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Feb 5th, 2020 at 08:10:45 - Assassin's Creed Origins (PS4) |
Whoa, new Assassin's Creed! It's been a few years. I thoroughly enjoyed Black Flag (4), the last one I played. I miss my crew and the sea shanties and firing cannonballs at other ships. But my how the series has changed. My, how it looks and feels more like The Witcher 3 and Soulsborne games! Someone's aping trends.
What's Witcher about it? Well, it's got the old Ubisoft map bloat with a million icons on it, but I notice question marks all over the place now. These points of interest encourage exploration, and when you arrive you will find a beast den, a stargazing area, a guarded fort, a treasure hunt, and so on, with little objectives (kill this, steal that) to complete for a small amount of XP and some treasure. Cool, but already those question marks feel like bloat. I remember the question marks in The Witcher revealing lots of really cool things, possibly because of the fantasy setting you never knew what kind of awesome thing you'd discover. Here, trekking across the map to shoot a ram with a bow-and-arrow just doesn't seem as appealing. My favorite are the constellation ones where you get some mythology and play with stars. I've pretty much started ignoring the question marks though. There are also more refined skill trees, and the gadgets tree feels very much like the Witcher's potions tree. Side quests are more fleshed out, which is certainly an improvement over previous AC games.
What's Soulsborne about it? After just finishing Bloodborne, I was surprised that the controls and combat were so similar, as AC's combat before felt unique (even though it could sometimes be frustrating). R3 locks on to enemies, just like Soulsbornes. R1 is light attack, R2 is heavy attack, hold R2 for charged heavy attack. Press circle to dodge. I suspect that some later fights may be more challenging like in Bloodborne. So far, I'm kind of shocked at how much melee combat there is (this was always a weak point in AC games), though I did just get the hidden blade, so more stealth and assassinating is in my future.
I'm certainly enjoying the game. Egypt is stunning, and thanks to my new PS4 Pro, I am playing a game for the first time in 4K. I see a future where I just walk around in a video game to marvel at the environments to relax after work. Sometimes when I climb up to a view point, I'll sit up there for 5 minutes just looking out over the landscape below. I mean, it's utterly beautiful. I would love to watch an Egyptologist play the game. I'm sure there's a YouTube video for that with a clickbait title.
My only real gripe is the intrusion of Ubisoft into what I wish was a single-player experience. I mean, thanks for the amazing recreation of ancient Egypt, but would you just let me enjoy it in peace? The game constantly reminds me to check out the store, it forces other players' screenshots onto my minimap which clutters it even further, and it thinks I give a shit about avenging VapeMan69's death at the hands of a hyena. Look, I don't know VapeMan69 and I don't care what he was doing or why he was killed by a hyena, but can you kindly STOP CLUTTERING THE MINIMAP UBISOFT or give me more refined filters please and thank you.
I look forward to playing more and continuing with the story, which has me oddly intrigued as far as AC goes (even the Abstergo part is neat!). I look forward to uncomfortably watching Bayek and Aya make out and have sex in weird places, and I'm already sad because there's no way they would show this much making out and steamy romance if they weren't going to kill Aya. Bayek has already lost his son and he lost is ring finger (symbolic for severing of the marriage??) and he's going to need some more motivation to keep assassinating for 30 more hours. WHAT IF the twist is that Bayek gets killed and you switch to playing as Aya?! That would be awesome.
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Jan 31st, 2020 at 22:24:46 - Bloodborne (PS4) |
I actually beat this. I can't believe it. Take that, FromSoftware.
Bloodborne is definitely one of the most difficult games I've ever played and one that punishes you harshly for mistakes. I learned patience, lots of patience.
Here are some other things I learned that I didn't mention (or had incomplete knowledge of) in my other post:
1. If you find a good route of enemies that give lots of blood echoes (especially after you get runes that increase blood echoes), just plow through that route a handful of times and boost your level. I found a great run near the end that also supplies health potions, and I thought, "Great! I can farm health potions here if I need to!" And I did that run probably 5 or 6 times because there was a sad, weeping mother with blood on her white dress in a boss-ish looking area who I didn't want to go near. I was getting over 2 levels worth of blood echoes for that run, so I just kept doing it.
2. You might have to farm blood echoes later in the game. It's okay, very easy to do. Go back to Central Yharnam and crush all the enemies around there. You'll rack up 20+ potions and it takes like 5-10 minutes. I did it like 5 times while I was on the phone with my mom and never had to do it again.
3. If you think you might be coming up on a boss (big, open arena? check. big, double doors that you have to push open? check), don't be afraid to go back to the Dream and spend your blood echoes. It'll be relatively easy to get back to the boss and you won't lose all your experience.
4. Tired of running out of health potions on bosses? Don't use them until you can knock a chunk of the boss's life off without using one. Learn its moves. Then when you're smarter and more confident, commit to using potions and finishing the rest of the battle.
5. Learn how to do a visceral attack. I didn't know this existed until I got a run that enhanced my visceral attack. The game doesn't teach you so...I don't know how you're supposed to know. I looked it up when I saw that rune. You can do some major damage and get some rune effects.
6. Don't be afraid to use help from the summoning portal things. You can use insight to summon another hunter (NPC offline, human online). You can use the bell to summon players any time I think. I never did this. But I gather that you have to be careful because they might kill you.
7. Stat scaling on weapons is useful to pay attention to and can determine how you can best level up. I realized at some point that the sword I was favoring scaled with skill and I should quit putting points into strength.
8. Frenzy is a pain in the ass. I didn't understand how this worked until very, very late in the game in the Nightmare of Mensis. I didn't understand until then because every time I got frenzied until then I died. My resistance was super low or I just didn't get it or something. Again, no explanation for this in-game!
9. The special altars or whatever they are called are unnecessary. I went into one toward the end of the game just to see what it was. Looks like randomized or procedurally generated dungeons crawling. Probably special items in there or something. Extra content for those who love the combat I suppose.
10. Before the last boss, which has that great experience and potion run I mentioned earlier, if you don't plan on New Game Plus or anything, just sell all your shit that you don't use and level up as much as possible. I squeezed like 5 levels out of selling things and using the rest of those blood gems. I think in doing that run 5 or 6 times and selling everything, I gained about 20 levels. Perhaps that's why the last boss only took 5 or so tries.
11. The story is...hard to parse. It's told sparingly, largely through environmental means. You have to work to piece it together. I read wikis.
That's gotta be about it. I don't think I'm going to go back and play the Souls games, but I will look forward to Sekiro when the price drops. There's no way I can play too many of these kinds of games. My nerves.
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Dec 30th, 2019 at 18:14:34 - Bloodborne (PS4) |
Okay, this is it. This is the one. I tried Dark Souls [checks notes] 3.5 years ago and found myself lacking. It was too hard. It has haunted me ever since. I've completed plenty of brutally difficult games. Why was Dark Souls different? My best guess is that it doesn't just punish you with time invested, but it really saps your potential progression. By that I mean, when you die, you drop all of your souls. If you die again before reaching the spot where you died to retrieve your souls, you lose them forever. Therefore, when you die, you lose the potential you had accrued to level up, and for all intents and purposes are demoted. Even though you hadn't actually spent the souls to level up, you HAD them. It's like you went to cash a check and you lost the check. You had the money, but you hadn't converted it into something usable, and it hurts just as much to lose.
SO, the PS4 I bought a few weeks ago came with a few games, Bloodborne being my most desired. I wanted to take another stab at a FromSoftware title and show them who's boss (me!). My ambition didn't go so well at first. I installed it, played an hour or two, and had flashbacks to Dark Souls. I couldn't get past the first area. I died over and over and over. It was so sad. Fuck that! I quit and picked up Nioh, another "soulsborne" game that had (gasp!) a tutorial that made me feel competent. After I went through the whole tutorial and played some of the first bit of Nioh, I had work for a week and when I came back to the PS4, decided I was not, in fact, done with Bloodborne. In fact, Nioh had prepared me (somehow) to be better at Bloodborne. Nioh had prepared me (somehow) to learn the lessons of FromSoftware games.
I booted up Bloodborne again, determined to figure out how to approach it. Fast forward a couple weeks and here I am, being successful (I think)! I've learned to deploy all my patience and all my caution. If you are slow, careful, methodical, and observant, you can tackle Bloodborne. I've written about a few extended examples, but I'm not sure what to sum up, so I'll make some notes, a couple quick stories, and elaborate later.
1. Learn enemy attack patterns. What are their tells? How far away do you need to stay? Every enemy can kill you, so don't take your chances. Wait for their tells and strike appropriately. It's not a race.
2. Don't be afraid to go back to The Hunter's Dream. In this safe zone, you can spend your blood echoes to level up, purchase items, and upgrade your weapons. Yeah, all the enemies will respawn, and that can be annoying, but you'll also learn that ...
3. You don't have to kill everything. You'll open ingenious shortcuts and learn what you can run past (often based on what probably won't drop good items anyway!), so respawning enemies are not always a big deal. Plus, you're getting better at the game, so you can dispatch them more easily.
4. Upgrade your main weapon. Yeah, there are lots of weapons, but the beginning Hunter's Axe has been working for me just fine. I bought everything else, but I've upgraded that axe as much as it'll go for now (level 6; how many levels of upgrades are there? A: At least 9.). Experiment with the weapons to see what suits you. And don't forget that you can hit L1 to alternate between two forms of your melee weapons.
5. You'll get past that first area and that first boss, the something-something-Cleric. The big bird thing. Terrifying. On the bridge. After being mauled by werewolves (explore and find the other way around). Once you get past that first boss, the game becomes easier. You won't have to farm health potions again (yet, anyway). This first area of the game is like a hazing ritual.
6. If you need help, summon someone. I'm playing offline, so I can't summon other players, but on the third boss, there was a summoning place there and I got an NPC. She tanked the boss (the one in the Grand Cathedral) and I chipped away at its health from behind. Victory. If you can't summon someone, refer to #1.
7. I'm so impressed by the interconnectedness of each area. Navigating can be disorienting, but keep wandering and you'll connect seemingly disparate locations. The other day, I wandered into an area with an enemy I couldn't kill, another area with some hazy demon that killed me, another area where I got killed by some sort of void energy that said "frenzy" on the screen, I wandered into a totally different zone (Forbidden Woods?), and through all this learned many different paths.
8. If you're not sure if you're supposed to be somewhere or not, you might need to die a few times to figure it out. Enemies crushing you? Maybe there's somewhere else to go first where you can gain some levels. It seems like wandering around and seeing everything is sufficient for being strong enough to tackle enemies and bosses.
More later. But I am LOVING this game now that I'm over the initial hump (seriously, through the first boss is just brutal). I can't wait to play more.
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Dec 30th, 2019 at 16:50:59 - Flow (PS4) |
My first PS4 completion on my brand new used system! I played Flow yesterday morning because I was up before my brother and mom at her house and didn't want to wake everyone up with Bloodborne. A nice, quiet, relaxing game would be better, I thought. I didn't really know what to expect; I haven't played any of thatgamecompany's games (criminal, I know, but I'll get to Flower and Journey soon).
Flow immediately reminded me of other "eat things and grow bigger" games like the incomparable Osmos. It's beautiful and sounds great (relaxing, right?) and the movement is simple and fluid with the motion tilt on the PS4's controller. Fortunately, the game is short because it sure gets dull quickly. Each level and each character are essentially the same thing and there is no variation in what you do.
You take control first of a "snake" creature underwater. Eat smaller creatures to get longer (this is visually mesmerizing), and then eat the red blob to descend to the next level in the ocean. It's neat that you can eat the blue blob to go back up, going up and down as much as you please. I did this a couple times when there was an annoying enemy (go back up to eat some more creatures and get stronger or go down to skip it), but I accidentally ate the blue or red blobs 20 other times and changed levels when I didn't want to. Eventually you will encounter enemies who can eat you. You never die, but rather go back up a level when you get eaten. Levels are small and take just a few minutes to clear, so this is no big deal.
Once you reach the last ocean level, there is a teleporter thing that warps you back to the beginning, where you are given a new creature, one that you have seen, to play with. Each new creature has some kind of ability setting it apart from others. There's one that turns green, and if you eat (part of) another creature while green, it turns green too and slows down. If you eat it while green, then all the little organisms it spawns upon death are green, and if other enemies eat those, then THEY turn green. That was probably my favorite. Another creature lets you repel others; another gives you big bursts of speed; and so on.
By the third creature (of 5), I was looking on the internet to see how much more there was because the game was feeling very repetitive and I was bored. I powered through and easily beat it. The credits are neat. I later learned that the game was released in 2006, which makes my problems with it somewhat meaningless. This was probably ridiculously impressive in 2006, evident by its history. I look forward to Flower, and then Journey in the future.
One other random story to note: I picked up a copy of Ian Bogost's How to Do Things with Videogames and had been reading it just a few days before. In a chapter on relaxation, he offers a brief analysis of Flow, pointing out that the game is not relaxing (you chase things around to eat them while risking being eaten by them) despite it's beautiful visuals and music. I found this to be true (boredom also came), and it got me thinking about other games that have promised to be low key and relaxing but are not. Or rather, it got me thinking even more broadly about games that coast on unique audio-visual style and polish, but are not much more than that. I'm thinking recently of Little Nightmares. I had to play it when I saw it, but it really wasn't very good, a sub-par 2D puzzle platformer mechanically. After that game is when I learned my lesson: Don't buy a game just because the art looks cool!
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