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Sep 3rd, 2011 at 08:28:10 - Bioshock 2 (PC) |
Bioshock 2: Not as good as Bioshock. Boy, I realize I'm writing about 3 sequels, and I think all are less good than the game before. That means they'll have #3s that pick it up again, right?! Right, Bioshock Infinite?!
What to say about Bioshock 2? It was basically the same game as Bioshock 1, the biggest difference being you play as a Big Daddy, "Subject Delta." You learn about the history of Big Daddies and Little Sisters, and as a Big Daddy, you have a special relationship with the Little Sisters you see around Rapture. I also felt myself having a personal vendetta against the other Big Daddies, as in, I want to take care of that Little Sister. I also definitely felt more close to the Little Sisters than in the last game. In the last one, you kill the Big Daddies, then either harvest or save the Little Sisters. In this one, you harvest or "adopt." If you adopt, then you pick her up and take her to ADAM-stuffed corpses, set her down and defend her from splicers while she gathers ADAM. Once she gathers ADAM from two corpses, you have the option to rescue her, freeing her from the ADAM in her body, turning her into a normal little girl, and carrying her to a hidey hole.
I really liked being a Big Daddy in the end mostly because I got to use a drill. Big Daddy drills are awesome. The hulk moves like a giant, complete with metal clanking when he jumps and his breathing sounds like it's inside a diving helmet. Very cool sounds. Right, so you can dual wield a weapon and a plasmid. I ended up using my favorite combination of Freeze plasmid + drill. It was incredibly satisfying shattering splicers. And you could freeze allll the enemies, even the harder ones like Big Sisters, who are like Little Sisters mixed with Big Daddies, agile little girls in dive suits, very scary.
Enemy types were mostly the same, levels looked less cool than I remembered in the original, maybe because I'd seen all this before. The story wasn't as interesting as the original. Characters were less interesting than in the original too. There was no artist in this one, who was by far the fucking creepiest person ever. And Andrew Ryan, mastermind and architect of Rapture, was a far better antagonist than Sophia Lamb is. He was far more sinister, and his philosophical outlook seemed more rooted in something I can believe as plausible for someone to believe in. Sophia Lamb's was just like new age psycho-babble. She's only here because of Andrew Ryan anyway.
The end really didn't do it for me. There was hardly a twist, just a drawn out final mission that should have ended with an epic final battle instead of the boring waves of enemies I'd been killing the entire game.
Looking at what I've said so far, I realize this was a solid game, really, but it just pales to playing the original for the first time. It was so unique and beautiful a game and it left such an impression on me. The only part of this one that I think I'll remember (besides being a drill-happy Big Daddy) is seeing Rapture through the eyes of a Little Sister. By far, by FAR, the coolest part of the game was this little segment where you control a Little Sister for a story point that I won't spoil here. Rapture really IS a utopia through the eyes of a Little Sister. They live in this area with signs saying things like "I love my Big Daddy" and all this other propaganda, including happy music and stuff. The world LOOKS beautiful. All the furniture is nice and new and comfortable, the bookshelves tall and full, the PEOPLE look normal, well-dressed, and nice...and there are still corpses with ADAM, the "angels," except instead of looking like rotting corpses, they really do look like angels. It's really pretty, and kind of sad. When the Little Sister goes to harvest an angel, her vision briefly flutters to show the world as it really is, the bloated corpse. The first time it happened, I was like "holy shit!" And H was up here watching me play to the end, and he had the same response. We talked about why/how the little girls saw the world as beautiful. I mean, a beautiful Rapture is what Ryan and Lamb both want, a utopia. The Little Sisters simply see the world from that utopian perspective. Dead people are angels. Everything is nice. I wonder if they're spliced somehow to see the world like that, or if they're socialized or brainwashed into disregarding what their eyes perceive, laying this coat of perfection atop their vision.
Best single part of the game though, hands down. Maybe Bioshock 3 will be a stealth/action game where you play a Little Sister. Sam Fisher with a hypodermic needle.
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Sep 3rd, 2011 at 07:57:49 - Growlanser Generations (PS2) |
Time somehow lined up and I finished 3 games in the last 3 days. Bizarre. This entry is for Growlanser 3, the next in the Growlanser series. I played Growlanser 2 a couple months ago and liked it a lot. G3 was also very good, mostly more of the same, but it was definitely tweaked in a few different ways, some good, some bad. Overall though, this is a case of "the first game was better."
I'll just rattle off some stuff:
(1) Overland map - G3 has a typical RPG overland map where you physically walk across the land from one place to another, encountering random battles along the way. I see why they changed this feature of travel in the game, because it made the story make a lot of sense. The story involved several warring armies, all of whom were setting up blockades, fighting in different areas and so on, so you were often blocked from going here or there. The overland map representation of the world was a more convincing way to present this story than the node map of G2 would have been. You actually walk up to the outskirts of a battle. It was cool in that sense.
(2) Random battles - The random battles were not cool. G2 had random battles, which were sometimes challenging. G3's random battles were absolutely pointless. I constantly got "ambushed" by level 5 monsters, even if I was level 30. It depended on where in the world you were as to what levels the monsters were, but since 90% of the game takes place in the same few areas full of monsters waaaay below you, the random battles were just wastes of time. I started just running away from them in the end.
(3) Dungeons - G3 had dungeons to explore, though they were randomly generated, except perhaps the final one. You move from room to room, and some rooms have enemies while others don't. Now, your party size in G3 is 4. Rooms had (seemingly at a dice throw) between 1 and 6 enemies. This also made most of the rooms pointless since walking into a room with 1 or 2 monsters isn't that fun or challenging. Basically, any non-story battle in G3 was just tedious.
(4) Play style - I learned a lot from G2 that I applied to G3 that I suspect made the game ridiculously easy. One of my favorite things bout G2 was the wonderful challenge and creativity of some of the battles. G3 for some reason didn't have either. The level design suuuuucked. Every single battle was very straightforward with no tricks or traps. Disappointing for real.
From G2 I learned that the game favors long-range characters. My best character in G2 was the annoying guy, Hans, the incredibly fast knife-thrower. I sought to make ALL my characters just like Hans in this game, except the main character, who I made an OP melee fighter. Through items and stat manipulation, I was able to, by level 30-something, net him 999hp and have him hit everything for 999 every swing. It was crazy. So basically I had that main melee character run out and kill things in one shot, then three archers, who I beefed up with Dexterity and Attack Wait Down (so they were fast-moving and fast-attacking), just blasting things from halfway across the map, usually also in one shot. My main character was basically unkillable. He leeched around 200hp every attack (+20% life leech gem).
I got my characters so overpowered thanks to these Strength and Dexterity gems. I used them some last game, but in this one I figured if I put them on early and just left them equipped the entire game, my characters would get insane stat boosts by the end. It worked a little too well. When a character levels up, s/he gets 4-7 points in STR, DEX, and INT. With these gems equipped, characters gain an extra 3 points in whatever stat the gem is. Since STR makes them hit harder and DEX makes them move and attack faster, I just used up 2 gems slots on every character for almost the entire game and had them getting +3 to STR and DEX every single level. They were all about level 40+ by the end, so probably from level 10-40, they got +3 every level. That's at least 90 extra STR and DEX. Insane.
G3 also had these items that you could use to increase stats. I loaded up the main character with all of them. I also found tons of items to learn extra spells and skills, which I distributed. There was an arena in this game, with tons of battles (1v1, 2v2, 4v4, and other styles) and tons of classes (E class, D, C, B, A, AA, AAA, & S) for each battle type. Beating S gave some amazing items, including this one that reduced your level by 10 but kept all your stats the same. WHOA. So basically, use it and then that character levels up faster for a while, basically gets free levels, since each level requires more and more experience to advance. Anyway, I was able to overpower the game big time. It's been a long time since I played an RPG where I hit max HP and damage. Even though it made it easy and a little boring, it was cool to be able to do that!
That's pretty much it. I think I took about 25 hours. The story was like the one in G2, but made a bit more sense. Enjoyable game, good characters, fun being overpowered, but I'd recommend Growlanser 2 over 3.
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Aug 20th, 2011 at 05:50:12 - Red Faction: Guerrilla (PC) |
The Marauders really ARE rocket scientists! Thanks DLC story! That would have been good to know during the regular campaign. DLC was fun, learn the backstory for how Sam allied with the RF, learn about the divide between her and her sister. This little snippet actually showed some character development and meaningful plot. One thing DLCs can be good for is making up for some of the shortcomings of the regular game. The areas were a little cooler designed too. Good DLC.
Can't play online against anyone. Can't find a full game, just a couple people. Either I've got network problems or there really isn't anyone playing. The only one I've been able to get into is that spectator team bagman yesterday. Maybe try again later. Red Faction out.
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Aug 19th, 2011 at 22:56:55 - Red Faction: Guerrilla (PC) |
Finished the campaign last night. The odd thing is all the difficulty I was complaining about in my last post kind of let up when I picked the game up again. It might have actually gotten easier, or been that and a combination of me figuring out how to deal with the swarm better, I'm not sure. Anyway, that mission at the end of Sector 3 to blow up the 5 jets I completed easily first try when I came back to it.
One thing that helped was getting the jet pack. Yes, you get a jet pack, and it is sweet! You can boost yourself up to higher places, which made it easier both to run from enemies and to infiltrate their bases without running through the open. Another trick I picked up is to stay in the car. When the car is about to get blown up, find another one fast, preferably armored, and continue. And finally, I learned that my fellow guerrillas are not worthless after all. They make great cannon fodder, morale be damned. In some of the later story missions I was having trouble with, I learned the key was patience. The last segment of the game is an elaborate final stand against the EDF as the Red Faction fires a nano missile at the Hydra, EDF's giant gunship that is set to blow Mars to bits to kill the Red Faction. To make it feel like an actual rebellion, as was the point of 'morale' and other guerrillas aiding you throughout the game (where it fell flat until the end), a ton of guerrillas infiltrate/defend the same areas as you. I initially tried to go lone wolf, like I had the entire game, in these final missions, but was being slaughtered. I actually got really irritated because of the perceived difficulty. It was literally impossible to do these missions without other guerrillas. Again, I'm not sure if the game makes it so there are more enemies if you go alone, if enemies diffuse a bit when the guerrillas are there, or what the deal it, but it made a HUGE difference when I slowed down and moved with the rest of the guerrillas. They absorbed fire, killed some EDF, and generally made it so I could blow stuff up without much interference.
So, the difficulty decreased/I got smarter. After playing more, my favorite part of the game is the physics, bringing down buildings (bridges are my favorite). Even though they all fall differently, it gets repetitive, but it's still the best part. Most everything else was lacking. The story is bare. There's this mysterious third faction that does absolutely nothing the entire game and then at the end, omg, turns out they're like rocket scientists and are the only ones who can help the Red Faction fend off the EDF, and there's a cheesy thing about working together to save the planet for everyone. I didn't care one bit about the characters. At one point, it's a big deal that the 'commander' of the Red Faction is killed by an aerial bombardment, but I didn't even realize there was a commander, or that this guy I'd been talking to was a commander or was in any way important besides the voice in my ear that gave me main story missions. And the whole backstory about the main character's brother being killed by the EDF wasn't moving at all.
The story missions had to do with the story, of course, but they were mostly just elaborations of normal missions, which were all the same: blow stuff up. My favorite mission type (demolitions in the last post; now I really dislike them) was to ride gunner for this funny NPC (the only humor in the game) and cause $X in property damage while he drives around and rants about the new Mars. Some of the things he talks about are developing a new Mars language, which he speaks sometimes, screaming at the EDF to 'go back to Earth,' etc. His character is kind of like the Southern American or Texan who wants to keep the US free of immigrants, except...Mars and immigrants. It's not exactly parallel, but that's what he reminded me of and I found him amusing. Sadly, he was the only character with any distinct personality.
The other missions were humdrum. Attack EDF outpost/defend RF outpost from EDF. Rescue hostages and drive them to base. Drive a parked car to base. Blow up a building. Blow up a car. Steal a car and drive it to base. Oh oh, the mech ones were cool too though. I offhandedly said this last time, but mechs and heavy guns are really fun to pilot. The mechs crush eeeeeverything! This mission type called Heavy Metal puts you in a mech and says destroy X EDF vehicles or personnel. Like the Riding Shotgun (or whatever it's called) missions, you just wreak havok for a while. With the physics and the awesomeness of demolishing buildings, plus the near-invincibility of the mech/tank/giant metal thing with guns, the best part of the game, to get specific, is annihilating buildings/bases/vehicles/infantry/etc and watching them all fall/explode/die/be crushed/etc.
The anticipation of blowing stuff up in that invincible manner made me continue on with the game I think, and every so often, I'd get to do just that. I quit trying to collect scrap a long time ago because my weapons worked fine, and I could take EDF weapons too when I wanted. I started finding these 'secrets' at the end, which were green blips on the map that revealed some kind of backstory by terrible voice actors, who were probably just staff working on the game because I'm pretty sure the pictures of 'victims' of the shuttle crash they talked about were the actual people working on the game. Anyway, I literally found my first one (out of 36 or so) about an hour before I beat it. Apparently if you find more, you can strap some big bomb to a vehicle, which I did, and blow up the vehicle for a massive explosion, which I didn't do because I immediately forgot I had a bomb strapped to my car, and I was driving it to begin a mission anyway, so I promptly lost it. There are also ore mines you can find, of which I got about half. I didn't even purchase 3 of the weapons until after I finished the game, just to see them. They look neat and all, but to purchase all the weapons and upgrades, I would have had to spend a ton more time just blowing up things for scrap metal...booooring. I used the sledgehammer, assault rifle, rocket launcher, and nano rifle nearly the entire game.
I never mentioned one other cool feature of RF:G. That is the yellow paths you can follow to your destination. If you open the map and right click on a mission marker or priority target or whatever, you get a nice route to it shown on the map and on the road when you're driving, so you just follow it. You rarely get lost. It's handy for a game set on Mars where there's just terrain everywhere and it would be very easy to get lost, and very annoying to try and refer to the map every few seconds. Oh, but that said, the entire environment looks the same. There is so little variation in landscape, buildings, enemies, and vehicles, it's kind of sad. Technically it IS Mars, and it's the Red Planet and all, but come on now. They even demarcated 6 sectors, but my god, who can tell the difference if not for the lines on the map?
I've still got a couple more things to do before I stop playing. One, there's a bonus mission that (fingers crossed) might be interesting. Two, online play. I went into spectator mode last night and watched a game of 'team bagman' which is where there's a bag, and if you hold the bag, your team gets points. But when you hold the bag, you're lit up on the map and the other team comes to kill you. So you just play keep-away basically. But online play incorporates like 10 types of jet packs, plus keeps the physics of single-player! Sniper in the window? Destroy the building. So you have backpacks, as they call them, that turn you briefly invisible, let you see through walls, let you charge through walls, let you send out a concussion blast in a radius around you, etc. etc. It looks really fun and I will likely try it out over the next couple days. I think there are also some different weapons, so we shall see.
To wrap up the single-player campaign, RF:G can be very engaging at times, and other times highly frustrating/boring/repetitive. It probably depends how much you like watching buildings fall as to how much you like the game overall, or how long watching buildings fall can sustain your interest. I wouldn't recommend the game, since the physics are the only thing it excels at, and by proxy, that feeling of 'wow, I caused a lot of damage...' Everything else has been done way better. I still say I'd rather play Just Cause 2, which I do highly recommend. But again, I'll see how the multi-player is. That might be enough reason to recommend at least that mode.
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