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Dec 4th, 2015 at 10:53:58 - The Elder Scrolls V: Skyrim (PC) |
My husband is dead. Killed by a giant. We were married one happy week and went on many adventures together, him shooting fire and lightning, me protecting him with a raised shield. His name was Marcurio. He ran a small store in Windhelm and gave me my share of the profits (100 gold) whenever I asked. He carried my things and never complained. He loved me and I...well, he was a really useful follower. I hired a Nord woman whom I will call Brienne of Tarth to replace him, although there are no romantic feelings. Life goes on.
My horse is dead. Killed by the same giant. Or possibly a mammoth. I was busy looting my husband's corpse, reclaiming my valuables that I'd given him for safe keeping, so I didn't see. I'd owned Frost longer than my husband. Frost was a feisty horse, always attacking my enemies. He was protective, but his fearlessness got the best of him. While looting my husband's corpse, Frost's corpse skidded past me on the ground. I looked up, shocked, then looked left to see a giant and a mammoth charging toward me.
Of course I killed the mammoth (so the giant could watch his pet die as I'd watched Frost) and the giant (for revenge...and a quest). I now have a personal vendetta against all giants and am cross at the man who gave me the quest to kill that giant. That husband-killing, horse-slaying jerk of a giant.
What else notable has happened in Skyrim this week? Hmmm...
*I can kill frost dragons now, presumably tougher than regular dragons.
*I've found several new words of power for new shouts, although I haven't tried them out yet.
*I've unlocked the ability to steal equipped weapons, although I haven't found anything neat yet.
*I've learned how to mine ore. You have to have a pickaxe in your inventory and go to a mine. Presumably, it is the same with harvesting wood.
*My restoration spells now recover stamina too, so I'm able to power attack more frequently.
*My standing power attacks now have a chance to decapitate enemies!
I am poised to enter Winterhold, where the mage's college is. If there is a mage's guild, I want to join it. I'm very excited to learn some new spells and join a guild. I've avoided doing most faction/guild quests because I have to record the Companions and Thieves' Guild stuff for a project. Looking forward to Winterhold and beyond.
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Nov 30th, 2015 at 16:54:31 - The Elder Scrolls V: Skyrim (PC) |
On the eve of Fallout 4, I started Skyrim. That's just how I roll, 4 years behind.
I will go on record as being mildly obsessed with the game at the moment. It is wonderful. There is so much to do. I haven't gotten bored. I want to see what is around every corner, in every chest, in every cave. I want to listen to every NPC and help them with their problems. I want to join all the guilds and play with all the skills.
Here's where I stand so far: I'm an Imperial woman specializing in one-handed weapons, shields, heavy armor, and destruction magic. Although I just married a guy upon meeting him for the first time. He is a sorcerer's apprentice and casts destruction magic, and so I haven't used any in a while. I suppose with him around, I've turned myself into a meat shield: heavy armor, learned to block well, alteration spells to enhance my defense. I block, absorb damage, and hack at enemies, while my husband shoots them with lightning and fire. I am also quite adept at restoration magic. This all is a great combination, as I can solo well and engage in co-op with my AI husband well. Some enemies I like to stay away from and shoot firebolts at because they hit extremely hard (trolls so far are a good example), and other enemies, such as magic users or archers, are great to charge, stun, and kill with my sword. My character is extremely versatile!
In addition to all that, I cannot help but steal things in Bethesda games. My highest skill is pickpocketing (78), and I have a 90% chance to steal most anything. This strikes me as odd because my sneak skill is low. Stealing from NPCs is a matter of just staying out of line of sight. There isn't any necessity to sneak or be in the dark. Perhaps Thieves' Guild and Dark Brotherhood quests will change that, but I haven't joined either.
Today, I betrayed a man for a horse named Frost. Now I have a horse, and I learned that my horse goes to the nearest stables when I fast travel. I'm glad that I will not lose my horse. Yesterday, I learned how to not lose my husband. Followers and hired mercenaries return to where you found them if you get too far away, go to jail, and meet some other conditions under which they cannot follow. If you go find them again, you can hire them back without a fee. My husband better not charge me a fee or I will divorce him.
I stopped playing today outside of a small town where I may have tracked a man who got me drunk and stole something that he owed me. I noticed hostile NPCs, so I believe I will have to clear out the town next time I play. This is also right next to another hold (big town; there are 9 in the game), so I will be exploring that as well. I think it is the hold where you can join the Stormcloaks, which is the rebel faction in Skyrim trying to overthrow the Empire. Even though I am an Imperial character, I will join the Stormcloaks, in part because I agree more with the rebels in the story, and in part because I think it is funny to be an Imperial Stormcloak. Many Stormcloaks throughout Skyrim are wary of me because of my race. I like this about the Elder Scrolls games.
This has been a nice stream of consciousness. Some things I will say I dislike about the game include the menus. It's very console/controller friendly, and unfortunately this isn't great for a mouse and keyboard. Only in the menus though--the rest is good. This has consequences for the map and quest tracking as well. Quest tracking sort of sucks. First of all, you have so many quests, that tracking them all is an exercise in madness. I thought that the Clairvoyance spell would help. It sends a trail of light toward your desired quest, but it doesn't work half the time. If you have many quests, of course it doesn't know what to point toward. But even if you untrack all but the one you want, Clairvoyance will still lead you astray. The only thing I've found is to untrack them, then actually restart the game. Then Clairvoyance leads toward the correct quest. Several times today, I've follow the map markers to quest objectives (find an NPC for example) and there is just no one there. Normally, the marker moves with the NPC, or you can see the quest marker on the main game screen if you are nearby. It is a little annoying and is leading to me just ignoring things for now. Finally, the fact that you cannot be left-handed sucks. I am really bummed out over this. I want so much to hold a sword in my left hand and shield in my right so that it would be like me, but I can't. Your shield MUST be in your left hand. I looked for mods but there are none. Apparently it is a gargantuan task to implement this feature. Maybe in their next game. Does Fallout 4 have this?
Anyway. Skyrim is treating me well. I get lost in it. I can't wait to just utterly sink a day into it. I'm level 26 and am sort of working my way around the map. I estimate I've covered roughly 30% of the surface area, and of course there are things in that area I haven't found. So much cool stuff, aaah!
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Nov 27th, 2015 at 19:54:04 - Brutal Legend (PS3) |
This game is unexpectedly brilliant while being (un)expectedly (I'm not sure which!) mediocre at the same time. I'm a huge metalhead, although I lean away from traditional metal, which is what a lot of the game is. Despite all the Saxon and Accept and Motorhead and whatnot, this game wins for having a metal soundtrack.
Anyway, music aside, I'd long heard of Brutal Legend, but always thought it would be too cheesy for my tastes. I ended up getting a copy for free and decided what the heck. Tried to play it on my PC, but it is a terrible port, so I ended up shelling out $5 anyway and bought it on PS3 because I was intrigued by the first half hour.
Another name for Brutal Legend would be Jack Black: The Videogame. If you like Jack Black and you like metal, I don't see how you couldn't like this. If you like fantasy stories, that's even more of a bonus. The main character is basically Jack Black playing himself. Much of his dialogue sounds straight out of School of Rock.
Jack Black gets sucked into hell through an accident wrapped up in one of the game's many funny commentaries on lame metal music. He falls in with a resistance movement trying to save humanity (hell's humanity, not Earth's--hell people are unaware of anywhere else). That's the outline of the story. There are some good twists and turns, but it all ends predictably enough, even given the wacky setting and metal theme.
The other place this game shines is the art. The world is super cool looking, and serious thanks to all the character designers and artists. All the minions in the armies you fight look so neat and have such cool takes on different themes. For example, one army, the "Drowning Doom" are basically goth/emo people. There is a crying bride who summons thunderstorms, hearses with giant organ pipes that act as ranged weapons, goth/emo looking kids with shovels who walk around in a pack (but, as the notes say, have a burning need to express their individuality), and so on. There are lots of different enemies.
That's all the good stuff. The not so good stuff: combat, getting around the world, the RTS elements. Combat is really basic hack-n-slash type stuff. Think Devil May Cry or Bayonetta but like the crappy B version. That third-person combat was alright I guess, but the RTS stuff dragged. In these big "stage battles," you can fly around and command groups of different units. It's basically tower control. You need to control towers to get "fans," which are your currency for unit construction. The more fans you have, the faster you can pump out an army. I will note that your army's cap is 40 at the beginning of the game...and 40 at the end. It is lame that there is never any change. Although you do get some new units throughout, it feels like the same battle every time because there's not a lot of growth over time in what you can do.
Exploring around the world (which looks neat) is unfortunately a drag, and rather pointless too. You have a car that isn't a lot of fun to control (avoid race side quests, the other car will touch you and send you flying off cliffs, and if you touch an object it is like slamming into a concrete wall). There are no checkpoints or fast travel stations or anything, so if you want to go anywhere, you drive. There are also a ton of "secrets" scattered about the world. These take several forms. The upgrade stations (featuring Ozzy) are useful and I liked unlocking back story from another type. Then there are some vistas where you just...look at something through binoculars, and there are these dragon statues which, for every 10 you find (of like 120), you get some bonus health, regen, strength, etc. I found 5. Really pointless!
I never did any side quests either until I had some trouble on a mission about 2/3 of the way into the game. I figured out that doing these 3-minute side quests give you as much experience as a big main mission does. Ok. More bang for your time buck with side quests, but they are boring and repetitive. I figured I would go do some to save some experience so I could actually learn new special moves and upgrade some of Jack Black's gear. I did this, upgraded a little bit, and although I won the next battle, it wasn't because my stuff had not been upgraded. I never upgraded again. You can play straight through the main story without touching side quests or upgrading hardly anything. I suppose then that there is a lot of "extra content" if people really like driving around. But I didn't, so straight through the creative story I went. Short-ish game overall. I clocked 6.5 hours in the end, but probably 8 with a few deaths.
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Nov 20th, 2015 at 14:45:47 - Capsized (PC) |
Just created this to close it. I've been *trying* to play Capsized for a long time but it is a pain to get working smoothly. I have a friend who played it and recommended it, and we generally have crossover tastes on 2d platformers. But after trying and failing to run this smoothly on my personal computer, trying and failing to run this smoothly on my personal laptop, and finally getting it to run smooth enough to play on my work laptop, I was able to play the last few days.
Here's a blurb I vented after the first time trying to run it: No, no, no, no. The controls are all floaty, like you’re supposed to be in space (oh wait, you sort of are!), but I hate the floaty controls. I want this to be tight. There was input lag, and that went away when I turned off v-synch, but I still am not down with this. Also, the gamepad layout is illogical (no use of ABXY) and can’t be changed. Mouse and keyboard controls aren’t any better. I hate games that use UP to jump. I am always jumping when I don’t want to jump. Trying it on a different computer…
Verdict: floaty controls and annoying AI that just charges straight at you all the time. Neat for an hour, then gets frustrating. I spent a lot of my time just using my gravity hook to try and manipulate objects where I wanted them to go, and holding Up + Left/Right to scale vertical walls. Story is bland so far. You crash on a planet, rescue some crew mates, and kill a lot of aliens. It seems there is multiplayer, like drop in/drop out co-op, because after you rescue crew mates, they are present in subsequent levels...except with no one to control them, they just stand dumbly at the beginning of the level. That reaaaally kills the suspension of disbelief. Lame.
This entry has been edited 1 time. It was last edited on Nov 20th, 2015 at 14:51:56.
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