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    Oct 26th, 2010 at 18:49:56     -    Columbine RPG (PC)

    I got to the hell level today but died and didn't feel like going back and doing it again. There were a few things that really bugged me before that level though. First, there was Dylan's "trip down memory lane" in the lighting booth. It looked like it was trying to build sympathy for the guy, and I think that makes it pointless. The game, while I don't think it should exist anyway, shouldn't try to make me feel sorry for the kids who went into their school and started shooting people. The second one was Eric's "memory". He not only got really pissed about some girl not liking him anymore after he lied to her about being in college, but then he talks about how people purposely try NOT to invite him anywhere. According to him, people would have is number and refuse to invite him because he was that "weird-looking Eric kid", and that sounds just whiny to me. These kids made every day out to be the worst day ever when maybe all it would've taken was them reaching out; almost everyone hates high school, so Dylan and Eric should've sucked it up and finished like the rest of us do. After that, they never have to see any of those people again if they don't want to.
    Their "noble" act of saving the kid from being beaten up by the bullies and killing them doesn't make them look any better, and when Dylan, I think, says to his english teacher something about not liking his papers right before shooting her, that is just messed up. I don't think anyone has the right to kill another person because that person is depressed; if you want to die so bad because you're life is so crappy or whatever, kill yourself, but leave everyone else out of it.
    guess no one can keep the designers from making a game like this, but I can't understand why they would want to. As far as I know, they weren't involved in the incident at all, so why would they want to involve themselves in a way that the survivors and victims' families would be completely offended by? To a victim's family, everytime they see the little pixelated Eric or Dylan shooting someone, for all we know, they are seeing them kill their lost family membe again and again. I have no interest in knowing why the people who made the game did it or why they went about it in this way, but I'm just glad I'm done.
    Also, I was happy about the last level when it was harder to kill the hell beasts because of the crappy gun, and I was content when one of them ended up killing me. It is my just revenge against myself in a way for playing as them when they killed all the students in the school.

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    Oct 24th, 2010 at 18:55:47     -    Columbine RPG (PC)

    I think the game designer is making a statement about the violence in video games affecting everyday life. In the game, from what I could actually read, Dylan says that he turned the Doom game into a bomb remote. I think it is pretty clear, the message he is trying to convey. The kid turns a video game, or an experience or information from playing a video game, into an extremely dangerous weapon, or the intent to shoot up a school. I don't think video games were responsible for Columbine; I think the kids were messed up in the head and so depressed that they thought it would be cool to take all the people that they hated and resented down with them.
    I finally got past the planting bombs in the cafeteria part of the game, and I found that it is much harder to get out of the school (before the weapons) than get in. Those hall monitors follow you until you leave their "area". I hope the scene on the hill before they started killing people was not to make me feel sorry for the guys that did it because it just made them seem whinier than me. I remember high school; people get depressed about stupid, pointless things and everything gets blown out of proportion. I don't know what was going on in those kids' lives in real life, but after pulling something like that, I don't care at all.
    The game also has an extremely prominent problem with stereotypes and images; I guess the designers decided that since most people would be more freaked out/disgusted/intrigued/etc. by the main focus of the game that they would not notice the rigid stereotypes shown. It's like they thought: "oh hell, we're already making a video game about Columbine, no it's not about the students running from the crazy people with the guns; it's about the crazy people with the guns. Why not incorporate stereotypes!" The characters of the same "classification" are all the same person; they have some kind of "munchkin" and an "openly gay" very flambouyant kid. Some of these "characters" have special talents. The Church kids can sit and pray, regaining health and healing those around them some, and the Prom Queen can cry, which somehow heals her. The jocks don't hav special talents, but they are the hardest to beat I think, especially when there's more than one of them you're against.
    Hopefully tomorrow something different happens; it's very repetitive. The only surprise every once in a while is when there are a cluster of students instead of just one, but those are rare and also fairly easy to beat. As far as premise, this game is messed up, and as far as being strictly a game, it sucks.

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    Oct 23rd, 2010 at 22:37:29     -    Columbine RPG (PC)

    So, I just downloaded the game and started playing. First of all, I can barely read the font it uses, so that makes it pretty hard to know what I'm doing/being told to do by the other guy. Some of the words blend together, making it impossible to differentiate betwen words or letters. Unfortunately, this game requires me following the other guy's instructions right now and I have no idea what to do.
    I went into the cafeteria, after a few tries down the hall, and didn't know what to do. I don't remember seeing a "directions" page, and I clicked "N" because that was like my menu, hoping to find the bombs I was apparently supposed to be planting somewhere in my inventory. Unfortunately for me, I couldn't find them, so I have been wandering around randomly clicking, hoping it will tell me when I do something right. I do know I'm not supposed to pull the fire alarm yet; that got me caught.
    It looks like a Pokemon game, if there was a Pokemon game for PC, and it involved shooting other Pokemon because you feel left out. I'm pretty happy it looks like a Pokemon game because any more real-like, and I would've been trying to give it a negative score becaue that would be even more messed up. I think it's pretty safe to say that these kids were messed up, and they shot up their high school. I don't think there needs to be a game about it; I think we all know the story. I don't know right now if I'm ever (in the next 2 days) get out of the spot I seem to be stuck in, but if I do, I'm sure I'll have more to judge it on tomorrow.

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    Sep 21st, 2010 at 19:01:54     -    Grand Theft Auto - San Andreas (PS2)

    After the final day of gameplay, I saw no improvements. I think it’s safe to say that I will be giving up on the game. I was baffled by how much the “n-word” is thrown around in conversation, and as a derogatory term, in the game; how could more people not have been upset about that? People chose to debate and argue over the Hot Coffee mini-game, which is also bad, but they seemed to overlook the overuse of a word that is extremely offensive to people. People get suspended in schools for saying things like that, and this game is exemplifying the behavior. I’m not saying that kids are all influenced by the games they play, and after playing this, they will want to go do drive-by’s or graffiti walls. However, the constant usage of a word can lead someone to add it to his/her vocabulary, and that word pops up a lot in this game.
    I don’t understand where the creators came up with some of the ideas for missions they send the player on. In one mission, I had to spray paint into someone’s eyes and beat him up in order to get away from him and pass the mission. I’m sure it could’ve been done without spraying the paint, but it was a requirement. Later I had to drive the fellow gang members around to perform drive-by’s on the rival gang members. While I was not required to do any shooting, I had to keep the car in tact so we could go hit another group of them. Did they talk to real gang members for ideas or just sit around and think about what one would hypothetically do in a gang? Either way, it practically shows me I do not want to get tangled up in a gang or upset one.
    Playing the game for three days straight, heck I’m sure you could see it after one day, I think it’s pretty obvious that this game is riddled with unethical choices, but my biggest problem with it is that it doesn’t allow you to make the right choice. It presents you with a situation and makes you do something bad or illegal because that’s the only way to earn respect from fellow gang members and advance in the game.

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