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    Nov 1st, 2010 at 21:54:45     -    Grand Theft Auto: San Andreas (PS2)

    I’ve been thinking about some of the moral theories we’ve discussed in class and how they relate to Grand Theft Auto: San Andreas. None of the moral theories entirely justify your actions in the game. Cultural relativism sort of applies. The game presents this subculture of gang warfare. They make it seem as though all of the city of San Andreas is made up of rival gangs. Cultural relativism might say that in this type of culture, the only way to survive is to do the things CJ does. I don’t think this is necessarily true even if the game world was the real world. Almost every mission requires CJ to kill someone and he doesn’t need to kill these people to survive. He does it to gain respect and empower his gang.

    Another ethical theory that could be related to the game is Utilitarianism. It could be argued that CJ and his crew do what they do to protect Grove Street. This is if Utilitarianism is only applied to the Grove Street neighborhood. They think that they are improving Grove Street through their actions in the game. Conversely though, Utilitarianism could apply to all of San Andreas. Which would mean that their actions aren’t promoting the general happiness of everyone because their world is larger than Grove Street and it encapsulates all of San Andreas. So really they could be killing those of their own society.

    Ethical Egoism could also be applied. One way would be that CJ feels it is OK to kill and rob from people because otherwise his group of people would suffer. It might cause CJ more mental anguish to have his friends and family in need than to kill or steal from people he doesn’t know. A more obvious example is when CJ saves the girl from the burning house. He doesn’t know this girl; he just sees it as the right thing to do. It was one of the only positive moral decisions that the game made for you while I was playing it. This is the first time in the game that CJ does something to help someone that doesn’t involve killing or stealing from someone else.

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    Oct 31st, 2010 at 22:07:24     -    Grand Theft Auto: San Andreas (PS2)

    Grand Theft Auto: San Andreas has presents many negative moral ideas. In spite of this, it still shows the importance of family. In the cutscenes between gameplay, it is presented early on how far back these characters go. They all seem to have grown up together. CJ always brings up his mother. He definitely cares about her and it seems like he wants to avenge her death. CJ and his friends on Grove Street all create a tight knit community.

    Conversely, this is also an immoral thing. The main characters are always fighting the “Ballas,” who seem like they are a tight knit group just like the main characters. To keep their community alive, they kill the Ballas and vice versa. So although they band together and create a tight bond, that bond also drives them to kill other people.

    Later in the game, it is revealed that CJ’s friends were involved in his mother’s death. Although earlier in the game his friends yell at him for leaving behind his family, they were the ones responsible for the end of the family. So all of these positive morals about family given earlier in the game prove to be false.

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    Oct 25th, 2010 at 22:51:43     -    Grand Theft Auto: San Andreas (PS2)

    I started playing Grand Theft Auto: San Andreas and began with the first mission. You have to ride your bike through town in it. On my first attempt, I accidentally hit someone on the sidewalk. This made the police come after me, one of them caught me and I immediately failed the mission. I realized that in this game, the police are there to hinder your progress. They are the “bad guys.” In real life, the police can sometimes be bad, like when they give you parking tickets or bust your party, but they are also there to protect you. In the game, they never do anything positive for you. When you are attacked or shot at, they never come to your aid. If anything, they come after you when you try to defend yourself. Eventually in the game you need a gun, whether to kill someone or protect yourself. The quickest way I could think to get a gun was to kill a police officer and take his. In a way, its almost as if the game encourages you to kill police because that’s the fastest way to get a gun and the police always try to arrest you.

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