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    Nov 4th, 2010 at 00:38:54     -    Grand Theft Auto: San Andreas (PC)

    3rd time playing, I decided to just walk around, no violence at all. I walked by the stereotypical portrayed gangbangers with tattoos, baggy clothing, carrying guns, and pretty scary looking. They didn’t do anything to my character. I saw many policemen all over town. I was able to see the so mentioned sunrises and sunsets people talked about in class and I felt very secure and relax just by walking around. It was more like, if you don’t mess with us (the other characters in the game), we don’t mess with you kind of way. My character even received compliments by the women characters wearing very little clothing. This got me thinking of the article we read for class talking about women being portrayed as hyper-sexualized objects that entice very controversial fantasies in society. Over all, I liked the game and wouldn’t mind to play it again.

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    Nov 3rd, 2010 at 15:35:28     -    Grand Theft Auto: San Andreas (PC)

    2nd time playing, i decided to accomplished some of the missions. This I wasn’t so lucky like yesterday, I got busted by the cops. Oh well, they let me out without a problem which was very interesting to me. A person gets busted for stealing a car and killing someone else and the next thing you see is that they’re out free of charge? Most people would go nuts if they knew a criminal was free after committing multiple crimes. I went on and continued playing, everyone was minding their own business, it was pretty clear the way different races were being portrayed; the accents were different, the music playing was different every time you would enter a new part of the city. It was pretty segregated in terms of the people you would see on the streets. The language was pretty strong and over all the violence was one of the main themes. Unlike real life, violence gets you a ranking and points in the game. If you want something you can just grab it without any consequences. Again, I can see how people consider GTA morally wrong within the game play; cheating your way through the game, stealing, and killing specially. I had fun doing all those things in the game, but that doesn’t mean that I am going to follow the same routine in real life. We have discussed in class the subject of violence in video games and movies. It will not be logical to assume that a person would act upon what he/she did during the game. We wouldn’t be looking at the picture from a moral perspective using logic.

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    Nov 3rd, 2010 at 15:06:47     -    Grand Theft Auto: San Andreas (PC)

    1st time playing the game I watched all the trailers and the story videos to get a basic understanding of what the game was all about. When it was time to play, I had some trouble figuring out the controls (too many). I figured out the most important ones punching, running, and stealing cars! Oh yeah, that was one of the first things I did, I mean, why would you want to ride a bike when you can go up to any car and steal it without any repercussions right? Then I just drove around, I might have injured a couple characters but the ambulance was able to come in time and aid them. Everything seemed pretty real, there were cops, people walking down the street and riding bikes, and there was all kind of music. People were obeying traffic laws, but I only took one person (my character) to go wild for everyone else to follow after. Gun shots, car collisions, the police chasing my character, there even was a helicopter flying on top of my vehicle; it got wild. Then I stopped playing and thought about all the rights and laws I had violated; stealing cars, punching to death police officers, taking their weapons and shooting gangbangers, driving over other people, and the simplest thing, running red lights. But hey, my character was still alive and free! What a victory for my character. After I was done playing I went to one of my classes, and on the way there, the images of the character I was controlling came to mind. I started thinking what if the gameplay was the way people ought to live? People’s private and public lives will be violated; no one would want to go out anymore, it will be morally wrong in so many levels, because unlike the utilitarian theory, people wouldn’t be looking after everyone’s happiness, but instead personal. Unlike one of the first readings we did for the class (Baby Theresa), people would be using other people for their own benefit. Killing a cop = weapons. Killing a pedestrian= money. Stealing a car= points.

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    mannyleunam has been with GameLog for 9 years, 8 months, and 17 days
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    1Grand Theft Auto: San Andreas (PC)Playing
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