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Jun 24th, 2024 at 06:43:10 - Ghost of Tsushima (PS4) |
I went into this with almost zero knowledge of what it was. Within 10 minutes, after opening the map for the first time, I was thinking, “Oh no, I do not want to play another Assassin’s Creed game right now.” I played Odyssey a year-and-a-half ago and am haunted by question marks on a map and a ridiculously long (nearly 100 hours!) main-plus playtime. Ghost of Tsushima absolutely has Assassin’s Creed / Witcher 3 DNA, but it also innovates in some interesting areas. After finishing Odyssey, I wished for a “mere” 40-hour Assassin’s Creed game. Well, Ghost of Tsushima was basically that, but I realize that it’s not just the length of Odyssey that I disliked, but that the open-world formula is stale, even when it’s set in as beautiful a place as Tsushima.
So, I’ll talk first about the game’s biggest success. Sucker Punch created a cohesive feel to this game. Everything about it flows like the wind. When you are standing on a hill, looking out over a field of trees and brightly colored flowers, and the wind whips at your back, and you feel calm and peaceful and meditative, that feeling permeates the entire experience. The wind, the wind! How many games have tried to do something different in place of a traditional minimap with quest markers? I can think of none better than Ghost of Tsushima. The wind guides you to your destination, whatever you have set as a waypoint on your map. Flick the touchpad up and the breeze blows, indicating the direction toward your goal. I only looked at the map to set waypoints and to fast travel; otherwise, the wind immersed me in the journey.
Speaking of fast travel, it’s somewhat counterintuitive that they immediately let you fast travel through one of the most beautiful open worlds I’ve ever seen. Most games, for progression reasons, but also (I always imagine) to force you to look at the environment they’ve created, restrict your movement and fast travel until you earn it. Ghost of Tsushima says nope, everything about this game is going to flow, so players are immediately going to get a horse, be able to move as fast as they ever will be, and will be able to fast travel to any location they have previously visited. I appreciated this so, so much.
Another way the game flows is in your ability to go in and out of active quests, or “tales.” It reminded me of something I loved about MMORPGs, when you could run around collecting quests, then do a giant loop completing them all, then return to the questgiver area and turn them all in at once. You don’t “collect” quests like that here, but you can always just walk away and pursue something else of interest if you are in the middle of one, even a main story tale, and then return to it. This encourages exploring the environment. Often, I would be doing a tale, and I’d hear the bark of a fox, stop, find it, follow it to its shrine and pray; or hear the chirp of a golden bird, follow it to a new area of interest; pass by a torii gate to a mountain temple and detour to scale the cliffs, earn a charm, and take in the view from the top; then return to what I was doing. The game doesn’t punish you for exploring when you want to.
It’s neat how integrated the map question marks are in your exploration. There are multiple ways to be alerted to, and to find, those areas of interest. You can walk around and explore; you can complete an action that removes fog of war and discover new question marks from the map; villagers will alert you to tales and places of interest; the golden birds will randomly swoop down and chirp and guide you to somewhere you’ve never been; the fireflies will guide you to collectibles in town; the sound of crickets chirping in graveyards leads you to them; etc. And there are visual symbols for many such places, too: yellow glowing trees for fox dens; steam rising from hot springs for baths; tall banner flags for duels; torii gates for mountain shrines, etc. This bundle of modalities for finding areas of interest sometimes results in silly moments, though. You’ll obviously be going to a specific place, have it tracked on the map, and a golden bird will swoop down and “guide” you to it. For example, one time I was swimming out to an island—the only thing I could have possibly been headed toward—and the bird swooped down from over the ocean and started flying toward the island. Did it think I didn’t see it?! Obviously, I was going to the island! There were also times when the golden birds would lead me somewhere where I couldn’t figure out what it was trying to show me. Or when the golden birds would lead me somewhere, and I didn’t want to do whatever was there, so I’d leave, and then the golden birds would keep trying to bring me back there. Minor annoyance in an outstanding navigation system!
Many of the places you find on Tsushima yield peaceful, meditative moments. You can sit on a rock and compose a haiku, for example, and meditate on “perspective” or “loss” or whatever. Instead of forcing you to walk everywhere, inviting you to sit and meditate is how the game encourages you to appreciate the beauty of Tsushima. They worked it into the story, into the setting; it flows.
Finally, the combat flows. It is exquisite, of the “easy to learn; hard to master” variety. It took a while to get comfortable with because it helps if you are observant and calm, not easy for an action game. In many games, you can button mash, but Ghost of Tsushima rewards precision. For example, if an enemy is doing an unblockable attack (indicated by a red flash), you need to press circle just once to sidestep (then counter-attack!). If you press it twice, you’ll roll too far away to counter. There are a lot of combat toys to play with, from various types of bombs, arrows, knives, darts, things that distract enemies, stances that counter different enemy types, and so on. I will say that the stances seemed unnecessary, unless I was fighting a boss-type character. Enemies come in four flavors: sword guy, shield guy, spear guy, arrow guy…I feel like there was a fifth. And there are some easier and harder versions of each. The stances give you some special attack power against whichever enemy type, but once you learn to parry and dodge, you can kill enemies of all types just as quickly.
I must mention two fantastic elements of combat: duels and standoffs. It’s a samurai game, so of course you can duel. These are cinematic! They are always boss (or mini-boss) fights. They were difficult at first, but became much easier by the end, so much so that I killed the last two bosses without dying. There is one annoying thing about the duels though: your health doesn’t refill beforehand. You don’t always know when you’re going to duel, so it’s not like you can just heal up in preparation. And once you start a duel, as far as I could figure, there is no way to quit (unless you saved it beforehand?); you just have to keep trying. A few duels began with me at almost zero health and with no resolve (resource used to heal and use special attacks). Those ones resulted in me having to perfect the fight, at least until I could generate enough resolve to heal myself. On the plus side, I got really good at the combat. I imagine this was done on purpose to increase the player’s resilience or perseverance or something related to samurai values. The other awesome combat mechanic is the standoff. When you approach a group of enemies, instead of charging in or going stealth mode, you can challenge them. You hold triangle and release it when the enemy attacks for an instant kill. Later, enemies start feinting, and I lost my fair share of standoffs from being too trigger-happy. You can upgrade an ability such that once you win the initial standoff, you can one-shot the next two or three more enemies who come charging at you. I really enjoyed entering combat with a standoff instead of sneaking around. The stealth in this game is passable, and there’s really nothing else to say about it!
The main downside of Ghost of Tushima for me is that the pacing is weird. I mean, it’s not a downside per se, but made me single-mindedly pursue completion by early in the second act. In the first act, I pretty much completed all the side quests and explored every “?” that I saw (though by no means did I explore the whole map). At the end of the first act, therefore, I had unlocked most of the sword techniques, all but one stance, and upgraded all my weapons most of the way. One thing that really helped with that latter achievement was the charm that doubles the amount of resources that you find. Once I found that charm, I was in Upgrade City. So, by the second act, I didn’t have much more to upgrade. The side quests aren’t all that compelling. The larger arcs follow your main companions’ personal stories, and the smaller quests are just “go here, kill Mongols.” They are often set up like they might be in the Witcher 3, like people are being dragged to their deaths in a murky lake. Whereas in the Witcher, you’d discover some cool monsters with compelling intrigue, here it is always bandits or Mongols. Always. You might think there will be something supernatural going on (the villagers are all superstitious), but there isn’t. It’s always bandits or Mongols! The main story tales are the main attraction, so by the beginning of the second (of three) act, I just plowed through those and finished the game. In the second act, I was still doing incidental question marks, but by the third, I ignored everything else. The “blue” tales yield special weapons and armor, but they generally took a while, and I realized that whatever armor I got from the main story was better than all the special quest armor anyway.
So, that’s the Ghost. It’s got everything you expect in an open-world game, with a tight theme and nice flourishes, like the wind guide. The main story is interesting, and you effectively are put in the shoes of a 13th-century samurai who struggles with tradition, honor, and family. If the story’s presentation were as great as the presentation of the open world itself, it would be even better. But, even though I enjoyed the story, I found the characters forgettable, probably because the voice acting and animations are pretty stilted. I said the story was interesting, not exciting (save for the massive act-ending battles). Some levity (besides the one sake trader) would be nice. If you are into open-world games, I’d recommend this one as a gem that goes at a slower pace than you might be used to; it’s often meditative. People who are into samurai stuff will no doubt enjoy it. For me though, I think I appreciated it thematically and in terms of a lot of design stuff more so than I loved the experience. Like, it was cool, but I don’t want to play more of it (and, indeed, I opted out of the DLC island).
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Jun 14th, 2024 at 09:24:44 - Detroit: Become Human (PS4) |
Detroit: Become Human was a really interesting game. I’m not sure how I overlooked it when it came out, since I’ve played every other Quantic Dream game and even worked on a research project with someone using Beyond: Two Souls. Anyway, thanks to this summer’s Playstation Plus subscription, I have access to it and other PS4 games I never bought! It’s set in near-future Detroit, where the city has repurposed its manufacturing infrastructure to produce androids. The androids are designed to look identical to humans, minus some clothing markers and the only external physical thing that differentiates them, a little processor indicator on their temple, which was a brilliant touch. As the player, the processor conveyed information about an android’s cognition and emotional state: blue (normal), yellow (moderate stress), and red (extreme stress), as well as “spinning” animations to indicate thinking about something (their eye movements aligned with this to indicate thinking; incredible animation work all around!). So, by making androids basically indistinguishable from humans (and they pass the Turing Test), Detroit doesn’t dip into the uncanny valley. This makes sense in terms of the story, where the androids (and the game beats you over the head with this) become human and fight for their rights. It touches on all sorts of philosophical questions: What is consciousness, and can non-humans attain it? What does it mean to be human (in terms of thoughts, feelings, behaviors, morality, agency, etc.; i.e., where’s the line between human and machine)? Are struggles necessary for self-determination?
The most ridiculously impressive thing about Detroit is that you get to shape the lives of three androids, determine their fates, the fate of all androids (and therefore of humanity too), and in doing so, offer your perspective on the game’s philosophical questions. I don’t think I’ve ever played a game with such an intricately branching storyline…or three storylines that intersect, one for each android. To say it’s complex is an understatement. I read that there are technically 85 endings. I got…one; replayability is a feature! Another cool thing about Detroit is that it’s transparent about the branching storyline. After each scene, you can see the narrative flowchart, as well as the percentage of players who made the decisions you made. This is something like what Telltale games did, where you’d see what % of players aligned with you, except here you see how different choices lead to subsequent events. For most of the game, after any given scene, I saw I’d unlocked most of the storyline. Towards the end of the game though, as major events happen (and your characters can die!), I was unlocking single-digit percentages of scenes. And who knows how many scenes I never saw at all. It felt exponential how complex the story became. The more decisions you make that have different outcomes, the more considerations the writers had to make for how following scenes could begin and progress. Often, I would see that there were like 10 potential beginning states for a scene.
The three androids are Kara, Markus, and Connor. Each has numerous paths they can follow, but general character arcs where they “become human.” Kara is a domestic android, meant to cook, clean, and take care of children. She has a sad life with an abusive man, and after a really scary interactive domestic violence scene, runs away with his daughter. She (is programed to have? develops?) a maternal bond with the child (I have some seriously unresolved questions about their relationship though). Markus, on the other hand, has a happy life, android and son-figure to an old, ill, wheelchair-bound artist. The artist encourages Markus to express himself through art, and in another violent scene with the artist’s actual son, Markus realizes he isn’t actually free. These two become what the game calls “deviant” (they deviate from their programming). In the game world, more and more androids are becoming deviant, inflicting violence on humans (often in self-defense, but the Detroit news agencies are biased!), and it becomes quite the problem for law and order and the general functioning of a society that has incorporated androids into its basic functions. The third android, Connor, is an advanced police android created for the purpose of hunting deviants. It was thrilling the first time I realized that the androids’ storylines intersect. The other two are deviants, and Connor is meant to hunt deviants, so of course they would, right?
As I learned about the characters, I started trying to shape their trajectories. For Kara, I wanted her to protect the little girl—I liked their bond—, and by the end of the game, regardless and perhaps in spite of what happened, I was fully invested in having Kara stop and nothing to get her and the girl to safety, even if this meant doing unethical things. Markus’s storyline was my least favorite because it was so over-the-top. Detroit attempts to fit a full-scale android revolution into the game, with Markus at the helm. It seemed really implausible. Markus also goes from servant android to revolutionary leader in the span of like five minutes, and leads all these complex “operations” with a handful of random other deviants. I would buy it if they were military androids or something, but a servant to an old man and a sex robot creating an elaborate scheme to hack the city’s news network from the top floor of a corporate tower, including rappelling up a skyscraper, delivering a televised “we have a dream” speech (the game loves to draw parallels between the androids’ fight for self-determination and the Civil Rights Movement), dramatically escaping with parachutes, etc., was eye-rolling. Anyway, my Markus was shot while peacefully protesting, and I didn’t really mind.
I was more upset the first time my Connor died (he comes back), destroyed by some sort of industrial rototiller while chasing a deviant. Connor is tasked to partner up with a grizzled, alcoholic cop named Hank who hates androids. I tried and tried to build a relationship with Hank. It was easy to say something to make Hank fly off the handle. Eventually, though, I decided that I wanted Connor to counter the other two characters and stay true to his programming, never becoming deviant, insisting to the end that androids are just machines. This was partly because I found Markus and his revolutionary android story annoying, and also because Hank does a 180 on his feelings toward androids. He said he changed his mind because Connor took a bullet for him, which proved that Connor had empathy. That’s not why I jumped in front of him though; I did it because (a) I knew that Connor would come back if he died and (b) I figure, given that, a police android would be programmed to save its human partner, not out of empathy but out of directive. So to me, Hank’s premise was wrong. Why didn’t he consider this? Why would someone who hated androids with such passion make the leap to “he saved me because he has empathy; ergo, he is human” instead of “he saved me because he is a machine and programmed to do so; ergo, I resent him even more.” The latter is what racists do, reducing behavior to biology and then framing the characteristic negatively. So, I ended up playing a cold, machine Connor who (like how I did with Kara) stopped at nothing to achieve his objective. According to the flowcharts, a tiny minority of players did this!
Admittedly, I enjoyed the earlier game and the final segments more than the mid- and late-game. The longer it goes on, the more holes there are. Some holes were relatively nonsensical storylines (a lot of what Markus’s ended up becoming), questionable plot twists (e.g., Kara and the little girl), and disconnected events. I am sure that some disconnected events can be chalked up to making this or that decision and therefore missing this or that piece of information. But there were a handful of times where a scene would start and it would be like, “We have arrived at this place to see this person!”, and I’m like, “Who?!”, as if I should have known who this person was already. These disconnects were filled in easily enough though, but it was weird.
Anyway, the overall experience of playing the game was excellent. I found it thoroughly engrossing and thought-provoking, even if its weaker plot lines could have been better written. It doesn’t ask all the questions you might think about and it hits you over the head with Civil Rights comparisons. But there’s plenty here to prompt you to think, like 85 endings’ worth of impressive, interconnected, branching storylines. And I didn’t even touch on the utility of the game for developing moral reasoning or social-emotional learning. As you play, you’ll unlock extras. The videos are totally worth watching. There are teasers, features of the characters (including Chloe, the “menu screen android,” who brings novel elements to the game), and mini-documentaries about the “making of,” the soundtrack, and more. Probably 30-45 minutes of video content all told that provide great insight. Definitely recommend this.
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Jun 10th, 2024 at 05:59:53 - Final Fantasy VII Remake (PS4) |
Epic but drawn out nostalgia machine, with the experience hampered further by the context in which I played.
This is, as the title suggests, a remake of FFVII, and I think that unless you've been playing the OG recently, you will experience it as a very different beast. FFVII is being split into three full-length games, and this is the first third, which takes Cloud et al. until their escape from Midgar. Most of the main story beats are the same as the OG, but Remake expands everywhere it can--both fleshes out and pads. I generally appreciated the more in-depth look at existing characters close to or in the party (e.g., Biggs, Jessie, and Wedge; they were great!), but disliked plenty of the additional content because it often didn't add anything compelling. That is, the story would have been the same if we didn't have to learn so much about Don Corneo and his pimps, or watch Hojo scheming, or spend a few hours in the sewers. The Don Corneo part was straight up cringe (minus an amazing dance scene). We are treated to Cloud dressing up as a woman, which I remember being much funnier when I was 14. In 2024, we get a one-liner on gender expression, identity, and fluidity from a dancer, which was nice, except that the game then represents stereotypical exaggerated femininity of gay-coded male (and/or trans?) characters (like the squat champion bodybuilder), and Corneo is trying to fuck Cloud until it is revealed with a change of clothes that he's really a man, and Corneo is disappointed (if we're practicing what we preach about gender fluidity and whatnot, perhaps Corneo would be into the representation of femininity, no matter male or female; there is no nuance or exploration there, negating the one interesting thing the game said about gender). We know Don Corneo's a lech. We know Hojo is deranged. Making players run around doing quests for Corneo's pimps doesn't add anything; making players spend forever in Hojo's endless labs doesn't add anything; making players operate slow-moving robot arms to solve simple puzzles in a greatly expanded sewers section doesn't add anything; etc.
The side quest parts, though optional, are neat for expanding on the lives of citizens in Midgar, but are dull in terms of gameplay (usually, go find these things or go kill these monsters). I did like the proximity-based conversations between NPCs. Instead of clicking on them to talk, you listen in on their conversations when you approach them, and they're often talking about whatever has just happened and its effect on them and their lives. Despite the long and sometimes padded parts, the game was highly engaging. The presentation of FFVII Remake is amazing in every way. It's visually stunning, especially the many, many cut scenes; the music is evocative; it's really well-written; the combat is fast and fun. I definitely did not take advantage of min-maxing weapons and materia, or re-slotting materia to suit the situation, or controlling all the characters in my party. I would have liked to have been more motivated to master the combat.
It's interesting how they took the first chunk of the OG and made it 40 hours. That means they had to put all the materia, summons, weapons, leveling up etc. of a full 40-hour RPG into what used to be like 5 hours of game time. But knowing that this is only the first third of the full game, I felt like I didn't want to spend time maximizing materia, doing side quests, fighting coliseum battles, and so on. Like, it felt like a waste of time to do more than I needed to given that I could pick up the next game tomorrow. This is part of what I mean when I say that the context in which I played hampered the experience. If there is a (more highly rated) sequel, I am not motivated to spend time beyond the main story on this one. I would rather spend my time on the next one (although the next one will have the same problem, because by the time I play it, the third and final game will probably be available). What would be awesome is if the three games were released in a package and you could play them as one...kind of like...FFVII. I know that you start back at level 1 with no materia and whatnot in the next game; they're all self-contained. That also makes me worried that it'll feel like playing the same thing three times (different story, of course, but if the gameplay is the same, it'll get repetitive).
The other two contextual things that affected my experience were: (1) playing on a time crunch. I played on a PS Plus subscription, which ends in 5 days, and I still have 3 games I want to play in that time. I was rushing to beat Remake, so the longer sequences were getting frustrating. I thought I would finish the game on Saturday afternoon because I had entered the "there's no turning back now; are you sure you want to continue" part. I didn't finish it until SUNDAY afternoon, like 8 gameplay hours later, because the end is so dang long! There are actually three "there's no turning back now" points. Three! And boss fight after boss fight after boss fight at the end. I mean, totally epic, but I felt the time crunch. (2) The other thing is that the room I was playing in has no air conditioning, and it's summer in Georgia. This weekend, it was about 90 degrees. Two fans blew on me, increasingly hot air as the morning turned to afternoon, and I was physically uncomfortable. (After beating the game, I moved my PS4 and beanbag into another room with AC.).
SO, despite my playing in less than ideal conditions, and the game feeling longer than it needed to be, it was undeniably epic. Overall, I thoroughly enjoyed it, and look forward to playing (and hopefully getting more out of) the second one.
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May 28th, 2024 at 23:41:19 - Blair Witch (PC) |
Finished tonight with Patrick. We've been playing this one for the past couple months and made a push to wrap up. What is this game about? Well, you're this guy Ellis with some serious PTSD. You go into the woods looking for a missing kid, against the wishes of your wife and the sheriff, who regularly allude to your mental illness (usually in flashbacks or hallucinations). A man with childhood trauma related to woods (??), who then joined the military and got his squad killed in an ambush, "accidentally" killed a civilian, came back and became a police officer, and shot an unarmed man, is totally the one you want getting lost in the woods with the Blair Witch.
Luckily, you have a faithful canine companion, Bullet. Bullet is the best, and our biggest regret is that we gave Bullet dark colors, which made him impossible to see at night. Most of the game occurs at night. Suggestion: make Bullet the lightest color you can and give him a bright collar. Bullet searches areas for you, sniffs out items, follows trails, and is a happy, good boy. He makes you feel less alone in the woods, but also makes you feel more unnerved. Because Bullet is so lovable, you know that something bad will happen to Bullet. You just don't know what or when it will happen.
I think that the game is split into two main parts: the woods and the house. I mostly enjoyed the woods, but mostly did not enjoy the house. In the woods, you are following the trail of the kid and whoever might have abducted him. The woods become creepier the deeper you go. You get turned around. There are monsters. There is a man with a coat of human skin. It's deeply unsettling. You occasionally find a tape for your camcorder (this is the Blair Witch, after all!). Some tapes are just story tapes; watch them to get info. Other tapes are interactable. If you are looking at a spot in the environment where something happens on tape, whatever happened on tape will happen in the environment. For example, a fallen tree is blocking your path. On the tape, the tree falls. Pause the tape before the tree falls, put the camcorder away, and voila, the tree will not be fallen. You'll use this trick to get through doors, find objects, and so on. It's neat, though can be annoying when (a) you can't figure out what has changed or what you are supposed to be paying attention to, or (b) you know what you are supposed to do but you can't trigger the change because you aren't lining up in just the right way or whatever. Those are the woods. Probably 2/3 of the game. Maybe 3/4.
Then there's the house. I think this is the house from the movie, or at least a very similar house. This is where, if you weren't sure yet, Ellis descends into madness and (if you got the bad ending like us at least) becomes a terrible version of himself (again) under the Blair Witch's influence. The house segment lasted far too long, with extremely repetitive hallucinations and flashbacks, with us having to see and hear the same things we'd been seeing and hearing for the entire game, as if the game didn't think that players knew Ellis was unhinged. This was established far earlier! The house appears to have three stories, but you will go up and down roughly 50 flights of stairs. Seriously, it lasts foreeeeever, just wandering through the house, here's a flashback, there's a hallucination, here's another monster to avoid, there's the screen shaking, here's the same room you already were in 10 times ("sigh," Ellis says every time--for real, me too!), here's another text message to read, and there are the stairs yet again.
Finally, it ends. With the bad ending, Ellis is trapped. With the good ending, Ellis is freed. You will get the bad ending, but this will free you from Blair Witch. Overall, I leaned toward enjoying it. The atmosphere is great, especially the sound design. It's creepy. But it's not a psychological horror game I would easily recommend.
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dkirschner's GameLogs |
dkirschner has been with GameLog for 14 years, 10 months, and 11 days |

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Entries written to date: 951 |
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Game |
Status / Read GameLog |
1 | 100 Floors (Other) | Stopped playing - Got frustrated |
2 | 13 Sentinels: Aegis Rim (PS5) | Finished playing |
3 | 140 (PC) | Finished playing |
4 | 1979 Revolution: Black Friday (PC) | Finished playing |
5 | 60 Seconds! Reatomized (PC) | Finished playing |
6 | 7 Billion Humans (PC) | Stopped playing - Got frustrated |
7 | 80 Days (PC) | Finished playing |
8 | A Hat in Time (PC) | Finished playing |
9 | A Mortician's Tale (PC) | Finished playing |
10 | A Plague Tale: Innocence (PC) | Finished playing |
11 | A Plague Tale: Requiem (PC) | Finished playing |
12 | A Space for the Unbound (PC) | Finished playing |
13 | A Way Out (PC) | Finished playing |
14 | Abzu (PC) | Finished playing |
15 | AER: Memories of Old (PC) | Stopped playing - Got Bored |
16 | Age of Conan: Hyborian Adventures (PC) | Finished playing |
17 | Aion (PC) | Stopped playing - Got Bored |
18 | Alan Wake (360) | Finished playing |
19 | Alan Wake's American Nightmare (PC) | Finished playing |
20 | Alice: Madness Returns (PC) | Finished playing |
21 | Alien Breed: Impact (PC) | Stopped playing - Got Bored |
22 | Alien: Isolation (PS3) | Finished playing |
23 | Alien: Isolation (PC) | Finished playing |
24 | Altitude (PC) | Stopped playing - Something better came along |
25 | Always Sometimes Monsters (PC) | Stopped playing - Got Bored |
26 | Amnesia: A Machine for Pigs (PC) | Finished playing |
27 | Amnesia: Rebirth (PC) | Finished playing |
28 | Amnesia: The Bunker (PC) | Stopped playing - Got frustrated |
29 | Amnesia: The Dark Descent (PC) | Finished playing |
30 | Among the Sleep (PC) | Finished playing |
31 | Anachronox (PC) | Stopped playing - Got Bored |
32 | And Yet It Moves (PC) | Finished playing |
33 | Angry Birds (Other) | Stopped playing - Got Bored |
34 | Animal Crossing: New Horizons (Switch) | Stopped playing - Got Bored |
35 | Animal Well (PS5) | Finished playing |
36 | Anomaly: Warzone Earth (PC) | Stopped playing - Something better came along |
37 | Antichamber (PC) | Stopped playing - Got Bored |
38 | Apart of Me (iPd) | Finished playing |
39 | Ape Out (PC) | Finished playing |
40 | Aperture Desk Job (PC) | Finished playing |
41 | Apotheon (PC) | Finished playing |
42 | Arx Fatalis (PC) | Stopped playing - Got Bored |
43 | As Dusk Falls (PC) | Finished playing |
44 | Assassin's Creed II (360) | Finished playing |
45 | Assassin's Creed IV: Black Flag (360) | Finished playing |
46 | Assassin's Creed Odyssey (PS4) | Finished playing |
47 | Assassin's Creed Origins (PS4) | Finished playing |
48 | Assassin's Creed: Brotherhood (360) | Finished playing |
49 | Assassins Creed III (360) | Finished playing |
50 | Astrea: Six-Sided Oracles (PC) | Finished playing |
51 | Astro's Playroom (PS5) | Finished playing |
52 | Atelier Iris: Eternal Mana (PS2) | Finished playing |
53 | Audiosurf (PC) | Finished playing |
54 | Avadon: The Black Fortress (PC) | Stopped playing - Something better came along |
55 | Baba is You (PC) | Playing |
56 | Bag It! (Other) | Stopped playing - Got Bored |
57 | Ballpoint Universe - Infinite (PC) | Finished playing |
58 | Barkley, Shut Up and Jam: Gaiden (PC) | Finished playing |
59 | Bastion (PC) | Finished playing |
60 | Batman: Arkham Asylum (PC) | Finished playing |
61 | Batman: Arkham City (360) | Finished playing |
62 | Batman: Arkham Knight (PC) | Finished playing |
63 | Battlefield 3 (PC) | Finished playing |
64 | Battletech (PC) | Stopped playing - Got Bored |
65 | Bayonetta (360) | Finished playing |
66 | Bayonetta 2 (WiiU) | Finished playing |
67 | Beat Hazard: Ultra (PC) | Finished playing |
68 | Beatbuddy: Tale of the Guardians (PC) | Finished playing |
69 | Before I Forget (PC) | Finished playing |
70 | Before Your Eyes (PC) | Finished playing |
71 | Behind the Frame: The Finest Scenery (PC) | Finished playing |
72 | Beholder (PC) | Finished playing |
73 | Bejeweled 3 (PC) | Stopped playing - Got Bored |
74 | Beyond Eyes (PC) | Finished playing |
75 | Beyond Good and Evil (PC) | Stopped playing - Got frustrated |
76 | Beyond: Two Souls (PS3) | Finished playing |
77 | Bioshock 2 (PC) | Finished playing |
78 | BioShock Infinite (360) | Finished playing |
79 | Bit.Trip Presents Runner 2: Future Legend of Rhythm Alien (PC) | Stopped playing - Got Bored |
80 | Black Mesa (PC) | Finished playing |
81 | Blair Witch (PC) | Finished playing |
82 | Blind Drive (PC) | Finished playing |
83 | Bloodborne (PS4) | Finished playing |
84 | Bloons TD 6 (PC) | Stopped playing - Got Bored |
85 | Borderlands (PC) | Stopped playing - Got Bored |
86 | Borderlands 2 (PC) | Stopped playing - Got Bored |
87 | Botanicula (PC) | Finished playing |
88 | Braid (PC) | Stopped playing - Got Bored |
89 | Bridge Constructor Portal (PC) | Stopped playing - Got Bored |
90 | Broken Age (PC) | Finished playing |
91 | Brotato (PC) | Finished playing |
92 | Brothers: A Tale of Two Sons (PC) | Finished playing |
93 | Brutal Legend (PS3) | Finished playing |
94 | Bulletstorm: Full Clip Edition (PC) | Finished playing |
95 | Burnout Paradise (PC) | Finished playing |
96 | Burnout Revenge (PS2) | Finished playing |
97 | Call of Cthulhu: Dark Corners of the Earth (PC) | Finished playing |
98 | Call of Duty 4: Modern Warfare (PC) | Finished playing |
99 | Call of Duty: Black Ops (360) | Finished playing |
100 | Call of Duty: World at War (PS3) | Stopped playing - Technical problems |
101 | Canabalt (PC) | Finished playing |
102 | Capsized (PC) | Stopped playing - Got frustrated |
103 | Card Hunter (Web) | Finished playing |
104 | Card Shark (PC) | Finished playing |
105 | Carrion (PC) | Finished playing |
106 | Catherine (PS3) | Finished playing |
107 | Cave Story+ (PC) | Finished playing |
108 | Celeste (PC) | Finished playing |
109 | Champions Online (PC) | Finished playing |
110 | Chants of Sennaar (PC) | Stopped playing - Got Bored |
111 | Chicory: A Colorful Tale (PC) | Finished playing |
112 | Child of Eden (360) | Finished playing |
113 | Child of Light (PC) | Finished playing |
114 | Children of Morta (PC) | Finished playing |
115 | Chuchel (PC) | Finished playing |
116 | Citizen Sleeper (PC) | Finished playing |
117 | Civilization IV: Beyond the Sword (PC) | Stopped playing - Got Bored |
118 | Clive Barker's Undying (PC) | Stopped playing - Got Bored |
119 | Clone Drone in the Danger Zone (PC) | Finished playing |
120 | Closure (PC) | Stopped playing - Got frustrated |
121 | Clustertruck (PC) | Stopped playing - Got Bored |
122 | Cocoon (PC) | Finished playing |
123 | Cogs (PC) | Stopped playing - Got Bored |
124 | Company of Heroes (PC) | Stopped playing - Got Bored |
125 | Control (PC) | Finished playing |
126 | Costume Quest (PC) | Finished playing |
127 | Counter-Strike: Global Offensive (PC) | Stopped playing - Something better came along |
128 | Crayon Physics Deluxe (PC) | Finished playing |
129 | Creaks (PC) | Finished playing |
130 | Crypt of the NecroDancer (PC) | Finished playing |
131 | Crysis (PC) | Finished playing |
132 | Crysis 2 (360) | Finished playing |
133 | Crysis: Warhead (PC) | Finished playing |
134 | Cult of the Lamb (PS5) | Finished playing |
135 | Cultist Simulator (PC) | Stopped playing - Got Bored |
136 | Cut The Rope (Other) | Finished playing |
137 | Dagon: by H. P. Lovecraft (PC) | Finished playing |
138 | Dark Souls: Prepare to Die Edition (PC) | Stopped playing - Got frustrated |
139 | Darkest Dungeon (PC) | Stopped playing - Got frustrated |
140 | Darkfall (PC) | Finished playing |
141 | Darksiders (PC) | Stopped playing - Technical problems |
142 | DARQ (PC) | Finished playing |
143 | Darwinia (PC) | Stopped playing - Technical problems |
144 | Dave the Diver (PS4) | Finished playing |
145 | Day of the Tentacle Remastered (PC) | Finished playing |
146 | Dead Cells (PC) | Stopped playing - Got frustrated |
147 | Dead Space (PC) | Finished playing |
148 | Dead Space 2 (PC) | Finished playing |
149 | Dead Space 3 (PC) | Finished playing |
150 | Dead Space: Extraction (Wii) | Stopped playing - Got frustrated |
151 | Dear Esther (PC) | Finished playing |
152 | Death Squared (PC) | Stopped playing - Something better came along |
153 | Death Stranding (PC) | Finished playing |
154 | Death's Door (PC) | Finished playing |
155 | Deathloop (PC) | Finished playing |
156 | Defcon (PC) | Finished playing |
157 | Defense Grid 2 (PC) | Finished playing |
158 | Defense Grid: The Awakening (PC) | Finished playing |
159 | Depression Quest (PC) | Finished playing |
160 | Desperados III (PC) | Finished playing |
161 | Destiny 2 (PC) | Stopped playing - Got Bored |
162 | Detention (PC) | Finished playing |
163 | Detroit: Become Human (PS4) | Finished playing |
164 | Deus Ex (PC) | Stopped playing - Something better came along |
165 | Deus Ex: Human Revolution (PC) | Finished playing |
166 | Deus Ex: Mankind Divided (PC) | Stopped playing - Got Bored |
167 | Devil May Cry 4 (PC) | Finished playing |
168 | Devil May Cry 5 (PC) | Finished playing |
169 | Diablo III (PC) | Finished playing |
170 | Diablo III: Reaper of Souls (PC) | Finished playing |
171 | Dicey Dungeons (PC) | Stopped playing - Got Bored |
172 | Dino D-Day (PC) | Stopped playing - Got Bored |
173 | DiRT 3 (PC) | Stopped playing - Got Bored |
174 | Disc Room (PC) | Finished playing |
175 | Disciples 3 (PC) | Stopped playing - Got Bored |
176 | Disco Elysium (PC) | Finished playing |
177 | Disgaea 2: Cursed Memories (PS2) | Finished playing |
178 | Dishonored (360) | Finished playing |
179 | Dishonored 2 (PC) | Finished playing |
180 | Dishonored: Death of the Outsider (PC) | Finished playing |
181 | Divinity: Original Sin II (PC) | Playing |
182 | DmC: Devil May Cry (360) | Finished playing |
183 | Do Not Feed the Monkeys (PC) | Stopped playing - Got Bored |
184 | Doki Doki Literature Club (PC) | Finished playing |
185 | Donkey Kong Country Returns (Wii) | Finished playing |
186 | Donut County (PC) | Finished playing |
187 | Doom (2016) (PC) | Finished playing |
188 | Doom Eternal (PC) | Finished playing |
189 | Dorfromantik (PC) | Stopped playing - Something better came along |
190 | DotA 2 (PC) | Stopped playing - Got Bored |
191 | Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist (PC) | Finished playing |
192 | Dragon Age II (PC) | Finished playing |
193 | Dragon Age: Inquisition (PC) | Finished playing |
194 | Dragon Age: Origins (PC) | Finished playing |
195 | Dragon Age: Origins - Awakening (PC) | Finished playing |
196 | Dream Daddy: A Dad Dating Simulator (PC) | Finished playing |
197 | Dreamfall: The Longest Journey (PC) | Finished playing |
198 | Dredge (PS4) | Finished playing |
199 | Dungeon Keeper Gold (PC) | Stopped playing - Got Bored |
200 | Dungeon of the Endless (PC) | Stopped playing - Got Bored |
201 | Dungeons of Dredmor (PC) | Stopped playing - Got Bored |
202 | DUSK (PC) | Stopped playing - Got Bored |
203 | Duskers (PC) | Stopped playing - Something better came along |
204 | Dust: An Elysian Tail (PC) | Finished playing |
205 | Dustforce (PC) | Stopped playing - Got Bored |
206 | Dyad (PC) | Stopped playing - Got Bored |
207 | Dynamite Jack (PC) | Finished playing |
208 | Earthbound (PC) | Finished playing |
209 | Eliza (PC) | Finished playing |
210 | Else Heart.Break() (PC) | Stopped playing - Got Bored |
211 | En Garde! (PC) | Finished playing |
212 | Endless Legend (PC) | Stopped playing - Got Bored |
213 | Enslaved: Odyssey to the West (360) | Finished playing |
214 | Enter the Gungeon (PC) | Stopped playing - Got Bored |
215 | Eternal Sonata (PS3) | Stopped playing - Got frustrated |
216 | Eternal Threads (PC) | Finished playing |
217 | Eufloria (PC) | Finished playing |
218 | EVE Online (PC) | Stopped playing - Got Bored |
219 | Everlands (Other) | Finished playing |
220 | Everquest 2 (PC) | Finished playing |
221 | Everybody's Gone to the Rapture (PC) | Finished playing |
222 | Everything (PC) | Finished playing |
223 | Exo One (PC) | Finished playing |
224 | F.E.A.R. (PC) | Finished playing |
225 | Faeria (PC) | Stopped playing - Got Bored |
226 | Fallout 3 (PC) | Finished playing |
227 | Fallout 4 (PC) | Finished playing |
228 | Fallout New Vegas (PC) | Finished playing |
229 | Far Cry 2 (PC) | Stopped playing - Technical problems |
230 | Far Cry 3 (360) | Finished playing |
231 | Far Cry 3: Blood Dragon (360) | Finished playing |
232 | Far Cry 4 (PC) | Finished playing |
233 | Far From Noise (PC) | Finished playing |
234 | FAR: Changing Tides (PS4) | Finished playing |
235 | FAR: Lone Sails (PC) | Finished playing |
236 | Faster Than Light (PC) | Stopped playing - Got frustrated |
237 | Fatal Frame (PS2) | Stopped playing - Got frustrated |
238 | FEZ (PC) | Finished playing |
239 | Final fantasy 13 (PS3) | Finished playing |
240 | Final Fantasy V (PS) | Stopped playing - Something better came along |
241 | Final Fantasy VI (PS) | Stopped playing - Got Bored |
242 | Final Fantasy VII Remake (PS4) | Finished playing |
243 | Final Fantasy XIII-2 (PS3) | Finished playing |
244 | Final Fantasy XV (PC) | Finished playing |
245 | Finding Paradise (PC) | Finished playing |
246 | Fire Emblem: Radiant Dawn (Wii) | Stopped playing - Got frustrated |
247 | Firewatch (PC) | Finished playing |
248 | Firework (PC) | Finished playing |
249 | Flow (PS4) | Finished playing |
250 | Flower (PS4) | Finished playing |
251 | Folklore (PS3) | Stopped playing - Got Bored |
252 | Forza Horizon 5 (PC) | Finished playing |
253 | Fran Bow (PC) | Finished playing |
254 | Freud's Bones (PC) | Stopped playing - Got Bored |
255 | Friday the 13th: The Game (PC) | Stopped playing - Got Bored |
256 | Frostpunk (PC) | Finished playing |
257 | Frozen Synapse (PC) | Stopped playing - Got frustrated |
258 | Galcon Fusion (PC) | Finished playing |
259 | Game of Thrones (2014) (PC) | Finished playing |
260 | Garry's Mod (PC) | Stopped playing - Got Bored |
261 | Gauntlet (PC) | Finished playing |
262 | Gears 5 (PC) | Finished playing |
263 | Gears of War (360) | Finished playing |
264 | Gears of War 2 (360) | Finished playing |
265 | Gears of War 3 (360) | Finished playing |
266 | Gears of War 4 (PC) | Finished playing |
267 | Gears of War: Judgment (360) | Finished playing |
268 | Gears Tactics (PC) | Stopped playing - Got Bored |
269 | Gemini Rue (PC) | Stopped playing - Technical problems |
270 | Genesis Noir (PC) | Finished playing |
271 | Geometry Wars 3: Dimensions Evolved (PC) | Finished playing |
272 | Geometry Wars: Retro Evolved (PC) | Finished playing |
273 | Ghost of Tsushima (PS4) | Finished playing |
274 | Ghostrunner (PC) | Finished playing |
275 | Global Agenda (PC) | Stopped playing - Something better came along |
276 | Gloomhaven (PC) | Stopped playing - Got Bored |
277 | GNOG (PC) | Finished playing |
278 | Goat Simulator (PC) | Stopped playing - Got Bored |
279 | God of War (2018) (PS5) | Finished playing |
280 | God of War 2 (PS2) | Finished playing |
281 | God of war 3 (PS3) | Finished playing |
282 | Golden Axe (PC) | Stopped playing - Got Bored |
283 | Gone Home (PC) | Finished playing |
284 | Gorogoa (PC) | Finished playing |
285 | Grand Theft Auto IV (PC) | Stopped playing - Got frustrated |
286 | Grand Theft Auto V (PC) | Finished playing |
287 | Grandia III (PS2) | Finished playing |
288 | Gravity Bone (PC) | Finished playing |
289 | Gravity Rush 2 (PS4) | Finished playing |
290 | Griftlands (PC) | Finished playing |
291 | Grim Fandango Remastered (PC) | Finished playing |
292 | Grim Grimoire (PS2) | Stopped playing - Got Bored |
293 | Gris (PC) | Finished playing |
294 | Grow Home (PC) | Finished playing |
295 | Growlanser Generations (PS2) | Finished playing |
296 | Guacamelee! (PC) | Finished playing |
297 | Guacamelee! 2 (PC) | Finished playing |
298 | Gunpoint (PC) | Finished playing |
299 | Gwent: The Witcher Card Game (PC) | Stopped playing - Something better came along |
300 | H1Z1: King of the Kill (PC) | Stopped playing - Got Bored |
301 | Hacknet (PC) | Finished playing |
302 | Halo 2 (XBX) | Finished playing |
303 | Halo 3 (360) | Finished playing |
304 | Halo 3: ODST (360) | Finished playing |
305 | Halo 4 (360) | Finished playing |
306 | Halo Anniversary (360) | Finished playing |
307 | Halo Infinite (PC) | Finished playing |
308 | Halo Reach (360) | Finished playing |
309 | Hand of Fate (PC) | Finished playing |
310 | Hand of Fate 2 (PC) | Finished playing |
311 | Happy Game (PC) | Finished playing |
312 | Hatoful Boyfriend (PC) | Finished playing |
313 | Hearthstone: Heroes of Warcraft (PC) | Finished playing |
314 | Heaven's Vault (PC) | Playing |
315 | Heavy Rain (PS3) | Finished playing |
316 | Hellblade: Senua's Sacrifice (PC) | Finished playing |
317 | Helldivers (PC) | Stopped playing - Something better came along |
318 | Her Story (PC) | Finished playing |
319 | Hi-Fi Rush (PC) | Finished playing |
320 | Hitman 2 (PC) | Finished playing |
321 | Hitman 3 (PC) | Finished playing |
322 | Hitman: Blood Money (PC) | Stopped playing - Got frustrated |
323 | Hollow Knight (PC) | Finished playing |
324 | Homefront (PC) | Finished playing |
325 | Homeworld: Deserts of Kharak (PC) | Finished playing |
326 | Homeworld: Remastered Collection (PC) | Stopped playing - Got frustrated |
327 | Horizon Zero Dawn (PS4) | Finished playing |
328 | Hotline Miami (PC) | Finished playing |
329 | Hotline Miami 2: Wrong Number (PC) | Finished playing |
330 | Humanity (PC) | Stopped playing - Got Bored |
331 | Hypnospace Outlaw (PC) | Finished playing |
332 | ibb & obb (PC) | Finished playing |
333 | ICEY (PC) | Finished playing |
334 | Iconoclasts (PC) | Finished playing |
335 | Immortality (PC) | Finished playing |
336 | Impostor Factory (PC) | Finished playing |
337 | In Other Waters (PC) | Finished playing |
338 | In Sound Mind (PC) | Finished playing |
339 | Incredipede (PC) | Stopped playing - Got Bored |
340 | Infamous (PS3) | Finished playing |
341 | Infamous 2 (PS3) | Finished playing |
342 | Infamous Second Son (PS4) | Finished playing |
343 | Insanely Twisted Shadow Planet (PC) | Finished playing |
344 | Inscryption (PS5) | Finished playing |
345 | Inside (PC) | Finished playing |
346 | Into the Breach (PC) | Finished playing |
347 | Intrusion 2 (PC) | Stopped playing - Got Bored |
348 | INVERSUS Deluxe (PC) | Stopped playing - Got Bored |
349 | Invisible, Inc. (PC) | Finished playing |
350 | It Takes Two (PC) | Finished playing |
351 | Jamestown: Legend of the Lost Colony (PC) | Finished playing |
352 | Jazzpunk (PC) | Finished playing |
353 | Jet Set Radio (PC) | Stopped playing - Got frustrated |
354 | Joe Danger 2: The Movie (PC) | Stopped playing - Got Bored |
355 | Journey (PS4) | Finished playing |
356 | Jusant (PC) | Finished playing |
357 | Just Cause 2 (PC) | Finished playing |
358 | KAMI (PC) | Stopped playing - Got Bored |
359 | Katamari Forever (PS3) | Finished playing |
360 | Katana Zero (PC) | Finished playing |
361 | Kentucky Route Zero (Switch) | Stopped playing - Got Bored |
362 | Kerbal Space Program (PC) | Stopped playing - Got Bored |
363 | Killer Frequency (PC) | Finished playing |
364 | Killing Floor 2 (PC) | Stopped playing - Something better came along |
365 | KillZone 2 (PS3) | Finished playing |
366 | Killzone 3 (PS3) | Finished playing |
367 | Killzone HD (PS3) | Stopped playing - Got Bored |
368 | Kinect Adventures! (360) | Stopped playing - Got Bored |
369 | King's Bounty: The Legend (PC) | Finished playing |
370 | Kingdoms of Amalur (360) | Finished playing |
371 | Kirby's Epic Yarn (Wii) | Finished playing |
372 | Kunitsu-Gami: Path of the Goddess (PC) | Stopped playing - Got Bored |
373 | L.A. Noire (PC) | Finished playing |
374 | Layers of Fear (PC) | Finished playing |
375 | Lead and Gold (PC) | Finished playing |
376 | League of Legends (PC) | Stopped playing - Got Bored |
377 | Left 4 Dead 2 (PC) | Finished playing |
378 | Legend of Grimrock (PC) | Finished playing |
379 | Legend of Grimrock II (PC) | Finished playing |
380 | Legends of Runeterra (PC) | Stopped playing - Got Bored |
381 | Lego Star Wars II: The Original Trilogy (PS2) | Stopped playing - Got frustrated |
382 | Life is Strange (PC) | Finished playing |
383 | Lifeless Planet (PC) | Finished playing |
384 | Lil Gator Game (PC) | Finished playing |
385 | Limbo (PC) | Finished playing |
386 | Lisa "The First" (PC) | Finished playing |
387 | Lisa: The Painful RPG (PC) | Stopped playing - Got Bored |
388 | Little Big Planet 2 (PS3) | Finished playing |
389 | Little Inferno (PC) | Finished playing |
390 | Little Misfortune (PC) | Finished playing |
391 | Little Nightmares (PC) | Finished playing |
392 | Lobotomy Corporation (PC) | Stopped playing - Got frustrated |
393 | Lone Survivor (PC) | Finished playing |
394 | Loop Hero (PC) | Stopped playing - Got Bored |
395 | Lord of the Rings Online: Shadows of Angmar (PC) | Stopped playing - Something better came along |
396 | Lost Odyssey (360) | Finished playing |
397 | Lovely Planet (PC) | Stopped playing - Got frustrated |
398 | Luigi's Mansion 3 (Switch) | Stopped playing - Something better came along |
399 | Lurking (PC) | Finished playing |
400 | Machinarium (PC) | Stopped playing - Got frustrated |
401 | Madworld (Wii) | Stopped playing - Got Bored |
402 | Magicka (PC) | Stopped playing - Got Bored |
403 | Maneater (PC) | Stopped playing - Got Bored |
404 | Manhunt 2 (PS2) | Finished playing |
405 | Manifold Garden (PC) | Stopped playing - Got Bored |
406 | Mario Kart 8 (Switch) | Stopped playing - Something better came along |
407 | Mark of the Ninja (PC) | Finished playing |
408 | Marvel's Spider-Man (PS4) | Finished playing |
409 | Marvel's Spider-Man 2 (PS5) | Finished playing |
410 | MASQ (Web) | Finished playing |
411 | Mass Effect (PC) | Finished playing |
412 | Mass Effect 2 (PC) | Finished playing |
413 | Mass Effect 3 (360) | Finished playing |
414 | Max Payne (PS2) | Stopped playing - Technical problems |
415 | Max Payne (PC) | Stopped playing - Got frustrated |
416 | Max Payne 2 (PC) | Finished playing |
417 | Max Payne 3 (360) | Finished playing |
418 | Medal of Honor (2010) (PC) | Finished playing |
419 | Metal Gear Rising: Revengeance (360) | Finished playing |
420 | Metal Gear Solid 4: Guns of the Patriots (PS3) | Finished playing |
421 | Metal Gear Solid V: The Phantom Pain (PC) | Finished playing |
422 | Metal: Hellsinger (PC) | Finished playing |
423 | Metro 2033 (PC) | Finished playing |
424 | Metro Exodus (PC) | Finished playing |
425 | Metro: Last Light (PC) | Finished playing |
426 | Metroid Prime (Wii) | Stopped playing - Got Bored |
427 | Middle Earth: Shadow of Mordor (PC) | Finished playing |
428 | Middle-earth: Shadow of War (PC) | Finished playing |
429 | Might and Magic: Clash of Heroes (PC) | Finished playing |
430 | Minecraft (PC) | Stopped playing - Got Bored |
431 | Mirror's Edge (PC) | Finished playing |
432 | Mirror's Edge Catalyst (PC) | Finished playing |
433 | Monaco: What's Yours is Mine (PC) | Stopped playing - Got Bored |
434 | Monkey Island 2: Special Edition (PC) | Finished playing |
435 | Monster Train (PC) | Finished playing |
436 | Monstrum (XBONE) | Stopped playing - Got Bored |
437 | Monument Valley (PC) | Finished playing |
438 | Monument Valley 2 (PC) | Finished playing |
439 | Mount & Blade (PC) | Stopped playing - Got Bored |
440 | Mountain (PC) | Finished playing |
441 | My Friend Pedro (PC) | Finished playing |
442 | N++ (PC) | Stopped playing - Got frustrated |
443 | Nancy Drew: The Secret of Shadow Ranch (PC) | Stopped playing - Something better came along |
444 | Need For Speed: Hot Pursuit (360) | Stopped playing - Got Bored |
445 | Neon White (PC) | Finished playing |
446 | Never Alone (PC) | Finished playing |
447 | Neverwinter Nights 2 (PC) | Finished playing |
448 | Neverwinter Nights 2: Mask of the Betrayer (PC) | Finished playing |
449 | Neverwinter Nights 2: Storm of Zehir (PC) | Finished playing |
450 | Nex Machina (PC) | Finished playing |
451 | Nexuiz (PC) | Stopped playing - Got Bored |
452 | Nier Automata (PC) | Finished playing |
453 | Night in the Woods (Switch) | Finished playing |
454 | NightSky (PC) | Finished playing |
455 | Nioh (PS4) | Stopped playing - Something better came along |
456 | No Man's Sky (PC) | Stopped playing - Got Bored |
457 | No More Heroes 2: Desperate Struggle (Wii) | Finished playing |
458 | Nobody Saves the World (PC) | Finished playing |
459 | Norco (PC) | Finished playing |
460 | Nuclear Throne (PC) | Stopped playing - Got frustrated |
461 | Observation (PC) | Finished playing |
462 | Observer (PC) | Finished playing |
463 | Octodad (PC) | Stopped playing - Got frustrated |
464 | Oddworld: Stranger's Wrath (PC) | Stopped playing - Something better came along |
465 | Odin Sphere (PS2) | Stopped playing - Technical problems |
466 | Off-Peak (PC) | Finished playing |
467 | Okami (PS2) | Finished playing |
468 | One Hand Clapping (PC) | Stopped playing - Got Bored |
469 | One Leaves (XBX X/S) | Finished playing |
470 | Opus Magnum (PC) | Stopped playing - Got frustrated |
471 | Orcs Must Die! (PC) | Finished playing |
472 | Ori and the Blind Forest (PC) | Finished playing |
473 | Ori and the Will of the Wisps (PC) | Finished playing |
474 | Orwell (PC) | Finished playing |
475 | Osmos (PC) | Finished playing |
476 | Outer Wilds (PC) | Stopped playing - Got frustrated |
477 | Outland (PC) | Finished playing |
478 | Outlast (PC) | Finished playing |
479 | Outlast 2 (PC) | Finished playing |
480 | Overcooked! (PC) | Stopped playing - Something better came along |
481 | Overlord (PC) | Stopped playing - Something better came along |
482 | Overwatch (PC) | Stopped playing - Something better came along |
483 | Oxenfree (PC) | Finished playing |
484 | PAC-MAN Championship Edition DX+ (PC) | Stopped playing - Got Bored |
485 | Paper Sorcerer (PC) | Finished playing |
486 | Papers, Please (PC) | Finished playing |
487 | Papo & Yo (PC) | Finished playing |
488 | Paradise Killer (PC) | Finished playing |
489 | Path of Exile (PC) | Finished playing |
490 | Payday 2 (PC) | Stopped playing - Something better came along |
491 | Pentiment (PC) | Stopped playing - Got Bored |
492 | Persona 5 Royal (PS5) | Playing |
493 | Peter Jackson's King Kong: The Official Game of the Movie (360) | Finished playing |
494 | Phoenix Wright: Ace Attorney (PC) | Playing |
495 | Pikuniku (Switch) | Finished playing |
496 | Pilgrims (PC) | Finished playing |
497 | Pillars of Eternity (PC) | Stopped playing - Technical problems |
498 | PixelJunk Eden (PC) | Finished playing |
499 | PixelJunk Shooter (PC) | Finished playing |
500 | Planescape: Torment (PC) | Stopped playing - Got Bored |
501 | Planetside 2 (PC) | Stopped playing - Something better came along |
502 | Plants vs. Zombies (PC) | Finished playing |
503 | Plants War (Other) | Stopped playing - Got Bored |
504 | Pony Island (PC) | Finished playing |
505 | Portal (PC) | Finished playing |
506 | Portal 2 (PC) | Finished playing |
507 | Portal Reloaded (PC) | Stopped playing - Got frustrated |
508 | Portal Stories: Mel (PC) | Finished playing |
509 | Portal: Revolution (PC) | Finished playing |
510 | Post Void (PC) | Stopped playing - Got frustrated |
511 | Prey (PC) | Finished playing |
512 | Prey (2017) (PC) | Finished playing |
513 | Prison Architect (PC) | Finished playing |
514 | Proteus (PC) | Finished playing |
515 | Psychonauts 2 (PC) | Finished playing |
516 | Pyre (PC) | Finished playing |
517 | Q.U.B.E. 2 (PC) | Finished playing |
518 | Quantum Conundrum (XBONE) | Playing |
519 | QuizCross (Other) | Stopped playing - Something better came along |
520 | Race the Sun (PC) | Stopped playing - Got Bored |
521 | Ratchet & Clank Future: A Crack in Time (PS3) | Stopped playing - Technical problems |
522 | Ratchet & Clank Future: Tools of Destruction (PS3) | Finished playing |
523 | Ratchet & Clank: Rift Apart (PS5) | Finished playing |
524 | Rayman Legends (PC) | Finished playing |
525 | Really Big Sky (PC) | Stopped playing - Got frustrated |
526 | Red Dead Redemption (360) | Finished playing |
527 | Red Faction: Guerrilla (PC) | Finished playing |
528 | Red Steel 2 (Wii) | Finished playing |
529 | Remnant II (PC) | Finished playing |
530 | Resident Evil 2 (2019) (PC) | Finished playing |
531 | Resident Evil 5 (PC) | Finished playing |
532 | Resident Evil 7: Biohazard (PC) | Finished playing |
533 | Resident Evil Village (PC) | Finished playing |
534 | Resistance 2 (PS3) | Finished playing |
535 | Resistance 3 (PS3) | Finished playing |
536 | Resistance: Fall of Man (PS3) | Finished playing |
537 | Resogun (PC) | Finished playing |
538 | Return to Castle Wolfenstein (PC) | Stopped playing - Got Bored |
539 | Returnal (PS5) | Playing |
540 | Rez Infinite (PS4) | Finished playing |
541 | Rift (PC) | Finished playing |
542 | Ring of Pain (PC) | Finished playing |
543 | Rise of the Tomb Raider (PC) | Finished playing |
544 | Risk of Rain (PC) | Stopped playing - Got Bored |
545 | Road 96 (PC) | Finished playing |
546 | Rocket League (PC) | Finished playing |
547 | Rogue Galaxy (PS2) | Finished playing |
548 | Rogue Legacy 2 (PS5) | Finished playing |
549 | Rollerdrome (PC) | Finished playing |
550 | Ruiner (PC) | Finished playing |
551 | Rumu (PC) | Finished playing |
552 | Ruzzle (Other) | Finished playing |
553 | S.T.A.L.K.E.R.: Call of Pripyat (PC) | Stopped playing - Got frustrated |
554 | S.T.A.L.K.E.R.: Shadow of Chernobyl (PC) | Finished playing |
555 | Saint's Row: The Third (PC) | Finished playing |
556 | Saints Row IV (PC) | Finished playing |
557 | Sakura Wars: So Long, My Love (PS2) | Finished playing |
558 | Sanctum (PC) | Finished playing |
559 | Sanctum 2 (PC) | Stopped playing - Got frustrated |
560 | Sang-Froid: Tales of Werewolves (PC) | Finished playing |
561 | Sanitarium (PC) | Stopped playing - Something better came along |
562 | Sayonara Wild Hearts (PS5) | Finished playing |
563 | Scanner Sombre (PC) | Finished playing |
564 | Sekiro: Shadows Die Twice (PS5) | Playing |
565 | Senua's Saga: Hellblade II (PC) | Finished playing |
566 | Shadow Complex (PC) | Finished playing |
567 | Shadow of the Tomb Raider (PC) | Finished playing |
568 | Shadow Tactics: Aiko's Choice (PC) | Finished playing |
569 | Shadow Tactics: Blades of the Shogun (PC) | Finished playing |
570 | Shadowrun: Dragonfall (PC) | Finished playing |
571 | Shatter (PC) | Finished playing |
572 | Shattered Horizon (PC) | Finished playing |
573 | Shin Megami Tensei: Devil Summoner 2: Raidou Kuzunoha vs. King Abaddon (PS2) | Stopped playing - Got Bored |
574 | Shin Megami Tensei: Digital Devil Saga 2 (PS2) | Stopped playing - Got frustrated |
575 | Shin Megami Tensei: Nocturne (PS2) | Finished playing |
576 | Shin Megami Tensei: Persona 4 (PS2) | Finished playing |
577 | Shining Force EXA (PS2) | Finished playing |
578 | Shogun Showdown (PC) | Finished playing |
579 | Signalis (PC) | Finished playing |
580 | Silent Hill (PS) | Finished playing |
581 | Simulacra (PC) | Finished playing |
582 | Sin & Punishment: Star Successor (Wii) | Finished playing |
583 | Slay the Spire (PC) | Finished playing |
584 | Slender (PC) | Finished playing |
585 | SMITE (PC) | Stopped playing - Something better came along |
586 | Solar 2 (PC) | Finished playing |
587 | Solar Ash (PC) | Finished playing |
588 | SOMA (PC) | Finished playing |
589 | Sonic & All-Stars Racing Transformed (PC) | Finished playing |
590 | Sonic Adventure DX (PC) | Stopped playing - Got Bored |
591 | Sonic the Hedgehog (PC) | Finished playing |
592 | South Park: The Stick of Truth (PS3) | Finished playing |
593 | Space Channel 5: Part 2 (PC) | Stopped playing - Technical problems |
594 | Space Rangers 2: Rise of the Dominators (PC) | Stopped playing - Got Bored |
595 | Spacechem (PC) | Stopped playing - Got frustrated |
596 | Spec Ops: The Line (PC) | Finished playing |
597 | Spelunky (PC) | Stopped playing - Got frustrated |
598 | Spelunky 2 (PC) | Playing |
599 | Spiritfarer (PC) | Stopped playing - Got Bored |
600 | Splice (PC) | Finished playing |
601 | Spore (PC) | Stopped playing - Got Bored |
602 | Stacking (PC) | Finished playing |
603 | Star Wars Jedi: Fallen Order (PC) | Finished playing |
604 | Star Wars Jedi: Survivor (PC) | Finished playing |
605 | Star Wars: The Old Republic (PC) | Stopped playing - Got Bored |
606 | Starcraft II: Heart of the Swarm (PC) | Finished playing |
607 | Starcraft II: Legacy of the Void (PC) | Finished playing |
608 | Starcraft II: Wings of Liberty (PC) | Finished playing |
609 | SteamWorld Dig 2 (PC) | Finished playing |
610 | SteamWorld Heist (PC) | Stopped playing - Got Bored |
611 | SteamWorld Quest: Hand of Gilgamech (PC) | Stopped playing - Got Bored |
612 | Stephen's Sausage Roll (PC) | Stopped playing - Got frustrated |
613 | Stick Fight: The Game (PC) | Stopped playing - Got Bored |
614 | Still Wakes the Deep (PC) | Finished playing |
615 | Stories Untold (PC) | Finished playing |
616 | Stray (PC) | Finished playing |
617 | Stubbs the Zombie in Rebel Without a Pulse (PC) | Stopped playing - Got Bored |
618 | Subnautica (PC) | Stopped playing - Got frustrated |
619 | Subsurface Circular (PC) | Finished playing |
620 | Suikoden Tactics (PS2) | Finished playing |
621 | Suikoden V (PS2) | Stopped playing - Got Bored |
622 | Sunless Sea (PC) | Stopped playing - Got Bored |
623 | Sunlight (PC) | Finished playing |
624 | Super Columbine Massacre RPG (PC) | Finished playing |
625 | Super Hexagon (PC) | Stopped playing - Got frustrated |
626 | Super Mario 3D World (WiiU) | Finished playing |
627 | Super Mario Galaxy (Wii) | Finished playing |
628 | Super Mario Galaxy 2 (Wii) | Finished playing |
629 | Super Meat Boy (PC) | Finished playing |
630 | Superbrothers: Sword & Sworcery EP (PC) | Stopped playing - Got frustrated |
631 | SUPERHOT (PC) | Finished playing |
632 | SUPERHOT: MIND CONTROL DELETE (PC) | Finished playing |
633 | Superliminal (PC) | Finished playing |
634 | Supreme Commander 2 (PC) | Stopped playing - Got Bored |
635 | Suzerain (PC) | Stopped playing - Got Bored |
636 | Swords & Soldiers (PC) | Stopped playing - Got Bored |
637 | Syberia (PC) | Finished playing |
638 | Syberia II (PC) | Finished playing |
639 | System Shock 2 (PC) | Stopped playing - Something better came along |
640 | Tacoma (PC) | Finished playing |
641 | Tales From Off-Peak City Vol. 1 (PC) | Finished playing |
642 | Tales from Space: Mutant Blobs Attack (PC) | Finished playing |
643 | Tales from the Borderlands (PC) | Finished playing |
644 | Tales of Vesperia (360) | Finished playing |
645 | Team Fortress 2 (PC) | Finished playing |
646 | Telling Lies (PC) | Finished playing |
647 | Terraria (PC) | Stopped playing - Got frustrated |
648 | That Dragon, Cancer (PC) | Finished playing |
649 | The 7th Guest (PC) | Finished playing |
650 | The Artful Escape (PC) | Finished playing |
651 | The Awesome Adventures of Captain Spirit (PC) | Finished playing |
652 | The Ball (PC) | Finished playing |
653 | The Banner Saga (PC) | Finished playing |
654 | The Banner Saga 2 (PC) | Finished playing |
655 | The Banner Saga 3 (PC) | Finished playing |
656 | The Beginner's Guide (PC) | Finished playing |
657 | The Binding of Isaac: Rebirth (PC) | Finished playing |
658 | The Blue Flamingo (PC) | Stopped playing - Got Bored |
659 | The Book of Unwritten Tales (PC) | Finished playing |
660 | The Book of Unwritten Tales 2 (PC) | Stopped playing - Got Bored |
661 | The Bridge (PC) | Finished playing |
662 | The Case of the Golden Idol (PC) | Finished playing |
663 | The Cat and the Coup (PC) | Finished playing |
664 | The Cat Lady (PC) | Finished playing |
665 | The Chronicles of Riddick: Assault on Dark Athena (PC) | Finished playing |
666 | The Chronicles of Riddick: Escape from Butcher Bay (PC) | Finished playing |
667 | The Dark Pictures: Little Hope (PC) | Finished playing |
668 | The Darkness II (PC) | Finished playing |
669 | The Elder Scrolls IV: Oblivion (PC) | Stopped playing - Got frustrated |
670 | The Elder Scrolls V: Skyrim (PC) | Finished playing |
671 | The Eternal Cylinder (PC) | Stopped playing - Got Bored |
672 | The Evil Within (PS3) | Finished playing |
673 | The Evil Within 2 (PC) | Finished playing |
674 | The First Tree (PC) | Stopped playing - Got Bored |
675 | The Forest (PC) | Stopped playing - Got frustrated |
676 | The Forgotten City (PC) | Finished playing |
677 | The Last Campfire (PC) | Finished playing |
678 | The Last Guardian (PS4) | Finished playing |
679 | The Last of Us Part II (PS5) | Playing |
680 | The Last of Us Remastered (PS4) | Finished playing |
681 | The Legend of Zelda Twilight Princess (Wii) | Stopped playing - Got frustrated |
682 | The Legend of Zelda: Breath of the Wild (WiiU) | Finished playing |
683 | The Longest Journey (PC) | Stopped playing - Got Bored |
684 | The Medium (PC) | Finished playing |
685 | The Norwood Suite (PC) | Finished playing |
686 | The Novelist (PC) | Finished playing |
687 | The Pale Beyond (PC) | Finished playing |
688 | The Pedestrian (PC) | Finished playing |
689 | The Polynomial (PC) | Finished playing |
690 | The Red Strings Club (PC) | Finished playing |
691 | The Riftbreaker (PC) | Stopped playing - Got frustrated |
692 | The Secret of Monkey Island: Special Edition (PC) | Finished playing |
693 | The Sims 3 (PC) | Stopped playing - Got Bored |
694 | The Stanley Parable (PC) | Finished playing |
695 | The Swapper (PC) | Finished playing |
696 | The Talos Principle (PC) | Stopped playing - Got frustrated |
697 | The Textorcist: The Story of Ray Bibbia (PC) | Finished playing |
698 | The Typing of the Dead: Overkill (PC) | Finished playing |
699 | The Unfinished Swan (PS4) | Finished playing |
700 | The Vanishing of Ethan Carter (PC) | Finished playing |
701 | The Walking Dead: A New Frontier (XBX X/S) | Finished playing |
702 | The Walking Dead: Season One (PC) | Finished playing |
703 | The Walking Dead: Season Two (PC) | Finished playing |
704 | The Witcher (PC) | Finished playing |
705 | The Witcher 2 (PC) | Finished playing |
706 | The Witcher 3: Wild Hunt (PC) | Finished playing |
707 | The Witness (PC) | Stopped playing - Got frustrated |
708 | The Wolf Among Us (PC) | Finished playing |
709 | Thief: Deadly Shadows (PC) | Stopped playing - Got frustrated |
710 | Thirty Flights of Loving (PC) | Finished playing |
711 | This war of mine (PC) | Finished playing |
712 | Thomas Was Alone (PC) | Finished playing |
713 | THOTH (PC) | Finished playing |
714 | Thronebreaker: The Witcher Tales (PC) | Finished playing |
715 | Thumper (PC) | Stopped playing - Got frustrated |
716 | Titanfall 2 (PC) | Finished playing |
717 | To the Moon (PC) | Finished playing |
718 | Toki Tori (PC) | Finished playing |
719 | Tom Clancy's Rainbow Six Vegas 2 (360) | Finished playing |
720 | Tom Clancy's Rainbow Six: Vegas (360) | Stopped playing - Got frustrated |
721 | Tom Clancy's Splinter Cell: Blacklist (360) | Finished playing |
722 | Tom Clancy's Splinter Cell: Conviction (360) | Finished playing |
723 | Tomb Raider (2013) (PS3) | Finished playing |
724 | Torchlight II (PC) | Finished playing |
725 | Total War: Shogun 2 (PC) | Stopped playing - Got frustrated |
726 | Totally Accurate Battle Simulator (PC) | Stopped playing - Got Bored |
727 | Tower Defense: Lost Earth (Other) | Stopped playing - Something better came along |
728 | Transistor (PC) | Finished playing |
729 | Trials Evolution: Gold Edition (PC) | Stopped playing - Got frustrated |
730 | Trials of Fire (PC) | Finished playing |
731 | Tribes: Ascend (PC) | Stopped playing - Something better came along |
732 | Trine 2 (PC) | Finished playing |
733 | Trolley Problem, Inc. (PC) | Finished playing |
734 | Trombone Champ (PC) | Finished playing |
735 | Tunic (PC) | Finished playing |
736 | Twelve Minutes (PC) | Stopped playing - Got Bored |
737 | Tyranny (PC) | Finished playing |
738 | Ultima VII: The Black Gate (PC) | Stopped playing - Got Bored |
739 | ULTRAKILL (PC) | Stopped playing - Got frustrated |
740 | Unblock Me (Other) | Finished playing |
741 | Uncharted 2: Among Thieves (PS3) | Finished playing |
742 | Uncharted 3: Drake's Deception (PS3) | Finished playing |
743 | Uncharted 4: A Thief's End (PS4) | Finished playing |
744 | Uncharted: Drake's Fortune (PS3) | Finished playing |
745 | Uncharted: The Lost Legacy (PS4) | Finished playing |
746 | Undertale (PC) | Finished playing |
747 | Universe Sandbox (PC) | Stopped playing - Got Bored |
748 | Unravel (PC) | Stopped playing - Got Bored |
749 | Untitled Goose Game (Switch) | Finished playing |
750 | Valiant Hearts: The Great War (PC) | Finished playing |
751 | Valkyria Chronicles (PS3) | Stopped playing - Got frustrated |
752 | Valkyrie Profile 2: Silmeria (PS2) | Finished playing |
753 | Vampire Survivors (PC) | Finished playing |
754 | Vampire: The Masquerade - Bloodlines (PC) | Stopped playing - Technical problems |
755 | Vampire: The Masquerade - Bloodlines (PC) | Stopped playing - Got frustrated |
756 | Vanquish (360) | Finished playing |
757 | Velocity 2X (PS4) | Stopped playing - Got frustrated |
758 | Vessel (PC) | Stopped playing - Got Bored |
759 | Viewtiful Joe 2 (PS2) | Finished playing |
760 | VVVVVV (PC) | Finished playing |
761 | Waking Mars (PC) | Stopped playing - Got Bored |
762 | Wandersong (PC) | Finished playing |
763 | Warhammer 40,000: Dawn of War II (PC) | Finished playing |
764 | Warhammer 40,000: Dawn of War II - Chaos Rising (PC) | Finished playing |
765 | Warhammer 40,000: Dawn of War II - Retribution (PC) | Finished playing |
766 | Warhammer 40,000: Space Marine (PC) | Finished playing |
767 | Warhammer Online: Age of Reckoning (PC) | Finished playing |
768 | Watch Dogs 2 (PC) | Finished playing |
769 | We Love Katamari (PS2) | Finished playing |
770 | Webbed (PC) | Stopped playing - Got frustrated |
771 | Weird West (PC) | Stopped playing - Got Bored |
772 | What Remains of Edith Finch (PC) | Finished playing |
773 | Who's Your Daddy (PC) | Stopped playing - Got Bored |
774 | Wildermyth (PC) | Finished playing |
775 | Wingspan (PC) | Finished playing |
776 | Wolfenstein II: The New Colossus (PC) | Finished playing |
777 | Wolfenstein: The New Order (PC) | Finished playing |
778 | Wolfenstein: The Old Blood (PC) | Finished playing |
779 | Words With Friends (PC) | Finished playing |
780 | World of Goo (PC) | Finished playing |
781 | World of Warcraft: Cataclysm (PC) | Finished playing |
782 | World of Warcraft: Mists of Pandaria (PC) | Finished playing |
783 | World of Warcraft: Wrath of the Lich King (PC) | Finished playing |
784 | Worms Crazy Golf (PC) | Stopped playing - Got Bored |
785 | Wreckfest (PC) | Stopped playing - Got Bored |
786 | Wuppo (PC) | Finished playing |
787 | XCOM 2 (PC) | Finished playing |
788 | XCOM: Enemy Unknown (PC) | Finished playing |
789 | Xenoblade Chronicles (Wii) | Finished playing |
790 | Xenoblade Chronicles X (WiiU) | Stopped playing - Got Bored |
791 | Xenosaga (PS2) | Finished playing |
792 | Xenosaga Episode II (PS2) | Finished playing |
793 | Xenosaga Episode III: Also sprach Zarathustra (PS2) | Finished playing |
794 | Yakuza 0 (PS4) | Finished playing |
795 | Year Walk (PC) | Finished playing |
796 | Ynglet (PC) | Finished playing |
797 | Yoku's Island Express (PC) | Finished playing |
798 | Zen Bound 2 (PC) | Stopped playing - Got Bored |
799 | Zeno Clash (PC) | Finished playing |
800 | Zombie Gunship (Other) | Stopped playing - Got Bored |
|