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    Oct 27th, 2010 at 11:00:03     -    Super Columbine Massacre RPG (PC)

    The shooting spree that is portrayed in the game is badly made and designed. The ability to use the gun is not challenging at all. Even though it is realistic that someone shot with a gun in the right area would instantly die it is not a good mechanic in a game because the battles would end up very short. The ability to auto battle away everything is also poor game designed. It removes the player from having to do much. It seems like it is a way so players can avoid trying to mass murder all the students in the school. The design of having players play through this is still in my opinion a unethical thing. There is no positive bonus in making a game such as this except to retell the story of the event. It could be done through so many other ways that are much better and ethical. As I keep going through and killing all the students it makes me not want to play the game anymore since it gets very depressing having to go though and continue to murder people. After I finally reached hell I stopped playing the game and did not want to go back. If the point of this is to show that violent video games are bad and can have a negative effect then the creator did a good job. Because once I reached a certain point I completely wanted to stop playing the game. The game overall in my opinion is still poorly made and I don't think anyone else should have to play this. There are no instructions on what to do and nothing ever is explained throughout the entire game. It is still badly made. I think that it should be removed and never seen again. The game isn't made very well at all.

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    Oct 26th, 2010 at 20:53:55     -    Super Columbine Massacre RPG (PC)

    I finally got past placing the bombs where they are supposed to be. The game doesn't do a good job of explaining what a player has to do. The text is still unreadable and confusing constantly while trying to play the game. The placement of the cameras in the hall way causes a lot of problems for players because at the start people do not notice them and they can only be avoided one way. The hall monitors are also annoying because they can trap a player completely if they go the wrong way even once. The game needs to do a better job explaining these things to the players first and not just sending them off to their doom. Once past the bomb planting and seeing it not explode similar to the real life situation it seems to be a very good replica of the real world events. The making of a game that mainly tells the story of two teens who committed an extreme act of violence seems unethical. Once I had reached the point where the player is supposed to begin attacking the students it did not give any other instructions besides shoot the place up it appears. Making a game like this seems to be an insult to people who were there during this trading and probably should not have been made. This game doesn't seem to have been made to anyone's benefit in anyway shape or form. I spent about 20 minutes just going around and killing random people who ever in the game. There seems to be no point then murder. Making a game where the game seems to end up with just murder doesn't appear to be a very ethical thing. Events such as these should be left alone and not reproduced in video games in anyway. After playing this it seems like there is no point to this other then retelling the event? These events are not something people relive or experience at any points in their life.

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    Oct 25th, 2010 at 21:15:39     -    Super Columbine Massacre RPG (PC)

    My first impressions of the game are that it is poorly designed. The main problem for me was that the text was unreadable so I had a lot of trouble reading what I am supposed to be doing. That created a lot of confusion on my part for most of the game. The game seems simple enough just doing tasks so far. The hall way to the cafeteria was the biggest problem for me. The npcs would follow you and would trap you if you went the wrong way at all. It took me about 15 minutes to get past the hall way only to realize that I had forgotten the bombs in the car earlier. I had spent 10 minutes in the place trying to figure out what I should be doing and then realized that the bombs were originally in the car. I think that the game wasn't very well made in my opinion since there were many flaws that caused a lot of problems for the players. The game overall seems to be an accurate retelling of the story so far. I have only just now reached the area where I had planted then bombs and had to stop playing. Some of the little tidbits in the game were very assume such as the Doom game and the Marlin Manson poster. It helped the game out since it was badly made in my opinion. Overall I don't think it is a very good game so far and think that the creator could have done some better things then they did. There is a combat system but I have yet to use it. I do not know how far into the game I am yet, but I am already disinterested in it.

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