost their lives at Columbine that horrible day never have to know that this game exists and that it is taken off the internet some day soon because it is truly foul. I see absolutely no practical purpose for it existence. If one wants to know about what happened at Columbine, google it.

    This entry has been edited 3 times. It was last edited on May 17th, 2010 at 10:51:01.

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    May 17th, 2010 at 10:39:17     -    Super Columbine Massacre RPG (PC)

    So after I finally made it past the hall monitors and as I know come to find out cameras, I got the cafeteria. There are also cameras in the cafeteria as well as janitors who have to be avoided as well or else you will be busted. This aspect of the game was pretty annoying since it required quite a bit of repetition. After constantly being busted and even setting off the fire alarm, I finally figured out the right method to plant the two propane bombs in the cafeteria. I cant believe the music that plays in the background of this game. I also still cannot believe the narratives. The game suggests on multiple occasions from the very beginning that these guys were heavily influenced by each other, media such as video games movies and music, and that they were bullied pretty consistently their whole lives. This is not justification for blowing up the school and killing countless innocents.

    After planting the bombs, the character goes back out to the parking lot to gather weapons and ammunition to begin the shooting. The objective is to go into the school to begin the massacre. The combat menu is practically a deterrent to killing anyone so I tried to not kill anyone at first. Obviously, a game as crude as this one will not allow you to advance unless you kill. I am getting a headache from reading the obscure texts so I have to stop playing this game. In all honesty, it is my opinion that games like this should not exist. I cannot identify one clear utility or identifiable use in this massacre simulation. It merely makes a mockery of a travesty that affected the lives of countless families for the rest of their lives. I find this “game” disturbing, nauseating and repulsive.

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    May 17th, 2010 at 00:08:07     -    Super Columbine Massacre RPG (PC)

    So the intricacies as far as background story is concerned in this game go far beyond what I had expected. At first, the idea that I could simulate the Columbine killings was insane, but as it turns out one reenacts the shooting right down to specific conversations prior to the killings. I thought Grand Theft Auto San Andreas was bad? Early on in the game I spoke to Dylan about preliminaries of the shooting and the actual plan itself and was thoroughly disgusted at the in depth detail the game provides. What is the point of this game?

    Also, how in the world do I get thru the hall way without getting busted by the monitors every single time. This game is seeming pretty weak right now; a waste of 27 MB and a shame that an individual spent the time, energy and resources to construct such an offensive game. When I can figure out how to get thru the hall way I will post my next entry. This game seems like a terrible look into the heads of serial killers.

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    Apr 19th, 2010 at 11:50:54     -    Grand Theft Auto - San Andreas (PS2)

    So last time I left off wondering about the moral choices one is given while playing Grand Theft Auto: San Andreas. Though once you start the missions, you are typically obliged to hurt/kill “enemies,” one’s own personal style of game play seems to be of some indication of their maturity level. I reflected on how as a teenager playing GTA, I used to show no remorse, almost more so when I was not on a mission. I was having some sort of fun driving crazily through the streets running people over and making things explode; am I strange for this? In retrospect, I don’t think so. The reason I don’t think this is strange is because my thought process at the time was not necessarily morbid as far as intent was concerned. My real concern as a young adult nowadays is more geared towards those teens playing a game such as this who look at the game and its functions differently. It is possible that others may see the killing of innocents, police, and other bystanders as a more realistic aspect of not only the game, but of life.

    We have to be careful of games being perceived this way because as we have seen with some youths, video game violence can act as a catalyst for real life violence. Thinking further into it, it seems like just yesterday I was practicign the Stone Cold Stunner on my younger cousins. Granted this is a wrestling example, it is still applicable. The danger here is that, even though we were just playing around, someone could have gotten seriously hurt. Taking this example and learning from it, is it that unimaginable to think that a young teen might misappropriate the purpose of guns/violence in their perception as it relates to society? So with this said, I believe games like GTA: San Andreas can actually be a very dangerous one if put in the wrong hands. Perhaps the most dangerous piece of the gameplay in my opinion is the gang mentality upon which the game is founded. Does this promote such activity?

    This entry has been edited 1 time. It was last edited on Apr 19th, 2010 at 11:51:12.

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    1Grand Theft Auto - San Andreas (PS2)Playing
    2Grand Theft Auto - San Andreas (PS2)Playing
    3Grand Theft Auto - San Andreas (PS2)Playing
    4Super Columbine Massacre (Arcade)Playing
    5Super Columbine Massacre RPG (PC)Playing
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